
Originally Posted by
Ohm
Here's my theory for the new TP system.
SE has given different types of weapons a damage range that we are all aware of; there's a maximum and minimum damage a character can put off. Weapons that are meant to have low delay and low attack are significantly nerfed, because they tend to hit for low damage and on the low side of their damage range. Therefore, they hit the mob as often as before, but due to their low damage, their receive far less TP. Weapons with high attack--or a character with a high attack build--will get more TP return for their hits; vice versa of the explaination about weaker weapons. I think the easiest way to combat the new TP system is to have a focused attack build. And honestly, I think the only ones that really got nerfed were THF's, which is pretty sad 'cause THF's weren't the damage class that WAR's and MNK's are.
Also, Kraken Club nerf, heh.