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  1. #241
    BRP
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    HAY GUYS, I HAVE NO IMAGINATION WHAT SO EVER, SO LETS ALL SUB WHM LOL. WAR? WHM. BLU? WHM. SAM? WHM. PUP? WHM. EVERYTHING WHM.

    Thinking realisticly, WHM isn't that great of a sub. If you have a WHM in your exp party, or assigned to do something other than curing, why not leave it to the WHMs, SMNs, and RDMs?

    It's nice to support heal, but why would a BLU spend his MP on cures and not Raidant Breath. Why would BLU lower it's melee potential for cures? Why would BLU drop a MAB trait for cures? BLU is a DD job. Base on what spells that players set, the sub will probably be most effective as BLM, WAR, NIN, or SAM(depends on exactly how much TP does).

    COR is probably better off with either /RNG or /WAR for improved damage(sharpshot and probably more WS or berserk) or /BRD for that extra song(Ballad 1 + Envoker Roll?). A COR with /WHM will be about as effective as a BRD /WHM and without easy access to ballads or TP to waste while resting.

    PUP I can see using /WHM if they can solo like BSTs. However, for melee, they are probably better off using /MNK for WSes or /WAR for more damage in parties. I can't really say anything about PUP, because we don't know how high their h2h will be(we can only assume far lower than MNK) or if their PUP will be able to take up party slots that a tank or something else could.

    Either way, enough of this /WHM shit.

  2. #242
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    I sure hope that one of these new jobs have some solo ability. Guess we'll have to wait and see.

  3. #243
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    in XP, the versatility of /WHM is better than anything else. nothing else keeps XP chains going like /WHM for SMN or BLM or BRD (in most cases), BLU shouldn't be different.

    outside of XP, there might be room for other stuff but that's not what most people are going to be worried about.

  4. #244
    Old Merits
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    Q: Its main weapon is a pistol?
    A: It's not a weapon that has great fire power like a RNGs, but instead can support the party and give buffs.

    Q: Not an attacker?!
    A: The main concept is for it to be a party support type.

    Hmm...

    I don't know.

    Maybe extra damage like how a RDM can give extra damage with a stray MB or two, I would say.

    But would you really call that DD? I dunno...

    Would that be enough reason to sub RNG or WAR over WHM? I dunno.

    My main concern is still how the Card debuffs work though.

    I could see a new line of guns. I guess COR could shoot the mob if they had nothing better to do. I just don't think COR's damage will be worth mentioning. That's all. I don't really want to do that to RNG anyway...

    I think a big misconception with /WHM is that you don't ALWAYS need to use it to cast Cure with. The extra -nas, the Stoneskin/Blink, the Bar spells, and Divine Seal/Curaga, everything is made for going faster. If I wanted a sub just for the extra Cures I'd be better off with RDM.

  5. #245
    BRP
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    BLU curing with their MP is like a WAR curing with his TP. It's possible that the system is nothing we think it is, but it's most like the system everyone thinks it is. BLM, SMN, and all that can use cure just fine because they have almost unlimited MP thanks to resting. BLU doesn't have that. They are a melee job.

  6. #246
    Relic Horn
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    Quote Originally Posted by layoneil
    in XP, the versatility of /WHM is better than anything else. nothing else keeps XP chains going like /WHM for SMN or BLM or BRD (in most cases), BLU shouldn't be different.

    outside of XP, there might be room for other stuff but that's not what most people are going to be worried about.
    But on the same note, SE seems to have set the job up strong enough that it can take a full out DD slot in exp. Maybe not in merit parties, but while leveling to 75 for sure. This would be most evident with the abilities to Skillchain and Magic Burst with their Blue Magic, and their Sword skill. Are there any jobs with A- or higher skills that aren't DD? I'm not sure on RDM or WHM sword or club skills, so...

  7. #247
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    Anyone wonder if the physical blu spells like 'foot kick' can be sa/ta 'd?
    I wonder if Chain Affinity (level 40 job trait) is a prerequisite for sneak attack to stack with a blu physical 'spell' because you need that trait to make the attack skillchainable
    Curious if a mnk's counterstance works on physical blu spells in pvp.

  8. #248
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    Quote Originally Posted by Navia
    Anyone wonder if the physical blu spells like 'foot kick' can be sa/ta 'd?
    I wonder if Chain Affinity (level 40 job trait) is a prerequisite for sneak attack to stack with a blu physical 'spell' because you need that trait to make the attack skillchainable
    Curious if a mnk's counterstance works on physical blu spells in pvp.
    Counterstance doesn't work against any mob TP moves... so I would assume not.

  9. #249
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    Quote Originally Posted by Alleya
    Quote Originally Posted by Larrieux
    Quote Originally Posted by Xavier
    http://www.playonline.com/pcd/update...vPh1/03_us.jpg
    feeling orgasmic at what the full set must look like stat wise
    meh Rare/Ex sucks
    Yeah, can't rmt it. God that sucks. You might have to actually have skill and a ls that doesn't blow. /sigh
    Rare/Ex gear is putting crafting in a bad spot. Each update provides more and more reasons we shouldn't have leveled a craft.

    Let's take 1 simple example:
    Everyone receives a CoP ring after completing the missions. These rings are much better than any ring I can make. To everyone else, this is the best thing to ever happen to their job. To me, this represents four levels of rings I can't sell to that person (36, 54, 72, 74).

    Just one piece of equipment strikes out that many of my possible transactions. Think of how many pieces of rare/ex gear were added in CoP alone and if that persists, why craft? I know I'm not alone when I say that dynamis and limbus combined are hard to compete with gearwise. I'm not saying I can't sit down and craft for gil, but SE shouldn't continue to marginalize our crafting efforts.

  10. #250
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    Quote Originally Posted by Navia
    Anyone wonder if the physical blu spells like 'foot kick' can be sa/ta 'd?
    I wonder if Chain Affinity (level 40 job trait) is a prerequisite for sneak attack to stack with a blu physical 'spell' because you need that trait to make the attack skillchainable
    Curious if a mnk's counterstance works on physical blu spells in pvp.
    i doubt it, blue spells are just that, spells

    thundaga 3 + sneak attack = :OOO

    lol

    chain affinity is a job ability that just allows the next blue spell to take the spot of a weaponskill in a skillchain, just like summoners can do with their avatars

  11. #251
    Relic Weapons
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    Quote Originally Posted by Someonher
    I sure hope that one of these new jobs have some solo ability. Guess we'll have to wait and see.
    For those of us hoping one of these new jobs is a decent soloing sub, my bet is on /blu right now. All I need is for subbed /blu to have a decent amount of mp and occasionally mainhand heartsnatcher dagger for some energy drain ws lovin.

    Maybe i'd be able to kill a VT phuabo faster as nin/blu than nin/whm, or have more fun doing it

    EDIT:
    Reality:
    You kind of missed the point of my post regarding 'physical blu spells' - when rabbits use foot kick we don't call it a spell, its called a tp move, its called a blu spell because it uses mp but the move is called the same thing.
    That makes its behavior in conjunction with SA/TA a bit ambiguous for 'physical blue spells' *NOT* 'magical blu spells' don't you think?

  12. #252
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    To all the people complaining about inventory slots that the Puppetmaster seems it will take up:


    It will all be held in a box probably called something nifty like, "PuppetMasters Toolbox" and you can use it to access your puppets equipment screen, which explains the odd menu we see when the puppets gear is shown:

    http://www.playonline.com/pcd/update...d3/21-2_us.jpg

  13. #253
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    Quote Originally Posted by Miji
    Quote Originally Posted by Alleya
    Quote Originally Posted by Larrieux
    Quote Originally Posted by Xavier
    http://www.playonline.com/pcd/update...vPh1/03_us.jpg
    feeling orgasmic at what the full set must look like stat wise
    meh Rare/Ex sucks
    Yeah, can't rmt it. God that sucks. You might have to actually have skill and a ls that doesn't blow. /sigh
    Rare/Ex gear is putting crafting in a bad spot. Each update provides more and more reasons we shouldn't have leveled a craft.

    Let's take 1 simple example:
    Everyone receives a CoP ring after completing the missions. These rings are much better than any ring I can make. To everyone else, this is the best thing to ever happen to their job. To me, this represents four levels of rings I can't sell to that person (36, 54, 72, 74).

    Just one piece of equipment strikes out that many of my possible transactions. Think of how many pieces of rare/ex gear were added in CoP alone and if that persists, why craft? I know I'm not alone when I say that dynamis and limbus combined are hard to compete with gearwise. I'm not saying I can't sit down and craft for gil, but SE shouldn't continue to marginalize our crafting efforts.

    I'd rather people need to KILL THINGS to get that awesome gear, rather than rmt everything and still be amazingly well equipped. Sorry, but endgame rare/ex stuff should be better than crafted items.

  14. #254
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    Quote Originally Posted by Maguspk
    To all the people complaining about inventory slots that the Puppetmaster seems it will take up:


    It will all be held in a box probably called something nifty like, "PuppetMasters Toolbox" and you can use it to access your puppets equipment screen, which explains the odd menu we see when the puppets gear is shown:

    http://www.playonline.com/pcd/update...d3/21-2_us.jpg
    that artwork looks just like the Strobe and possibilty other accessories a Puppet can be equipped with.

    i'll believe it when i see it.

  15. #255
    CoP Dynamis
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    I wonder whats gona be done with the new jobs AF2
    The update details said that the Maat quest hasnt been added yet
    for those three, i asume because they dont see people geting 75 anytime soon... i wonder if the same will go for AF2

    I guess the quickest way to tell is to check the AF2+1 woman in port
    but if anyone does have it drop be sure to post info, i want my cor af2 before i get high enough to use it not after ;3

  16. #256
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    Miji, some of us don't have the gil to buy all these expensive crafted items. Plus, it makes the items more challenging and rewarding to obtain. There are still many craftable items like Snow Rings that are still needed regardless of what new gear is added. Just offering a perspective from someone who cant afford to spend so much on crafted items.

  17. #257
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    Quote Originally Posted by Miji
    Quote Originally Posted by Alleya
    Quote Originally Posted by Larrieux
    Quote Originally Posted by Xavier
    http://www.playonline.com/pcd/update...vPh1/03_us.jpg
    feeling orgasmic at what the full set must look like stat wise
    meh Rare/Ex sucks
    Yeah, can't rmt it. God that sucks. You might have to actually have skill and a ls that doesn't blow. /sigh
    Rare/Ex gear is putting crafting in a bad spot. Each update provides more and more reasons we shouldn't have leveled a craft.

    Let's take 1 simple example:
    Everyone receives a CoP ring after completing the missions. These rings are much better than any ring I can make. To everyone else, this is the best thing to ever happen to their job. To me, this represents four levels of rings I can't sell to that person (36, 54, 72, 74).

    Just one piece of equipment strikes out that many of my possible transactions. Think of how many pieces of rare/ex gear were added in CoP alone and if that persists, why craft? I know I'm not alone when I say that dynamis and limbus combined are hard to compete with gearwise. I'm not saying I can't sit down and craft for gil, but SE shouldn't continue to marginalize our crafting efforts.
    100% QFT.

    "New synthesis recipes have been added."

    ^That was in the patch notes, so there's still some hope. I wouldn't count on it though =/

  18. #258
    Relic Weapons
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    Quote Originally Posted by Amara
    I'd rather people need to KILL THINGS to get that awesome gear, rather than rmt everything and still be amazingly well equipped. Sorry, but endgame rare/ex stuff should be better than crafted items.
    If by "KILL THINGS" you mean waiting 3 hours just to see the best bot take a claim (because nothing is hard to kill, really), then I'd rather craft for gil and buy a piece of gear that is at the very least somewhat competitive with botted king gear.

    With respect to limbus and dynamis, that can hardly be considered making big kills to get gear that in some cases crafted goods can't come close to. Unless of course you're talking about a shadow mantle/ring, which of course is different from killing that big, nasty "Vanguard Minstrel."

  19. #259
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    So Goldsmithers don't have the monopoly on ring slots anymore, big whoop. Theres always a 2nd ring slot and other jobs you level that DON'T want to use the CoP ring you picked. Not to mention Heavenly and Triumph earring and various other equipment. Quitcherbitchin and look at smithing, 89+2 here and its hard to get me to want to level it any more looking at the hell for the next 11 levels with very bleak propositions at the end. I'll probably do it someday, but I sure as hell am not spending the money I could be spending on black gear on that.

  20. #260
    Relic Horn
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    Quote Originally Posted by Toth
    Miji, some of us don't have the gil to buy all these expensive crafted items. Plus, it makes the items more challenging and rewarding to obtain. There are still many craftable items like Snow Rings that are still needed regardless of what new gear is added. Just offering a perspective from someone who cant afford to spend so much on crafted items.
    So then it would make sense to have crafted items be stronger than the RA/EX items, but be more expensive than they are now. That way, if you can't afford it, you can still get a decent item.

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