
Originally Posted by
BRP
Level Caps.
-Add armor similiar to Raja's that allows jobs to have decent armor, with decent stats 10~ to 60~. Concept: Allow AF to be worn in cap zones and battles with lessen stats.
If they are willing to do this then hell yeah, even if it makes the CoP rings seem less special
-Decrease the amount of exp loss by being slightly higher level than cap(within 5 levels).
-Avoid making entire zones level capped in future expansions(but battles are okay and challenging).
I enjoyed exploring new zones etc with higher level (at the time) friends. I met a lot of cool people who would normally just be in the HNMs that way, back then.
Three Wyrms.
-Give them a quest similiar to Black Belt that rewards a spell(s) or powerful item(s).
Wouldn't complain, but try not to make it single job rewards this time
-Give add to their loot pools(one or more of the following):
*Abjurations found on kings
lol no, abjs are there as they are, and its fine
*Cloud Envoker or Monarch Orb
Nah, just do ENMs and its not that hard to get them, plus you get EXP and Items
*More rare/ex items
Hell yes
Sea.
-Make it easier to move around the dungeon zones of Lumoria.
Its not that hard... no harder than getting to Ulli camp once you get used to the dungeon
-Make Ix'Drk, Ix'Drg, and Jailer of Fortitude less random.
Yes, please, if you meant temperance. If not, replace fortitude with temperance
-Fix Jailer of Prudence glitch.
Of course
-Improve drop rates of pop/progressing items of Ix' or/and Jailer to 100%. Everything being 100% would be prefered.
Sure
-Make AV pop most or all of the time(not less than 80% and hopefully 100%).
Hell nah, I'd prefer JoL dropping a pop item for AV by FAR.
-Add money drops to Jailers, mainly tier 2 Jailers(and possibly JoL). Perfect examples would be Behemoth Hide, Shining Cloth, Venomous Claw, Dragon Talon, Cashmere Thread, and Damascus Ingot. Concept: To keep it, you can tie into the Name of Science Quest and have these items come in special lumoria organs only dropped by these bosses.
Money drops would be OK, though I do think it keeps it relaxed and less grindy as a non-moneymaking event since the people who are there want to be there. I think just increasing drop rates of pop items would be good
-Possibly increase the drop rates of Torques.
Possibly, though torques are REALLY good
-Make AV killable without using an exploit.
Who says it currently isn't? It sure as hell looks that way... but the HNM community is pretty single minded so I could see the answer not being found considering the rarity of AV
-Model future zones after Sky, in terms of loot.
New systems to discover > recycled systems
CoP Dynamis.
-Increase currency drop rate and/or Relic drop rate(both prefered).
If you want currency you can always go to cities. Increase relic rates onry
-Increase extention timers to be as much as other Dynamis zones.
I'd rather try to keep this thing as a more reasonable 2h but with good enough drops
-Make at least 1 100 piece of currency or more 100% off bosses, like DL(because the effort needed to defeat/weaken them rivals DL).
The effort needed does not rival DL... you dont need to zerg a shitton of people and have multiple people locked into a certain exact job/subjob that is mostly just for that (rdm/drk)
-Increase drop rates of Hydra gear in Dynamis-Tavnasia.
It seems like different items drop from different types of mobs, so I think we can find a new way to farm efficiently in there for the items you want
-Lower the requirements of Relic+1 to only having the Relic-1, Currency, and a synthing material(not the original Relic).
Lets NOT make old content completely obsolete
-Increase the stats of Relic+1 to be worth the currency cost. Concept: Add +5 bonus(or similiar) to stat useful to the job(SMN hMP, DRG haste, BLM INT, DRK STR, SAM StoreTP, ect).
How could you do this without overpowering certain pieces (IE BLM and RDM head)
Other.
-Move Hectaeye monsters in several zones to make it easier to exp in.
Hecteyes arent so bad... I have a feeling they DON'T want parties to just have 3 MNKs as the only DDs and Hecteyes are easy for other melees to kill
-Expand the storage system to hold Relic armor and several high level armor sets. Also let it include entire sets of HQ or single pieces of NQ armor(pair of rings, pair of earrings).
Sure sure
Bonus:
-Add more ENMs
-Add more Limbus zones
-Add more Ancient Beastmen Coin rewards
-Add more storyline tied in fights with good rewards like Bahamut Round 2
All would be nice...
So far that's what I got. Would make CoP a pefect end-game expansion. Without making it a series of boring camps to get rediculously overpowered items that allow nothing for future expansions to build upon