well w/o only 2 Whm's and at the speed he atks it's kind of hard to keep everyones HP high enough to survive that when he does it 3 times in 2minutes.
well w/o only 2 Whm's and at the speed he atks it's kind of hard to keep everyones HP high enough to survive that when he does it 3 times in 2minutes.
That was the 2nd one it did over the course of 10 second. It adds on 20 HP/tic Burn, and he still seemed to TP normally regardless of GoH, since after the 2nd one he dropped me pretty fast, it took off blink and he triple attacked me :/.
We're bringing more WHMs now, we had no idea what was coming, the first one basically one shotted every single BLM in the ally
Oh heh just saw the 10 seconds apart thing. But still managable, especially with a round of stuns.Originally Posted by Raineer
What was the approx AoE? Any status effects with it?
Oh and try NOT using midgets who get one shotted by the move. That usually helps.
The AoE range is far the blms were at the farthest they could be to stun i think and still wiped them.
It hit everyone in the area, including people watching the fight.
Like stated it's 20 HP a tic Burn, which dropped 2 or 3 people before we even noticed it. The wind up time on it is pretty big, I'd say 2-3 seconds, so stunning it would work, it's just a matter of how long you can keep stuns going.
Edit: Actually, 7, 3 mitigated, 4 went off. :/Does anyone know or lasted long enough to have taken more then 3 GoH j/w if it might only do 1 per head.
if he doesnt spam it maybe sacrificing a whm for benediction can work since it also clears status effects now
Or send in a BLU to do 2hr+Rabbit Kick
We had a single whm. Really think this requires like 3 or more >_> Lot's of stuns near the end lol. sam/thf was decent dmg for giving hate and whatnot. Kinda risky to do SA though cause of his flail move lol
Yeah we only had 2 WHMs, the tank party WHM benedictioned after the first one hit, but he instantly did the second andslapped the burn effect right back on us.
PLD or NIN tanks work well?
Edit: Dumb question
How about BPs?
So how do you open the gate? Or has everyone used the draw-in trick so far?
oopss![]()
We had 1 PLD/WAR 2 NIN/WAR, NIN prolly better because he hits pretty hard, and his Fireball move is blinkable. One THF is changing to NIN/DRK and coming back so that should help us with the GoH
We didn't have any SMNs so can't comment on BP damage.
The way past the gate I don't want to mention really, kind of exploiting our secret so we can have more time alone with cerberus. Only i used the wallvoke trick cause I was bored waiting for people to show up.
We went in with 1 NIN and 2 PLD/NINs, worked fine throughout the whole thing really. As for SMN damage, stick to spinning dive.
Wiped at 15%ish D:
we should go DLord on him at 20% D;
Throw DRGs at it?
It sounds like if you can keep stuns under control it wont be so bad... I (predictably) say DRKs would be good since they can deal damage WHILE watching out for things to stun. Also all the attack would pierce the defense, and spinning slash is always nice. Honestly, it sounds like if BLM is does that little damage then BLM is NOT the way to go. Are there monsters around to TP off of nearby?
In before flames saying NO WAI DRK SUX.
the mobs around it are trolls that are VT-IT