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  1. #101
    Puppetmaster
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    Quote Originally Posted by Xavier
    http://www.playonline.com/pcd/update...vPh1/03_us.jpg
    feeling orgasmic at what the full set must look like stat wise
    meh Rare/Ex sucks

  2. #102

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Toralyn

    Read it again dumbass, I was referring to the amount of TP the mob would get.
    Again, thats how it was it used to be... and they changed it. My point remains the same.

  3. #103
    The God Damn Kuno
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    Quote Originally Posted by beastmaster
    so what's the deal with snakes dropping chicken eggs in RE4?
    rofl

    Ps this update owns

  4. #104
    St. Fiat
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    Quote Originally Posted by Larrieux
    Quote Originally Posted by Xavier
    http://www.playonline.com/pcd/update...vPh1/03_us.jpg
    feeling orgasmic at what the full set must look like stat wise
    meh Rare/Ex sucks
    Yeah, can't rmt it. God that sucks. You might have to actually have skill and a ls that doesn't blow. /sigh

  5. #105
    Banned.

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    Quote Originally Posted by FFXIFlux
    The amount of TP accumulated when attacking a monster has changed for both the player and the monster.

    10 gil says that multi-hit weapons only deliver 1 TP on hits after the first.

    That hat looks nice but as for the set bonus... so what? There are already many mage tunics that grant that, + RDM hat, + the perpetuation cost reductions from various summoner items. The other peices are going to have to be utterly fucking awesome to make you want to equip the set.
    I would applaud this, actually.

  6. #106
    Genoslut
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    Best thing other than SE tinkering with a few jobs and making some ToA stuff right:

    Me getting my income taxes done on the last day and making my piece of shit collage of a sig.

    If someone wants to help me actually make something decent, let me know, because I can't do any kind of graphic design worth shit and don't feel like spending the time to learn how.

  7. #107
    Ridill
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    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Toralyn
    Speaking from a NIN and MNK standpoint....I hope they left the TP floor alone.

    Speaking from an outside person's standpoint...it's broken and should be removed.

    As for TP given to mobs, it would be nice if the TP the mob gains is based on how much damage your attack/spell/BP does. Let's say you hit Fafnir for 50 damage, he gets 1-2 TP. A BLM bursts for ~1600, he gets 25 tp (iuno, random numbers). It would help the balance issue a bit, even if it's not as much as we melee hoped for.
    Monks usually don't break tp floor, nin's do a bit. But thf is the biggest tp floor abuser of jobs. If they broke that...my thf would definately be a lot weaker.
    Good monks break the TP floor if they have destroyers. TP floor = ~360 combined delay; good monks run at 348 + a shitload of haste.

    The thought that multihit weapons returning 1tp for additional hits is interesting, in-line with previous changes, and makes kraken (and to some extent, ridill) a whole lot less good.

  8. #108
    CoP Dynamis
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    The other job updates (mentioned in at the Fan Festival) will happen at a later update after ToA is released.

    (i'm guessing mid/late summer)

  9. #109
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    Quote Originally Posted by Alleya
    Quote Originally Posted by Larrieux
    Quote Originally Posted by Xavier
    http://www.playonline.com/pcd/update...vPh1/03_us.jpg
    feeling orgasmic at what the full set must look like stat wise
    meh Rare/Ex sucks
    Yeah, can't rmt it. God that sucks. You might have to actually have skill and a ls that doesn't blow. /sigh
    /em looks at number of people he have to lot against and sighs

    Oh btw is it still 1 gil to RMT your mom?!

  10. #110
    Cerberus
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    Quote Originally Posted by Khamsin
    Great notes, but one thing stood out for me (other than the things that have already been mentioned):

    You thought elemental staves and BRD instruments were bad?

    http://www.playonline.com/pcd/update...d3/21-2_us.jpg

    = inventory nightmare
    This new job doesn't look so sexy all of a sudden 3 jobs at 75 plus PUP gear and Automaton's gear...

  11. #111
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    Quote Originally Posted by neighbortaru
    The other job updates (mentioned in at the Fan Festival) will happen at a later update after ToA is released.

    (i'm guessing mid/late summer)
    that isn't very good at all

  12. #112
    Bagel
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    Synchro i fucking <3 your sig :D

  13. #113
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    Quote Originally Posted by aurik
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Toralyn
    Speaking from a NIN and MNK standpoint....I hope they left the TP floor alone.

    Speaking from an outside person's standpoint...it's broken and should be removed.

    As for TP given to mobs, it would be nice if the TP the mob gains is based on how much damage your attack/spell/BP does. Let's say you hit Fafnir for 50 damage, he gets 1-2 TP. A BLM bursts for ~1600, he gets 25 tp (iuno, random numbers). It would help the balance issue a bit, even if it's not as much as we melee hoped for.
    Monks usually don't break tp floor, nin's do a bit. But thf is the biggest tp floor abuser of jobs. If they broke that...my thf would definately be a lot weaker.
    Good monks break the TP floor if they have destroyers. TP floor = ~360 combined delay; good monks run at 348 + a shitload of haste.

    The thought that multihit weapons returning 1tp for additional hits is interesting, in-line with previous changes, and makes kraken (and to some extent, ridill) a whole lot less good.
    Haste doesn't effect tp floor at all. 348 delay when tp floor is 360 is nothing. I run at 262 delay on my thief, not counting haste.

    It wouldn't break Ridill, Ridill would still do great DoT, just a few less rampages, making War slightly less broken.

  14. #114
    Relic Horn
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    Quote Originally Posted by aurik
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by Toralyn
    Speaking from a NIN and MNK standpoint....I hope they left the TP floor alone.

    Speaking from an outside person's standpoint...it's broken and should be removed.

    As for TP given to mobs, it would be nice if the TP the mob gains is based on how much damage your attack/spell/BP does. Let's say you hit Fafnir for 50 damage, he gets 1-2 TP. A BLM bursts for ~1600, he gets 25 tp (iuno, random numbers). It would help the balance issue a bit, even if it's not as much as we melee hoped for.
    Monks usually don't break tp floor, nin's do a bit. But thf is the biggest tp floor abuser of jobs. If they broke that...my thf would definately be a lot weaker.
    Good monks break the TP floor if they have destroyers. TP floor = ~360 combined delay; good monks run at 348 + a shitload of haste.

    The thought that multihit weapons returning 1tp for additional hits is interesting, in-line with previous changes, and makes kraken (and to some extent, ridill) a whole lot less good.
    There'll still be 1 use left for Kraken Club if that's what they did:
    Dark Knight

    Hot.

  15. #115
    CoP Dynamis
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    I want to see how to /get/ the new gear... anyone else realize it's rare/ex ? I thought they weren't adding any new endgame content.

  16. #116
    Salvage Bans
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    does this mean todays patch will let us see what jobs can use what gear?

  17. #117
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    http://www.playonline.com/pcd/update...vPh1/03_us.jpg

    set: refresh of 1mp, 3mp or 5 mp?

    If refresh is:
    - 1mp its a really shit.
    - 3mp could be good but as smn it isnt the best option with avatar out.
    - 5mp could be very very good but to get the full set will be more than impossible.

  18. #118
    Nidhogg
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    Wow, those PLD updates brought a tear of joy to my eye.

  19. #119
    Relic Horn
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    Quote Originally Posted by Stanislav
    does this mean todays patch will let us see what jobs can use what gear?
    Yes.

  20. #120
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    This patch makes me happy, being a 75 PLD and 75 NIN. But I hope they don't nerf my kraken club. I'm still leveling DRK and all, but it'd still suck.

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