UPDATEEEEE:
Test#6: Great Katana
http://misc.selftitled.net/delayvideos/ ... aDelay.avi
~45% haste in gear, SV March*2, Haste Spell = ~100% haste
Delay = roughly 120 delay (5 attack rounds in 10 seconds)
420 * .3 = 126 delay with 70% haste
Too double check that it was ~120 delay, I broke the video down inside Adobe Premiere and make marks each time I swong my GK, and it was 66 average frames per swing (or 132 delay. Please note that frames per swing isn't an accurate way to calculate delay, due to the fact that animation different then actual delay).
So actually, it's not a delay cap, rather the haste cap on melee attacks is +70%, and I'm 99%+ certain on that now.
OLD INFO:
(Note: The formulas of calculating the delays from haste equipment is currently slightly off, since I did it the quick way)
All Marches with Faerie Piccolo. Under the assumption that each march is ~10% haste and spell is ~15%.
Each video is roughly 800-900 KB, encoded in Divx 5.12.
Test#1: Great Axe
Right Click, Save Target As to view video
~36% haste in gear, SV March*2, Haste spell = ~91% haste
504 * .09 = 45.36
Delay = roughly 150 delay (4 attack rounds in 10 seconds)
Test#2: Beestinger
Right Click, Save Target As to view video
~21% haste in gear, NQ March *2, Spell = ~56% haste
150 * .44 = 66
Delay = roughly 66 delay (9 attack rounds in 10 seconds)
Test#3: Platoon Dagger + Beestinger
Right Click, Save Target As to view video
DWIV + Suppanomimi + AF1 Body = ~45% haste
~21% haste in gear, NQ March*2, Haste Spell = ~56% haste
(300 * .55) * .44 = 72.6
Delay = roughly 75 delay (8 attack rounds in 10 seconds)
Test#4: Seiyru's Sword
Right Click, Save Target As to view video
~27% haste in gear, NQ March*2, Haste Spell = ~62% haste
240 * .38 = 91.2
Delay = roughly 100 delay (6 attack rounds in 10 seconds)
Test#5: Maneater
Right Click, Save Target As to view video
~27% haste in gear, NQ March*2, Haste Spell = ~62% haste
288 * .38 = 109.44
Delay = roughly 100 delay (6 attack rounds in 10 seconds)
There was a key difference between Seiyru's Sword and Maneater. Seiyru's Sword was nearly starting another attack (It had a couple frames of attacking again, I figure too soon to call a seventh attack round), Maneater just was hitting the mob at the 10 second mark. So, I'm sure Maneater is ~110 wheras Seiyru's Sword is ~100.
My Current Hypothesis:
There are three seperate TP formulas. 481+ delay weapons have a different forumla then 180-480 delay weapons, and 180 delay weapons don't even have a formula, they're just simply capped. That then applies to delay formula.
481+ delay weapons have a delay cap of 150
150-480 delay weapons have a delay cap of 100*
180 and below weapons have a delay cap of 50
The one fact that we can pull away with though, is that when dual wielding, the cap is on the total delay, not seperate for each weapon.
*A while ago, I tested Hundred Fists with a 366 delay Staff and also got a 100 delay cap
Accompany videos to come soon.
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