Does this really effect the Ridil user much?
Does this really effect the Ridil user much?
Do you get banned for quoting yourself? Thats not really senseless quoting, thats developing a stutter or something.Originally Posted by Xavier
Only in the sense that you can't bash 2h quite as muchOriginally Posted by BRP
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With Rajas and Brutal on I now am restricted to 5 TP a hit always, which means if you use those 2 it really isn't a big deal, though getting 11 was nice ; ;
Doesn't really bother me. Instead of getting 45% tp an attack round, I'll just have to settle for 40%. Maybe I just won't use shadows anymore, the extra tp I get from getting hit balances it out.
You know, I try to tell my party that when I open with a SE Guillo, but they just don't listen. Guys, it HELPS MY TP GAIN.Originally Posted by Xavier
Maybe it was only nerfed for NIN, but for WAR/NIN, TP seems normal for dual wielding. 13% per round of wood/jugg.
I think it's only nerfed for jobs that went below the TP floor. NIN and THF pretty much. Everythings seems fine for me on WAR with Man/Ridill or Ridill/Joy.
Single wield Sirocco (150 delay) = 4-5-5-4-5-5-4-5-5-4-5-5-4-5-5 = 4.66% tp per hit.
Dual wield Sirocco/Hornetneedle (300 combined -20% with DW2 and Suppa = 240 delay) = 9-9-9-9-9-9-9-9-9-9 = 4.5% a round.
TP floor is lowered, but not gone.
THF MNK and NIN were nerfed the most with the TP Change it seems...
Sirocco gives me 4 TP now...
I hate you SE...
WHEW.Originally Posted by Eaglestrike
I find ironic that 5 WAR are going emo over the change on the first page, when the only one nerfed are MNK and NIN, leaving war unchanged.
How was the Mob tp gain changed?
It seemed to me that Faf didnt spam as much tp moves (my mp was very comfortable as whm), but others in the alliance said otherwise.
After faf, I tested as BLM/BST -
1 staff hit, I get 9%, the mob gets 12% - normal
2 staff hit, I get 18%, the mob gets 24% - normal
1 Fire I - Mob gets 10% - normal
1 Blizzard IV - Mob gets 10% - normal
what changed?
I fixed it for you, don't forget THFOriginally Posted by Kaylia
DRG in my LS testing actually wOriginally Posted by Tape
Barone body, Conte pants, Rajas ring yielded 19% jump, and he ended up with 16% tp after a Penta Thrust. I forget what polearm that was with. Orichalcum Lance was 14% normal hits, not sure about jump and penta numbers.
Ok reading a thread on KI, someone posted that Haste now affects your tp gain. Haste now slows your tp gain down, while being Slow'ed actually gives your more tp. Does this now mean having a haste build is somehow detrimental? Tests must be done!
If this is the case, I would lol.Originally Posted by JeanClaudVanDamme
I just tested this on one of my favorite NM's...Originally Posted by JeanClaudVanDamme
20 swings without haste = 20 swings with haste
No change
edit: Martial Anelace (240 dly) is like 6.4% per hit single wielded, appears to be 5.3% when d/w with joyeuse (large difference)
If that's true then I could see DRG/WAR in full Heca becoming the best DD in the game.Originally Posted by JeanClaudVanDamme
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This does not seem to be the case.Originally Posted by JeanClaudVanDamme
TP gain with 12% and 0% worn Haste seemed to be the same, there was no majorly obvious change here. There was a very noticeable decrease with NIN AF body compared to other armors, the DW enhancement drops TP gained significantly (between .2 and .3% per hit).