The only thing I see this meaning is the difference between 100% TP and 300% TP being apparent. You'd still need TP to use a Physical Blue Magic ability. They're called Mob TP Moves for a reason, they require TP.Originally Posted by Khamsin
The only thing I see this meaning is the difference between 100% TP and 300% TP being apparent. You'd still need TP to use a Physical Blue Magic ability. They're called Mob TP Moves for a reason, they require TP.Originally Posted by Khamsin
I tacked on an edit to my post above, because I had just thought of it after I posted. But they will not require TP to use physical blue magic, if the fan festival demo is any indication. The BLU in that demo was chaincasting both physical and magical blue magic without getting TP in that video (when they weren't getting interrupted, that is).Originally Posted by Taj
BLU's weapon choice is also horrible. The only good sword they can actually use is Martial Sword (Which really isn't that good to begin with), before that all the weapons suck bad. I was really hoping BLU would be a good Melee-Mage, but now it just looks like BLM and RDM combined. And depending on how powerful the spells actually are on mobs of higher levels, it could just end up being RDMv2.0 of being not strong enough nukes, not strong enough melee.
There are spells that where it says TP will define the damage right in there. No matter what, there will be some BLU spells that use TP. It's unclear if all physicals do to some degree or not. We just don't know yet. It's highly possible(and likely) that MAB will effect magic spells.
Either way, WHM is going to be a shitty sub.
Originally Posted by BRP
Oops...Originally Posted by [b
Didn't mean to shout.
But notice it doesn't say "is ONLY applicable". It's just telling you that TP is taken into consideration when you get Chain Affinity, not that that's the ONLY time that TP makes any difference. If you read some of the descriptions from the DAT mining people are doing around, it clearly says in many of the descriptions that TP makes a difference, even in very low level spells.Originally Posted by Khamsin
Like, take Foot Kick for example:
Why would they put that blurb about the chance of crit varying with TP on a level 1 spell if it didn't make any difference until level 40?Code:? Name Description Level MP Pts. From Target Cast Recast Foot Kick Deals critical damage. Chance of critical hit varies with TP. 1 5 Rabbits Enemy 0.5s 6.5s
To me it just seems sort of like Spirits Within, where it does more damage the more HP you have, except when you use "Foot Kick" your chance of doing a crit with it will be higher if you have more TP, without consuming the TP you have.
I'm talking right out of the dats. Some are said exactly like WSes.
And until the patch says "TP doesn't effect without the ability", then there is still a chance for a few of the other physical spells.
I don't know why else they'd bother saying it unless that was specifically when it was applicable. There's no reason to think TP wouldn't have mattered on Chain Affinity if they had said nothing.Originally Posted by Eander
Yes, there is TP information in the descriptions, even for low level spells, that become applicable at level 40+ with Chain Affinity. Maybe Foot Kick sucks at level 5, but it has a 1.0x, 3.0x, 5.0x modifier at 100/200/300 TP like Full Swing, and after level 40, a Chain Affinity + 300 TP Foot Kick will rock the house.Originally Posted by Eander
You can try to come up with all different ways of interpreting it, but it specifically refers to "the TP information included in 'physical' blue magic spells..." which is the "Damage varies with TP" part. This specific part of the description, the TP part, is applicable at 40 with Chain Affinity. Now, for all we know, Chain Affinity might be like SATA, and BLU can do it once per minute. If that is the case, and if the TP bonus actually makes a big difference (i.e. its worth waiting for 300% TP and Chain Affinity to be up versus doing a few normal Blue nukes during that time), then BLU might be well justified in meleeing.
But until 40, I don't see the benefit.
In all reality there's no knowing until late tomorrow whether TP has an effect on the low level spells before getting Chain Affinity or not. It's a given that TP will certainly play a role when you use Chain Affinity (Square tells us so in the new job details, the update notes, etc), but I think it's fairly dense to rule out TP as a factor even before Chain Affinity is usable.
Don't forget, the main purpose of Chain Affinity is to make it so your abilities can be used in a skillchain, not so that your abilities with TP modifiers actually use their TP modifiers.
Because you don't see anything. None of us do.But until 40, I don't see the benefit.
You have fucking Fast Blade before lv40 if you want TP to make a difference.
What I'm wondering about is whether Chain Affinity requires TP or not. Self skillchains as BLU would be pretty hot, if it doesn't.
It probably works like SA. The whole self SC deal is probably why they made it an ability and not a trait in the first place.