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  1. #21
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    Gotta be one of the most retarded things SE has ever done, giving an ability to PLD that makes them better mages than mages. When are they going to give WHM cover? The fact that BLM/PLD is a good job option now is pretty damn stupid. WHM are basically fucked now. Back line will be COR BRD RDM for triple MP. If you can't find one of those you're best bet... invite a PLD, they'll outheal a WHM a lot of the time, and they're wearing plate armour for if they pull agro. God damn, has SE been play WoW and thinking the fucked up class balance in that game was a good thing?

  2. #22
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    Come on now...at least see what a class can and can't do (let it be released) before you bitch about it.

  3. #23
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    Quote Originally Posted by FFXIFlux
    Gotta be one of the most retarded things SE has ever done, giving an ability to PLD that makes them better mages than mages. When are they going to give WHM cover? The fact that BLM/PLD is a good job option now is pretty damn stupid. WHM are basically fucked now. Back line will be COR BRD RDM for triple MP. If you can't find one of those you're best bet... invite a PLD, they'll outheal a WHM a lot of the time, and they're wearing plate armour for if they pull agro. God damn, has SE been play WoW and thinking the fucked up class balance in that game was a good thing?
    You haven't even played with this set up yet to know that this will be the case. It's not stupid that they are opening up more subjob options to players; I think it's great. Now everyone doesn't have to be the same cookie-cutter job combination and maybe we'll start seeing some interesting party setups.

  4. #24
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    Quote Originally Posted by FFXIFlux
    Gotta be one of the most retarded things SE has ever done, giving an ability to PLD that makes them better mages than mages. When are they going to give WHM cover? The fact that BLM/PLD is a good job option now is pretty damn stupid. WHM are basically fucked now. Back line will be COR BRD RDM for triple MP. If you can't find one of those you're best bet... invite a PLD, they'll outheal a WHM a lot of the time, and they're wearing plate armour for if they pull agro. God damn, has SE been play WoW and thinking the fucked up class balance in that game was a good thing?
    I beleive you're the only person who's complained about it. I dont get it, you're a healer yourself arent you? I love the fact that PLD are going to take less damage, and have auto refresh, it means I dont have to blow chunks of MP just on him, and the MP can be kept for emergency or to keep the chains going longer.

    Long gone are the days of exp parties exp'ing off low IT's, getting chain5, then resting for a short time before going again.

    FFXI has changed, it's more demanding and fast paced than it was before. The jobs follow suit.

  5. #25
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by FFXIFlux
    Gotta be one of the most retarded things SE has ever done, giving an ability to PLD that makes them better mages than mages. When are they going to give WHM cover? The fact that BLM/PLD is a good job option now is pretty damn stupid. WHM are basically fucked now. Back line will be COR BRD RDM for triple MP. If you can't find one of those you're best bet... invite a PLD, they'll outheal a WHM a lot of the time, and they're wearing plate armour for if they pull agro. God damn, has SE been play WoW and thinking the fucked up class balance in that game was a good thing?
    I beleive you're the only person who's complained about it. I dont get it, you're a healer yourself arent you? I love the fact that PLD are going to take less damage, and have auto refresh, it means I dont have to blow chunks of MP just on him, and the MP can be kept for emergency or to keep the chains going longer.

    Long gone are the days of exp parties exp'ing off low IT's, getting chain5, then resting for a short time before going again.

    FFXI has changed, it's more demanding and fast paced than it was before. The jobs follow suit.
    Indeed!

    Now...if the other class boosts are nice like this one, I'll be surprised (but happy!). Gotta wait though...

    Btw, any RNGs want to comment on the new Sharpshoot thing? I didn't hear yay/nay about it.

  6. #26
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    Quote Originally Posted by Kenai
    Btw, any RNGs want to comment on the new Sharpshoot thing? I didn't hear yay/nay about it.
    http://www.theorderls.com/phpBB2/viewtopic.php?t=8892

  7. #27
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    Quote Originally Posted by FFXIFlux
    Gotta be one of the most retarded things SE has ever done, giving an ability to PLD that makes them better mages than mages. When are they going to give WHM cover? The fact that BLM/PLD is a good job option now is pretty damn stupid. WHM are basically fucked now. Back line will be COR BRD RDM for triple MP. If you can't find one of those you're best bet... invite a PLD, they'll outheal a WHM a lot of the time, and they're wearing plate armour for if they pull agro. God damn, has SE been play WoW and thinking the fucked up class balance in that game was a good thing?
    Wow...just wow. Could you possibly be worse at this game?

    PLD is not a better mage than ANY MAGES AT ALL. When are they going to give WHM Cover? How about when they sub Paladin? You mention BLM/PLD being a good job option, and how that's stupid? IT ISN'T A GOOD JOB OPTION. SE didn't mess up the class balance, if anything the only thing it did was bring up PLD which they needed, and weakened THF which they didn't need. I really wish 2h weapons had gotten more of a boost, but you can't expect everything to happen overnight w/ SE.

    Bottom line, you are an idiot.

  8. #28
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    Ah, gotta love the "Hey my job still sucks!!!" jealousy. Why can't people see this is better for the game, not oly the individual. I don't think anyone is going to replace white mages with paladins now... don't cry too much.

    Anyways WHM has improvements coming that sound awesome, just be patient.

    P.S. My thief still sucks SE. ><;

  9. #29
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    Back line will be COR BRD RDM for triple MP. If you can't find one of those you're best bet... invite a PLD, they'll outheal a WHM a lot of the time, and they're wearing plate armour for if they pull agro

    um, No. So very no.


    PLD's MP pool is prohibitive of really healing anything but a good NIN tank, and even then, this would just turn them into DDs who can help heal, PLD geared for DD is still a good thing in PTs.
    But what they did is give them the chance to keep up in pace with burn PTs, Wether it works as well as they hoped is yet to be seen, but PLD/NIN with Company and Joyuse can join TPburn and crank out Vorpals, and use Flash for puling and add a small element of hate control to those PTs.


    As far as /PLD The only thing I can see that as useful for is RDM(BLU)/PLD solo with Autofresh and Shield Mastery [Gogo Genbu's!] and Flash to put up SS, and Vorpal Blade access. THAT sounds nice.

    BLM gains too much with SS/Blink IMHO to make PLD really viable.


    ~Cassiraa



    RDM/PLD Chainspell Flash GOGOGOGOGOGOGO

  10. #30
    Ridill
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    Erase, status ailment cures, curaga.../whm still has a lot on /pld.

  11. #31
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    As far as /PLD The only thing I can see that as useful for is RDM(BLU)/PLD solo with Autofresh and Shield Mastery [Gogo Genbu's!] and Flash to put up SS, and Vorpal Blade access. THAT sounds nice.
    I've been very excited about this, almost took off work to start leveling PLD hahaha

    I've always wanted chainflash access, but it was retarded to sub it for any reason... Now at least it's sorta viable for HNM and VERY viable for solo

  12. #32
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    Quote Originally Posted by Lordwafik
    I beleive you're the only person who's complained about it. I dont get it, you're a healer yourself arent you? I love the fact that PLD are going to take less damage, and have auto refresh, it means I dont have to blow chunks of MP just on him, and the MP can be kept for emergency or to keep the chains going longer.
    You'll still want NIN tank in XP. They do more damage and take less. These changes did absolutly nothing for that. For a PLD to up their damage, guess what, they LOSE THEIR SHIELD. So adding more shield abilities was fucking brilliant... It'll help them in the only situation they already shine in HNM. They should have given a defender ability that doesn't completley gimp damage output so they can work in XP parties better. At least the TP gain is something, not that anyone chains with a sword anyway.

    Quote Originally Posted by Lordwafik
    FFXI has changed, it's more demanding and fast paced than it was before. The jobs follow suit.
    I fail to see how making jobs more powerful, but in stupid ways, being more demanding. It's less. More power = less demanding. And we're talking about paladins to begin with, whats demanding, provoke, auto-attack, get a cup of coffee, read the paper, wait for the puller's <call> for the next mob and repeat.

    Paladins getting a mage ability that mages cry for and would even sub the gimp ass SMN job for is FUCKING RETARDED. Paladins should not get a signature mage job ability. They're not a mage job. They should not get an ability that will boost their healing abilities. How about instead paladins get an ability that increases healing done to them by 10%? That took 3 seconds to pull out my ass and is better than SE's idea.

    Fuck, not that it's going to matter. Fafnir/Nidhogg which PLD have been tanking easily for 3 years STILL drop the best fucking loot in the game. So much for the game getting demanding. Only demanding part is beating the bots on claim.

  13. #33
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    I tested RDM/PLD last night while doing a bit of NPC leveling, and found it to be very passable solo. Now, I was doing shield tests (Acheron Shield AF1 feet and Torque) as well but Vorpal Blade is a huge boost in addition to the Refresh effect, and the defense bonus isn't anything to be laughed at either.
    I'm not sure about HNM potential for this, as I find all the related PLD bonuses now make your stoneskin really effective (and long lasting) but I do potentially see situations where Flashing in between PLD flashes could be helpful, and the added refresh being very helpful (4, 5 or 6 mp a tick is nothing to be laughed at when you've no brd [god help you]). Should there be mobs you can't stun that do 100 fists, ChainFlash could be extremely strategic.
    I'd even be tempted to check out the tanking potential of RDM/PLD with things like Genbu's Shield, Crimson Body, Warwolf etc. etc. Hell you even get Cover. I don't think it's practical for everyday situations, but maybe you could use it to collect excess hate from PLDs when you're sitting in the BLM pt and doing only standard enfeebs/refresh.

    Just some thoughts, please expand!

  14. #34
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Lordwafik
    I beleive you're the only person who's complained about it. I dont get it, you're a healer yourself arent you? I love the fact that PLD are going to take less damage, and have auto refresh, it means I dont have to blow chunks of MP just on him, and the MP can be kept for emergency or to keep the chains going longer.
    Waaaahh.

    Quote Originally Posted by Lordwafik
    FFXI has changed, it's more demanding and fast paced than it was before. The jobs follow suit.
    Waaaah. I hate this game but I can't stop playing. Wahh.

  15. #35
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    If PLD got it i think WHM or RDM should have goten Auto refresh aswell but they know to many jobs sub whm/rdm so they wouldn't do it

  16. #36
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    Quote Originally Posted by Ish
    I tested RDM/PLD last night while doing a bit of NPC leveling, and found it to be very passable solo. Now, I was doing shield tests (Acheron Shield AF1 feet and Torque) as well but Vorpal Blade is a huge boost in addition to the Refresh effect, and the defense bonus isn't anything to be laughed at either.
    I'm not sure about HNM potential for this, as I find all the related PLD bonuses now make your stoneskin really effective (and long lasting) but I do potentially see situations where Flashing in between PLD flashes could be helpful, and the added refresh being very helpful (4, 5 or 6 mp a tick is nothing to be laughed at when you've no brd [god help you]). Should there be mobs you can't stun that do 100 fists, ChainFlash could be extremely strategic.
    I'd even be tempted to check out the tanking potential of RDM/PLD with things like Genbu's Shield, Crimson Body, Warwolf etc. etc. Hell you even get Cover. I don't think it's practical for everyday situations, but maybe you could use it to collect excess hate from PLDs when you're sitting in the BLM pt and doing only standard enfeebs/refresh.

    Just some thoughts, please expand!
    Interesting thoughts. Does Stun overlap? Or does it have no effect if you cast them too soon? Flash only lasts for about 2-3 seconds or 2 hits, but used with Chainspell it could be very effective if timed correctly.

  17. #37
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    Quote Originally Posted by Norelco
    Interesting thoughts. Does Stun overlap? Or does it have no effect if you cast them too soon? Flash only lasts for about 2-3 seconds or 2 hits, but used with Chainspell it could be very effective if timed correctly.
    Stun does not overlap. Thus the reason Suzaku's Firaga IIIs during his Chainspell still periodically get through, even though you've got a RDM/DRK Chainspell-Stunning.

  18. #38
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    Stun doesn't overwrite; if a monster is already stunned it will have "no effect". This is particularly troublesome on DL.

    Does flash overwrite itself?

  19. #39
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    Quote Originally Posted by Norelco
    Interesting thoughts. Does Stun overlap? Or does it have no effect if you cast them too soon? Flash only lasts for about 2-3 seconds or 2 hits, but used with Chainspell it could be very effective if timed correctly.
    Stun gives a "no effect" if the mob is already stunned. Theres about a 3 second delay between spells during chainspell, at least for me, maybe Japanese players with lower ping will have less delay, so Flash would work well with it, but typically stun is for mob's AE weaponskills like oblivion smash, grand slam etc. or to reduce the likelyhood of astral flow, mijn, benediction etc. The only thing I can think of for flash would be 100 fists or maybe throat-stab like weaponskills like wire cutter, but I'm not sure if flash would influence if they hit or not.

    Quote Originally Posted by aurik
    Does flash overwrite itself?
    "no effect" same as stun.

  20. #40
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    Stun and Flash only works when the previous one wears off. We learned that on our Diablos Prime fight the first time lol. He's pretty effected by stun, so chainspelling and just slamming the buttons was a bad idea and caused a few stuns to miss fucking us. So the rdm had to CS/Stun then watch for it to wear off before casting it again. But on mobs like DL CS/Stun has to be mashed basically because the stuns last for such a short time.

    Same would go for flash, it would depend on the mob and thier resistance to it.

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