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  1. #61
    Relic Horn
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    Quote Originally Posted by Skold_07
    im probably going to get flamed for saying this but i enjoy the challenge and low drops rate in sea , there aint no compititon , and its new content, did you expect it to be easy? 90% of the shit that drops in sky is useless and money drops hardly drop except for kirin, hey look, av's shit aint rare/ex is it? instead of getting shit 90% of the time off gods the just cut out the crap and made some of the best items in the game drop 10% of the time
    Well, that would be fine, but a lot of these "crap" items have their uses. Genbu's Kabuto and Suzaku's Sune-Ate, for example. The only ones that aren't really used AT ALL from sky that I've noticed are like, Shura hands, and I'm sure there's an adaman piece or something that gets wasted every time.

  2. #62
    Viq
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    What's so random about Jailer of Fortitude pop? It's way easier than checking Faith or Temperance.

  3. #63
    Official THE Alpha and Omega
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Skold_07
    im probably going to get flamed for saying this but i enjoy the challenge and low drops rate in sea , there aint no compititon , and its new content, did you expect it to be easy? 90% of the shit that drops in sky is useless and money drops hardly drop except for kirin, hey look, av's shit aint rare/ex is it? instead of getting shit 90% of the time off gods the just cut out the crap and made some of the best items in the game drop 10% of the time
    Well, that would be fine, but a lot of these "crap" items have their uses. Genbu's Kabuto and Suzaku's Sune-Ate, for example. The only ones that aren't really used AT ALL from sky that I've noticed are like, Shura hands, and I'm sure there's an adaman piece or something that gets wasted every time.
    You know, the pop NMs drop weapons too, and they are utter shit for the most part. Scarecrow scythe lol. You have to farm through all these pop nms that are by themselves useless to get to the gods/kirin.

    @Viq, well at least you know you're gonna pop a JoF if you have the pop items and find the ???. JoT can take foreeever to pop and can't be prepared for with a smaller group just exping/putzing around killing the right mobs.

  4. #64
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    but you're not hunting those NM's for the weapons.

  5. #65
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    Quote Originally Posted by Lordwafik
    but you're not hunting those NM's for the weapons.
    I'd rather have stuff on the way to the big reward give smaller rewards TYVM. Crappy weapons, good food, and lolcursed beverage aren't my idea of good smaller rewards. Tier 1 weapons/torques and capes are.

  6. #66
    Viq
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    Quote Originally Posted by Maxxthepenguin
    @Viq, well at least you know you're gonna pop a JoF if you have the pop items and find the ???. JoT can take foreeever to pop and can't be prepared for with a smaller group just exping/putzing around killing the right mobs.
    Right so... why change JoF?

    Quote Originally Posted by Maxxthepenguin
    -Make Ix'Drk, Ix'Drg, and Jailer of Fortitude less random.
    Yes, please

  7. #67
    Official THE Alpha and Omega
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    Quote Originally Posted by Viq
    Quote Originally Posted by Maxxthepenguin
    @Viq, well at least you know you're gonna pop a JoF if you have the pop items and find the ???. JoT can take foreeever to pop and can't be prepared for with a smaller group just exping/putzing around killing the right mobs.
    Right so... why change JoF?

    Quote Originally Posted by Maxxthepenguin
    -Make Ix'Drk, Ix'Drg, and Jailer of Fortitude less random.
    Yes, please
    Whoa, I so was thinking of Jailer of Temperance.

  8. #68
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    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Lordwafik
    but you're not hunting those NM's for the weapons.
    I'd rather have stuff on the way to the big reward give smaller rewards TYVM. Crappy weapons, good food, and lolcursed beverage aren't my idea of good smaller rewards. Tier 1 weapons/torques and capes are.
    100% drop rate on pop items to the things that drop amazing gears are.

  9. #69
    BRP
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    Another issue came to my attention.

    The second tier avatar quests.

    I've never done it, so I can't say. But, how would people fix it?

  10. #70
    Ridill
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    1) Rare/ex drops selectable in a reward menu like normal avatars. Sucks to take 18 people through all the effort of doing it only to get a bunch of crystal clusters and 0-4 avatar weapons
    2) Make the avatar weapons not suck. Stupid latents.

  11. #71
    Chram
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    i dunno..

    Ever think FFXI is overdoing by making so many classes? SE keeps trying to get us to use Different Job Combos but no one does.. and so they make things like latents on avatar weapons that are retarded.. maybe if they cut back on classes (Like how WoW is now) and then they could allow for more powerful gear?
    Just a thought.

  12. #72
    BRP
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    I think it's just the playing style. Having really powerful armor does have it's down sides, and I don't mean in FFXI like a body piece with +20 Acc, I mean in WoW where most of your power comes from your armor and armor makes huge differences. Either way, it isn't related to CoP, thats an entire game issue.

    Maybe with the new changes to support SMN keeping their avatar out the weapons' latents won't be so bad.

  13. #73
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    Quote Originally Posted by Skold_07
    im probably going to get flamed for saying this but i enjoy the challenge and low drops rate in sea , there aint no compititon , and its new content, did you expect it to be easy? 90% of the shit that drops in sky is useless and money drops hardly drop except for kirin, hey look, av's shit aint rare/ex is it? instead of getting shit 90% of the time off gods the just cut out the crap and made some of the best items in the game drop 10% of the time
    It's only shit because you're maxed out on it. Once everyone who wants torques from tier1 and tier2 jailers(and capes from Ix) has all that stuff you'll be making the exact same complaint about sea, except in sky you can at least get some money items on the way to Kirin whether you're maxed on gods or not.

  14. #74
    Xavier
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    Re: How would you fix the problems with CoP?

    Quote Originally Posted by BRP
    Before you post or even read this, you should realize that CoP was a good expansion pack overall.
    Quick question. If I have to realize that CoP was a good expansion pack before posting, doesn't that bias the entire point of this thread?

    Why would I fix the problems with CoP if the expansion pack was good. Doesn't the mere presence of problems imply that the overall expansion probably wasn't that good, or at least leave open the possibility that not everyone is going to have a positive view of the expansion pack just because, seeing as how the thread exists, so too must their be problems that exist with the expansion?

    I skipped ahead, so ignore this if this logical problem was already addressed, but I just found it funny that you wanted to taint the flow of information before it even came in.

  15. #75
    Bagel
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    Can I add...

    Kill the annoying tarus please?

    Are you my daddy?
    *bangs head on keyboard*

    I want a final final final bc where I get all three of them available to torture and nuke and poke to death with sharp sticks.

  16. #76
    Melee Summoner
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    Quote Originally Posted by DrObvious
    Quote Originally Posted by Skold_07
    im probably going to get flamed for saying this but i enjoy the challenge and low drops rate in sea , there aint no compititon , and its new content, did you expect it to be easy? 90% of the shit that drops in sky is useless and money drops hardly drop except for kirin, hey look, av's shit aint rare/ex is it? instead of getting shit 90% of the time off gods the just cut out the crap and made some of the best items in the game drop 10% of the time
    It's only shit because you're maxed out on it. Once everyone who wants torques from tier1 and tier2 jailers(and capes from Ix) has all that stuff you'll be making the exact same complaint about sea, except in sky you can at least get some money items on the way to Kirin whether you're maxed on gods or not.
    With a low drop rate, i'm thinking its going to be a while until were maxed out , and I know we will get to AV far before we are.

  17. #77
    BRP
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    Re: How would you fix the problems with CoP?

    Quote Originally Posted by Xavier
    Quote Originally Posted by BRP
    Before you post or even read this, you should realize that CoP was a good expansion pack overall.
    Quick question. If I have to realize that CoP was a good expansion pack before posting, doesn't that bias the entire point of this thread?

    Why would I fix the problems with CoP if the expansion pack was good. Doesn't the mere presence of problems imply that the overall expansion probably wasn't that good, or at least leave open the possibility that not everyone is going to have a positive view of the expansion pack just because, seeing as how the thread exists, so too must their be problems that exist with the expansion?

    I skipped ahead, so ignore this if this logical problem was already addressed, but I just found it funny that you wanted to taint the flow of information before it even came in.
    I mean the good points in CoP exist, but people love to ignore. CoP had a weak end-game front, but otherwise did very well and changed the game in a good direction. In a game not always about end-game content, CoP was a success in a good story and several good activities. People who say "There was nothing good about CoP" are just derailers.

  18. #78
    Nidhogg
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    I think alot of people were expecting Sea to be Sky #2.

    CoP was a very challenging expansion pack with a great storyline, and I guess that can be a reward in itself, but if I were to suggest something to "fix" it or improve upon it, I would suggest they make pop items a 100% drop like you can find in Sky.

  19. #79
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    Re: How would you fix the problems with CoP?

    Quote Originally Posted by BRP
    I mean the good points in CoP exist, but people love to ignore. CoP had a weak end-game front, but otherwise did very well and changed the game in a good direction. In a game not always about end-game content, CoP was a success in a good story and several good activities. People who say "There was nothing good about CoP" are just derailers.
    I dont entirley get what you mean.

    Are you saying CoP changed everyone into focusing on end game? Or now offered things that arent end game?

  20. #80
    Old Merits
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    Yea...I don't want to have Sea NMs drop money items ever. That would encourage a crapload of RMT to pop them and flood the market with money items/MPK/whatever else I can think of that would piss me off. The only reason they ignore Sea now is because there is no money to be made there. If the deeds dropped more often and running around just to check ???s wasnt so excruciating, it would be pretty good I think. Maybe make the Torques drop a bit more often, make Euhvi organ drop rate not suck also. Oh, and having stuff not pop after you trade items is extremely stupid also.

    Quote Originally Posted by BRP
    Another issue came to my attention.

    The second tier avatar quests.

    I've never done it, so I can't say. But, how would people fix it?
    Hmm...

    I assume you mean Waking The Beast. I can tell you exactly what is wrong with that piece of shit they call a quest.

    Well, it's not even the quest itself. The avatar fights are easy once you get the hang of it, but hard enough to not be able to sleep through. The requirements are having SMN unlocked and all 6 Celestial avatars summonable. The fight is somewhat fun, BLM can't manaburn it for an autowin and all jobs find themselves useful inside.

    The real problem is the reward. A low chance of various weapons for melees that are *ok* at best (they'd be good IF the right avatar was out, but that isn't often enough to make them good), Carbuncle Cuffs are absolute garbage (and pissed me off badly), and Carbuncle's Pole, while not that bad....is kind of a joke considering what you have to go through.

    Basically the problem is the rewards mostly suck for the people that really wanted to go in the first place (SMNs), and since the quest involved being a SMN and all, and SMN and melees finally being equally useful as BLM inside...it kind of felt like we were being cheated, at least to me. You basically do a fairly hard and time consuming quest for a reward that's mediocre for some and garbage for most, with a *chance* of some weapons that are decent for a *few* jobs that may or may not be there dropping. This was supposed to be a serious part of the SMN storyline (and it kind of is, it explains why SMNs exist at all, and the thoughts of the Celestial avatars on the mortality of the races of Vanadiel, although it's still a bit odd why they help Carbuncle in that fight...that's a plot hole, I think, at this time). All that content and story for little/nothing...sounds kind of like the reason a lot of people never went past DM before the earring BC, no?

    So...

    A). When you recieve your base reward, add the weapons to the list of rewards and remove the random drop rate factor.
    B). Make Carbuncle Cuffs not suck shit. Or, remove them entirely and add something better for SMNs only. Then put it up on the rewards list by the weapons as a choice.
    C). Add a reward for non-SMN mages too.
    D). Make the latents on the weapons better, and make the latents only work when a SMN main has an avatar out (a /SMN can also activate the latent).

    There's probably other things I could think of but I'm still suffering from "I hate waking up early" syndrom.

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