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  1. #41
    BRP
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    Before you post or even read this, you should realize that CoP was a good expansion pack overall. If you can't see that, then your opinion won't mean much and will only derail the focus
    How would you FIX it, not if you liked it.
    READ THE ABOVE.

    I'm thankful for a lot of the posts, but people don't understand "COP BLEW" isn't what this thread is about. I'd like to get a collection of opinions to form a letter to SE that explains all of the problems with CoP.

  2. #42
    Ridill
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    CoP sucked though.

  3. #43
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    Quote Originally Posted by BRP
    Before you post or even read this, you should realize that CoP was a good expansion pack overall. If you can't see that, then your opinion won't mean much and will only derail the focus
    [quote:5d6fd]How would you FIX it, not if you liked it.
    READ THE ABOVE.

    I'm thankful for a lot of the posts, but people don't understand "COP BLEW" isn't what this thread is about. I'd like to get a collection of opinions to form a letter to SE that explains all of the problems with CoP.[/quote:5d6fd]

    SE won't give a shit. It's been terrible for a year, I don't think someone sending a letter is going to make the devs say "Oh shit, I guess we did fuck up"

  4. #44
    BRP
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    SE won't give a shit. It's been terrible for a year, I don't think someone sending a letter is going to make the devs say "Oh shit, I guess we did fuck up"
    I have faith they will, but it won't just be one letter, and I'm hoping to get some JP's in the action. I'd like to see fixes, you can bash CoP all you want, but post how it one could fix it. If you are not interested, I don't see the point in posting, that type of opinion has been trolled up enough to be expressed.

  5. #45
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    Quote Originally Posted by Maranella
    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs. Ex: "Come help us, we're @ Ix'mnk" dot dot dot "well ummm can you escape, come get me, do the 2 escorts again?"

    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.

    Lastly, why did the AV drops have to be that bad? Honestly for a HNM shell to work a month for a JOL popset, get lucky enough to see AV pop, kill him w/o having blms and refreshers jailed, and finally kill. . . you get a lousy speedbelt+1 or maybe some so-so rings. Best item in sea is Novio earring period. I could care less to see AV pop after JOL as long as he drops that earring.
    The cutscenes are in place so people can't just POS through a door, at least for the gates leading into the Grand Palace and Gardens. Fixing CoP would be relatively easy: just guarantee and/or raise the drop rates for Wyrms/Jailers etc (deeds/virtues/gaiters/torques etc), and add three or four new worthwhile items to the Wyrm/Bahamut/Jailer treasure pools. Then make AV killable and 100 percent off JoL. The end. There are several other small things they could do (Make Monarch Orb drop from the the 3 Wyrms, add money drops to Jailers, fix prudence etc etc) but they aren't going to change any of it (except nerfing AV) so it doesn't matter. The only thing they've changed about the Jailer portion of the end game is making Love killable without 30 BLMs. After hoping they'd change the drop rates for 4 or 5 patches now I think the majority of people, including myself, have given up on the idea.

    Capped BCs/areas/missons weren't really a problem if you had a static. Doing the missions when barely anyone did them (due to lack of reward I'd imagine) was the most fun I've had in this game. My only complaints were the painfully slow release of later missions and Omega/Ultima being hell on earth with a PLD tank (We managed to get through it but it took a few million and 6 tries or so). And for activities in capped areas (Not the mission BCs) you need only bare bones equipment if you're any job but a tank pretty much.

  6. #46
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    Tier 1 Jailers and Ix'Aerns are fine, with the vices and the torques.

    Add a lot of the synthesis materials that aren't used to make cursed items (since they are there to go with Abjurations, which aren't in sea) to the tier 2 jailers and Jailer of Love. I think this is what I would do:

    Jailer of Hope -> Behemoth Hide, Shining Cloth
    Jailer of Justice -> Venomous Claw, Dragon Talon
    Jailer of Prudence -> Cashmere Thread (just 1, not 3), Damascus Ingot

    By no means should these be super common drops. Put them in as 20% drop rate per each of these, which would give you two rolls of 20% to get a decent money drop off a tier 1 jailer. These generally require 12+ people to kill, so it wouldn't be overdoing it.

    Jailer of Love -> Any of the above synthesis materials, at around the same drop rate. Typically giving at least 1, maybe max it out at 3.

    I'd be a big fan of more Behemoth Hides, personally. There are too many synthesis recipes that use it, and not enough Hides. The rest are only used for 1 body piece, which kind of sucks. But still.

    Edit:
    Or, if SE doesn't want to tamper with items that were in before CoP, they could make them drop pieces of material for the JSEs (Behemoth Hide included -> Unicorn).

  7. #47
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    Quote Originally Posted by Darm
    Quote Originally Posted by Maranella
    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs. Ex: "Come help us, we're @ Ix'mnk" dot dot dot "well ummm can you escape, come get me, do the 2 escorts again?"

    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.

    Lastly, why did the AV drops have to be that bad? Honestly for a HNM shell to work a month for a JOL popset, get lucky enough to see AV pop, kill him w/o having blms and refreshers jailed, and finally kill. . . you get a lousy speedbelt+1 or maybe some so-so rings. Best item in sea is Novio earring period. I could care less to see AV pop after JOL as long as he drops that earring.
    The cutscenes are in place so people can't just POS through a door, at least for the gates leading into the Grand Palace and Gardens. Fixing CoP would be relatively easy: just guarantee and/or raise the drop rates for Wyrms/Jailers etc (deeds/virtues/gaiters/torques etc), and add three or four new worthwhile items to the Wyrm/Bahamut/Jailer treasure pools. Then make AV killable and 100 percent off JoL. The end. There are several other small things they could do (Make Monarch Orb drop from the the 3 Wyrms, add money drops to Jailers, fix prudence etc etc) but they aren't going to change any of it (except nerfing AV) so it doesn't matter.
    ...are you seriously whining about the ENM>Ouryu>Bahamut system? That is a great system. You don't need another source of Monarch Orbs, its 100% off ouryu. Ouryu and ENMs have great Loot pools, and from what I heard Bahamuts is great too. 2 of the Bahamut items are Awesome (staff+mask) and 2 are ok but not awful (dragon staff+scythe). The only real problem is the need to trek through Rivernes to get to the Wyrms, but thats not even so bad.

  8. #48
    BRP
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    They should of gave Riverne music and no level cap. It doesn't even look like a cap zone(compared to promys and dungeons like that). The most disappointing zone. If they released an uncapped zone called C and filled it up expable mobs, it would be awesome.

  9. #49
    Hydra
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    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Darm
    Quote Originally Posted by Maranella
    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs. Ex: "Come help us, we're @ Ix'mnk" dot dot dot "well ummm can you escape, come get me, do the 2 escorts again?"

    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.

    Lastly, why did the AV drops have to be that bad? Honestly for a HNM shell to work a month for a JOL popset, get lucky enough to see AV pop, kill him w/o having blms and refreshers jailed, and finally kill. . . you get a lousy speedbelt+1 or maybe some so-so rings. Best item in sea is Novio earring period. I could care less to see AV pop after JOL as long as he drops that earring.
    The cutscenes are in place so people can't just POS through a door, at least for the gates leading into the Grand Palace and Gardens. Fixing CoP would be relatively easy: just guarantee and/or raise the drop rates for Wyrms/Jailers etc (deeds/virtues/gaiters/torques etc), and add three or four new worthwhile items to the Wyrm/Bahamut/Jailer treasure pools. Then make AV killable and 100 percent off JoL. The end. There are several other small things they could do (Make Monarch Orb drop from the the 3 Wyrms, add money drops to Jailers, fix prudence etc etc) but they aren't going to change any of it (except nerfing AV) so it doesn't matter.
    ...are you seriously whining about the ENM>Ouryu>Bahamut system? That is a great system. You don't need another source of Monarch Orbs, its 100% off ouryu. Ouryu and ENMs have great Loot pools, and from what I heard Bahamuts is great too. 2 of the Bahamut items are Awesome (staff+mask) and 2 are ok but not awful (dragon staff+scythe). The only real problem is the need to trek through Rivernes to get to the Wyrms, but thats not even so bad.
    If Cloud Evokers were more common it wouldn't be a problem. We've done 18 man Mammet Rematch every week for several months now, and it's yielded two evokers. Alliance ENM had a seemingly decent drop rate though. If Monarch Orb dropped off Jormungand/Vrtra it would give people motivation to kill them regularly. The fact that you can spend 6 million and potentially get Vrtra's main drop is absurd. Perhaps I shouldn't have included Bahamut since he drops materials as well as his unique item set.

  10. #50
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    Quote Originally Posted by BRP
    They should of gave Riverne music and no level cap. It doesn't even look like a cap zone(compared to promys and dungeons like that). The most disappointing zone. If they released an uncapped zone called C and filled it up expable mobs, it would be awesome.
    I've heard Riverne merit parties are actually quite good and quite fun.

  11. #51
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    Quote Originally Posted by Darm
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Darm
    Quote Originally Posted by Maranella
    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs. Ex: "Come help us, we're @ Ix'mnk" dot dot dot "well ummm can you escape, come get me, do the 2 escorts again?"

    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.

    Lastly, why did the AV drops have to be that bad? Honestly for a HNM shell to work a month for a JOL popset, get lucky enough to see AV pop, kill him w/o having blms and refreshers jailed, and finally kill. . . you get a lousy speedbelt+1 or maybe some so-so rings. Best item in sea is Novio earring period. I could care less to see AV pop after JOL as long as he drops that earring.
    The cutscenes are in place so people can't just POS through a door, at least for the gates leading into the Grand Palace and Gardens. Fixing CoP would be relatively easy: just guarantee and/or raise the drop rates for Wyrms/Jailers etc (deeds/virtues/gaiters/torques etc), and add three or four new worthwhile items to the Wyrm/Bahamut/Jailer treasure pools. Then make AV killable and 100 percent off JoL. The end. There are several other small things they could do (Make Monarch Orb drop from the the 3 Wyrms, add money drops to Jailers, fix prudence etc etc) but they aren't going to change any of it (except nerfing AV) so it doesn't matter.
    ...are you seriously whining about the ENM>Ouryu>Bahamut system? That is a great system. You don't need another source of Monarch Orbs, its 100% off ouryu. Ouryu and ENMs have great Loot pools, and from what I heard Bahamuts is great too. 2 of the Bahamut items are Awesome (staff+mask) and 2 are ok but not awful (dragon staff+scythe). The only real problem is the need to trek through Rivernes to get to the Wyrms, but thats not even so bad.
    If Cloud Evokers were more common it wouldn't be a problem. We've done 18 man Mammet Rematch every week for several months now, and it's yielded two evokers. Alliance ENM had a seemingly decent drop rate though. If Monarch Orb dropped off Jormungand/Vrtra it would give people motivation to kill them regularly. The fact that you can spend 6 million and potentially get Vrtra's main drop is absurd. Perhaps I shouldn't have included Bahamut since he drops materials as well as his unique item set.
    My LS has an overstock of evokers

    Maybe you should actually, you know...DO ENM's instead of relying on one 18 man fight.

  12. #52

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    Quote Originally Posted by Darm
    If Cloud Evokers were more common it wouldn't be a problem. We've done 18 man Mammet Rematch every week for several months now, and it's yielded two evokers. Alliance ENM had a seemingly decent drop rate though. If Monarch Orb dropped off Jormungand/Vrtra it would give people motivation to kill them regularly. The fact that you can spend 6 million and potentially get Vrtra's main drop is absurd. Perhaps I shouldn't have included Bahamut since he drops materials as well as his unique item set.
    Agreed.. the ENM>Ouryu>Bahamut system is fine if Evokers existed; our LS hasn't got any since November I think. That includes repeating Uninvited Guests, spamming both 6 and 18man Chasm, but never doing the Mine Shaft one; that's too annoying.

  13. #53
    Hydra
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Darm
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Darm
    Quote Originally Posted by Maranella
    Make everything sneak/invis inside hu'xzoi/ru'mhet for the love of god! It is soooo annoying to have to be escorted everywhere unless you are a mage and can sleep2 mobs. Ex: "Come help us, we're @ Ix'mnk" dot dot dot "well ummm can you escape, come get me, do the 2 escorts again?"

    Also, why the f make you watch the SAME 5 minutes of cutscenes EVERY time you zone in Hu'zxoi/ru/hmet etc??? God that irritatates me, waste more time after escaping repeatedly.

    Lastly, why did the AV drops have to be that bad? Honestly for a HNM shell to work a month for a JOL popset, get lucky enough to see AV pop, kill him w/o having blms and refreshers jailed, and finally kill. . . you get a lousy speedbelt+1 or maybe some so-so rings. Best item in sea is Novio earring period. I could care less to see AV pop after JOL as long as he drops that earring.
    The cutscenes are in place so people can't just POS through a door, at least for the gates leading into the Grand Palace and Gardens. Fixing CoP would be relatively easy: just guarantee and/or raise the drop rates for Wyrms/Jailers etc (deeds/virtues/gaiters/torques etc), and add three or four new worthwhile items to the Wyrm/Bahamut/Jailer treasure pools. Then make AV killable and 100 percent off JoL. The end. There are several other small things they could do (Make Monarch Orb drop from the the 3 Wyrms, add money drops to Jailers, fix prudence etc etc) but they aren't going to change any of it (except nerfing AV) so it doesn't matter.
    ...are you seriously whining about the ENM>Ouryu>Bahamut system? That is a great system. You don't need another source of Monarch Orbs, its 100% off ouryu. Ouryu and ENMs have great Loot pools, and from what I heard Bahamuts is great too. 2 of the Bahamut items are Awesome (staff+mask) and 2 are ok but not awful (dragon staff+scythe). The only real problem is the need to trek through Rivernes to get to the Wyrms, but thats not even so bad.
    If Cloud Evokers were more common it wouldn't be a problem. We've done 18 man Mammet Rematch every week for several months now, and it's yielded two evokers. Alliance ENM had a seemingly decent drop rate though. If Monarch Orb dropped off Jormungand/Vrtra it would give people motivation to kill them regularly. The fact that you can spend 6 million and potentially get Vrtra's main drop is absurd. Perhaps I shouldn't have included Bahamut since he drops materials as well as his unique item set.
    My LS has an overstock of evokers

    Maybe you should actually, you know...DO ENM's instead of relying on one 18 man fight.
    We do ENMs, but all of these efforts amount to usually just one a month. People aren't doing as many but I'd say at least 2 groups regularly do the uncapped ane psoxja ones.

  14. #54
    BRP
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    Level Caps.
    -Add armor similiar to Raja's that allows jobs to have decent armor, with decent stats 10~ to 60~. Concept: Allow AF to be worn in cap zones and battles with lessen stats.
    -Decrease the amount of exp loss by being slightly higher level than cap(within 5 levels).
    -Avoid making entire zones level capped in future expansions(but battles are okay and challenging).

    Three Wyrms.
    -Give them a quest similiar to Black Belt that rewards a spell(s) or powerful item(s).
    -Give add to their loot pools(one or more of the following):
    *Abjurations found on kings
    *Cloud Envoker or Monarch Orb
    *More rare/ex items

    Sea.
    -Make it easier to move around the dungeon zones of Lumoria.
    -Make Ix'Drk, Ix'Drg, and Jailer of Temperance less random.
    -Fix Jailer of Prudence glitch.
    -Improve drop rates of pop/progressing items of Ix' or/and Jailer to 100%. Everything being 100% would be prefered.
    -Make AV pop most or all of the time(not less than 80% and hopefully 100%).
    -Add money drops to Jailers, mainly tier 2 Jailers(and possibly JoL). Perfect examples would be Behemoth Hide, Shining Cloth, Venomous Claw, Dragon Talon, Cashmere Thread, and Damascus Ingot. Concept: To keep it, you can tie into the Name of Science Quest and have these items come in special lumoria organs only dropped by these bosses.
    -Possibly increase the drop rates of Torques.
    -Make AV killable without using an exploit.
    -Model future zones after Sky, in terms of loot.

    CoP Dynamis.
    -Increase currency drop rate and/or Relic drop rate(both prefered).
    -Increase extention timers to be as much as other Dynamis zones.
    -Make at least 1 100 piece of currency or more 100% off bosses, like DL(because the effort needed to defeat/weaken them rivals DL).
    -Increase drop rates of Hydra gear in Dynamis-Tavnasia.
    -Lower the requirements of Relic+1 to only having the Relic-1, Currency, and a synthing material(not the original Relic).
    -Increase the stats of Relic+1 to be worth the currency cost. Concept: Add +5 bonus(or similiar) to stat useful to the job(SMN hMP, DRG haste, BLM INT, DRK STR, SAM StoreTP, ect).

    Other.
    -Move Hectaeye monsters in several zones to make it easier to exp in.
    -Expand the storage system to hold Relic armor and several high level armor sets. Also let it include entire sets of HQ or single pieces of NQ armor(pair of rings, pair of earrings).
    -For the "Waking the Beast"(the second avatar quest), allow players to pick the rewards(weapons) normally like the other avatar quests. Consider making the latent effect activate more often than having a SMN with an avatar out. Concept: Have it activate when having a piece of armor equiped with the matching element/avatar's name.

    Bonus:
    -Add more ENMs
    -Add more Limbus zones
    -Add more Ancient Beastmen Coin rewards
    -Add more storyline tied in fights with good rewards like Bahamut Round 2


    So far that's what I got. Would make CoP a pefect end-game expansion.

  15. #55
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    Quote Originally Posted by BRP
    Level Caps.
    -Allow full exp no matter the level.
    Would break the zones and the entire process of leveling to 75. SE doesn't want us to find one good exp spot and leveling to 75 as lv50s. You don't learn your job that way, and not all jobs are complete by 50. The exp only gets penalty if the exp you WOULD earn (assuming your real level) is less than the exp you get in the lv50 area, then the latter gets halved. If you're a lv52 fighting a lv58 monster in a lv50 cap area, for example, you don't get the penalty. You get exp as a lv52. I've exped from 48 to 50 on Strato Hippogryphs in B01 and it was quite fun. Merit parties are fun in the same matter.

    But really, imagine how much worse the already bad lv75 players would be if they weren't learning their jobs...

  16. #56
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by BRP
    Level Caps.
    -Allow full exp no matter the level.
    Would break the zones and the entire process of leveling to 75. SE doesn't want us to find one good exp spot and leveling to 75 as lv50s. You don't learn your job that way, and not all jobs are complete by 50. The exp only gets penalty if the exp you WOULD earn (assuming your real level) is less than the exp you get in the lv50 area, then the latter gets halved.
    I think SE should modify it in such a way that if you're xping with someone who is of that lvl, or if you are 5 or less lvls over the cap of that area, it wont gimp the xp,

  17. #57
    BRP
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    Hmm, you are right. I'll edit it.

    Also,

    I want to make a perfect 'essay' expressing these changes and why(though might have to be split into two). From there, I want a japanese version written up. After this coming update(to see what they do with CoP content), I'd like to send many copies of that essay to SE as a sign of protest and importance. Many times they make it seem they'll do anything if we ask them enough, we'll lets just ask/suggest enough. I don't mean to send 1000s, just a 100 combined of english and japanese. We all do this on a single day.

  18. #58
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    Ok I'll edit (in italics) for what I think of this stuff.

    Quote Originally Posted by BRP
    Level Caps.
    -Add armor similiar to Raja's that allows jobs to have decent armor, with decent stats 10~ to 60~. Concept: Allow AF to be worn in cap zones and battles with lessen stats.
    If they are willing to do this then hell yeah, even if it makes the CoP rings seem less special
    -Decrease the amount of exp loss by being slightly higher level than cap(within 5 levels).
    -Avoid making entire zones level capped in future expansions(but battles are okay and challenging).
    I enjoyed exploring new zones etc with higher level (at the time) friends. I met a lot of cool people who would normally just be in the HNMs that way, back then.

    Three Wyrms.
    -Give them a quest similiar to Black Belt that rewards a spell(s) or powerful item(s).
    Wouldn't complain, but try not to make it single job rewards this time
    -Give add to their loot pools(one or more of the following):
    *Abjurations found on kings
    lol no, abjs are there as they are, and its fine
    *Cloud Envoker or Monarch Orb
    Nah, just do ENMs and its not that hard to get them, plus you get EXP and Items
    *More rare/ex items
    Hell yes

    Sea.
    -Make it easier to move around the dungeon zones of Lumoria.
    Its not that hard... no harder than getting to Ulli camp once you get used to the dungeon
    -Make Ix'Drk, Ix'Drg, and Jailer of Fortitude less random.
    Yes, please, if you meant temperance. If not, replace fortitude with temperance
    -Fix Jailer of Prudence glitch.
    Of course
    -Improve drop rates of pop/progressing items of Ix' or/and Jailer to 100%. Everything being 100% would be prefered.
    Sure
    -Make AV pop most or all of the time(not less than 80% and hopefully 100%).
    Hell nah, I'd prefer JoL dropping a pop item for AV by FAR.
    -Add money drops to Jailers, mainly tier 2 Jailers(and possibly JoL). Perfect examples would be Behemoth Hide, Shining Cloth, Venomous Claw, Dragon Talon, Cashmere Thread, and Damascus Ingot. Concept: To keep it, you can tie into the Name of Science Quest and have these items come in special lumoria organs only dropped by these bosses.
    Money drops would be OK, though I do think it keeps it relaxed and less grindy as a non-moneymaking event since the people who are there want to be there. I think just increasing drop rates of pop items would be good
    -Possibly increase the drop rates of Torques.
    Possibly, though torques are REALLY good
    -Make AV killable without using an exploit.
    Who says it currently isn't? It sure as hell looks that way... but the HNM community is pretty single minded so I could see the answer not being found considering the rarity of AV
    -Model future zones after Sky, in terms of loot.
    New systems to discover > recycled systems

    CoP Dynamis.
    -Increase currency drop rate and/or Relic drop rate(both prefered).
    If you want currency you can always go to cities. Increase relic rates onry
    -Increase extention timers to be as much as other Dynamis zones.
    I'd rather try to keep this thing as a more reasonable 2h but with good enough drops
    -Make at least 1 100 piece of currency or more 100% off bosses, like DL(because the effort needed to defeat/weaken them rivals DL).
    The effort needed does not rival DL... you dont need to zerg a shitton of people and have multiple people locked into a certain exact job/subjob that is mostly just for that (rdm/drk)
    -Increase drop rates of Hydra gear in Dynamis-Tavnasia.
    It seems like different items drop from different types of mobs, so I think we can find a new way to farm efficiently in there for the items you want
    -Lower the requirements of Relic+1 to only having the Relic-1, Currency, and a synthing material(not the original Relic).
    Lets NOT make old content completely obsolete
    -Increase the stats of Relic+1 to be worth the currency cost. Concept: Add +5 bonus(or similiar) to stat useful to the job(SMN hMP, DRG haste, BLM INT, DRK STR, SAM StoreTP, ect).
    How could you do this without overpowering certain pieces (IE BLM and RDM head)

    Other.
    -Move Hectaeye monsters in several zones to make it easier to exp in.
    Hecteyes arent so bad... I have a feeling they DON'T want parties to just have 3 MNKs as the only DDs and Hecteyes are easy for other melees to kill
    -Expand the storage system to hold Relic armor and several high level armor sets. Also let it include entire sets of HQ or single pieces of NQ armor(pair of rings, pair of earrings).
    Sure sure

    Bonus:
    -Add more ENMs
    -Add more Limbus zones
    -Add more Ancient Beastmen Coin rewards
    -Add more storyline tied in fights with good rewards like Bahamut Round 2
    All would be nice...

    So far that's what I got. Would make CoP a pefect end-game expansion. Without making it a series of boring camps to get rediculously overpowered items that allow nothing for future expansions to build upon
    Edited for roranora.

  19. #59
    Melee Summoner
    Join Date
    Jan 2006
    Posts
    44
    BG Level
    1

    im probably going to get flamed for saying this but i enjoy the challenge and low drops rate in sea , there aint no compititon , and its new content, did you expect it to be easy? 90% of the shit that drops in sky is useless and money drops hardly drop except for kirin, hey look, av's shit aint rare/ex is it? instead of getting shit 90% of the time off gods the just cut out the crap and made some of the best items in the game drop 10% of the time

  20. #60

    Sweaty Dick Punching Enthusiast

    Join Date
    May 2005
    Posts
    9,258
    BG Level
    8
    FFXI Server
    Fenrir

    I'm usually pretty chill with the Maxx bashing.. but why the fuck would you think italics would be easier to read/spot than bolding? '-' That is, if you insist on not replying to quotes like a normal person and just posting your thoughts outside of the quote itself. Maybe my eyes suck, but it's a clusterfuck to me to find those ever-so provocative thoughts of yours.

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