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Thread: Mog Locker Details     submit to reddit submit to twitter

  1. #61
    Bagel
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    Quote Originally Posted by aurik
    Disclaimer, I do have experience developing for the PS2.
    Putting the network disc in isn't development experience.

    Quote Originally Posted by aurik
    You have no idea what they mean by "limitation". Hell, the PR person probably doesn't understand what he means by limitation. All he knows is that their engineers have looked into the situation of limited inventory space and for some reason can't go beyond 80.
    You've assumed 80 is the limit. You have no idea if this is true or not. It may be that the designers might feel that 80 is the most items that can be comfortable scrolled through on a regular basis.

    Quote Originally Posted by aurik
    There's a huge difference between looking at AH listing and viewing your local safe. For one, the AH listings, you simply load a template of the item; the server doesn't have to load up the heaps of extra data that comes with the item, values like when and how the item was created along with potentially a history of transactions that involved the item, possible signature tags on the item, charge status and cooldown timer for enchanted items, et cetera.
    What laughable pile of bullshit. "History of transactions that involved the item" do not get put client side, what a stupid arguement, and as for charges, they are displayed client side both from AH and inventory, again, stupid.

    Quote Originally Posted by aurik
    When you query the delivery box: you connect to the delivery server, and perform a bunch of pops on your delivery queue to move items from the ether into your box. How is this in any way like the mog locker system? It's not similar at all; the most basic difference being the delivery system is sequential access, while your mog locker is random access. I can't believe you even draw this parallel, it makes you look like a dumbass.
    "Move items from the ether"... brilliant. Thats right, it IS magic. The delivery box HAS a queue, it ISN'T a queue. There is access to 8 items and you (or others) can put an unknown but large number of items in it's queue. There is a parallel here but your gibberish above explains why you'd miss obvious things. The delivery box allows you, on top of it's other features, to store large amounts of items, much the same as your mog locker but without the cost and without the 50 item limit, the main difference with regards to storage is that other people can put items in it and the interface to it is more cumbersome.

  2. #62
    Yoshi P
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    Quote Originally Posted by FFXIFlux
    bunch of nonsense
    Once again, DO YOU HAVE ANY SOFTWARE DEVELOPMENT EXPERIENCE?

    Hell, can you write a "Hello, world" program in any language?

    What laughable pile of bullshit. "History of transactions that involved the item" do not get put client side, what a stupid arguement, and as for charges, they are displayed client side both from AH and inventory, again, stupid.
    Still waiting for that architectural design on the quest system. I bet you've taken 1 C class in college or high school and somehow think you know what you're talking about.

    Also, maybe you forgot that enchanted items on the AH -always- have max charges, so nothing about charges has to be downloaded for the AH. Only the item ID, which can be looked up on the client side in a file and displayed with max/max charges and max reuse timer. When it's in your inventory it needs to ask the server for all 3 of those pieces of information separately. That's a specific example of how you fail to demonstrate any knowledge of programming, but the general principle is evident in practically every attempt to demonstrate a shred of knowledge.

  3. #63
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    Quote Originally Posted by FFXIFlux
    bunch of nonsense
    Sup 80% of his posts.

  4. #64
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    Quote Originally Posted by Sixtail
    Quote Originally Posted by FFXIFlux
    bunch of nonsense
    Sup 100% of his posts.
    Numerical errors must be corrected.

  5. #65
    Bagel
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by FFXIFlux
    bunch of nonsense
    Once again, DO YOU HAVE ANY SOFTWARE DEVELOPMENT EXPERIENCE?

    Hell, can you write a "Hello, world" program in any language?
    I usually spend my time developing client server software, often with Oracle or OODB backends, but yes, I could write a "Hello, world" program in any of the ten or so languages and half-dozen scripting languages I've used over the past few years. I'll even toss in unicode support and for a few dollars more make the background flash prettily.

    Quote Originally Posted by divisortheory
    Also, maybe you forgot that enchanted items on the AH -always- have max charges, so nothing about charges has to be downloaded for the AH. Only the item ID, which can be looked up on the client side in a file and displayed with max/max charges and max reuse timer. When it's in your inventory it needs to ask the server for all 3 of those pieces of information separately. That's a specific example of how you fail to demonstrate any knowledge of programming, but the general principle is evident in practically every attempt to demonstrate a shred of knowledge.
    You're saying that the bandwidth of sending how many charges are on an item is too much while standing in my mog house? Dude. Figure it out. You're an idiot. You really should stop talking now and sit in a corner.

  6. #66
    Chram
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    The best thing about Firefox is...


    ...highlighting text and clicking it while holding shift to make it go away!

  7. #67
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    Quote Originally Posted by FFXIFlux
    You're saying that the bandwidth of sending how many charges are on an item is too much while standing in my mog house?
    No, I'm saying that something you said was blatantly false. unicode support lol, YOU WIN EXPERIENCED DEVELOPER!

  8. #68
    Ridill
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by aurik
    Disclaimer, I do have experience developing for the PS2.
    Putting the network disc in isn't development experience.
    No, but holding a full time job in the aforementioned area is.


    Quote Originally Posted by aurik
    You have no idea what they mean by "limitation". Hell, the PR person probably doesn't understand what he means by limitation. All he knows is that their engineers have looked into the situation of limited inventory space and for some reason can't go beyond 80.
    You've assumed 80 is the limit. You have no idea if this is true or not. It may be that the designers might feel that 80 is the most items that can be comfortable scrolled through on a regular basis.
    My point stands: the PR person likely doesn't know (or understand) why this limitation exists; just that he has been told that they cannot satisfy the requests for more mog safe slots due to some limitation. Picking apart what PR people have said to somehow disprove the existence of the limitation is fruitless, because it's likely they don't understand either and as such are giving us flawed or inconsistent information on the subject. It's like trying to prove that quantum physics is hogwash after getting a 10 minute summary from a high-schooler.

    Quote Originally Posted by aurik
    There's a huge difference between looking at AH listing and viewing your local safe. For one, the AH listings, you simply load a template of the item; the server doesn't have to load up the heaps of extra data that comes with the item, values like when and how the item was created along with potentially a history of transactions that involved the item, possible signature tags on the item, charge status and cooldown timer for enchanted items, et cetera.
    What laughable pile of bullshit. "History of transactions that involved the item" do not get put client side, what a stupid arguement, and as for charges, they are displayed client side both from AH and inventory, again, stupid.
    I never said they get put client side, I said that the server does have to load this kind of information when you have an instance of an actual object (ie, looking through your safe) instead of just viewing the template of the object at the AH. It's the difference between a class and an object in any OO design.

    Quote Originally Posted by aurik
    When you query the delivery box: you connect to the delivery server, and perform a bunch of pops on your delivery queue to move items from the ether into your box. How is this in any way like the mog locker system? It's not similar at all; the most basic difference being the delivery system is sequential access, while your mog locker is random access. I can't believe you even draw this parallel, it makes you look like a dumbass.
    "Move items from the ether"... brilliant. Thats right, it IS magic. The delivery box HAS a queue, it ISN'T a queue. There is access to 8 items and you (or others) can put an unknown but large number of items in it's queue. There is a parallel here but your gibberish above explains why you'd miss obvious things. The delivery box allows you, on top of it's other features, to store large amounts of items, much the same as your mog locker but without the cost and without the 50 item limit, the main difference with regards to storage is that other people can put items in it and the interface to it is more cumbersome.
    You still haven't explained how a 8-slot limited-transaction mog safe driven by a serial access FIFO queue on a seperate server / seperate database is at all like a 50-slot unlimited-transaction mog safe that neither ties into a queue of any kind nor queries any seperate server.

  9. #69
    Bagel
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    Quote Originally Posted by aurik
    I never said they get put client side, I said that the server does have to load this kind of information when you have an instance of an actual object (ie, looking through your safe) instead of just viewing the template of the object at the AH. It's the difference between a class and an object in any OO design.
    Unless the servers are PS2s then this is irrelevant as we're talking about a claimed limitation of the PS2.

    Quote Originally Posted by aurik
    You still haven't explained how a 8-slot limited-transaction mog safe driven by a serial access FIFO queue on a seperate server / seperate database is at all like a 50-slot unlimited-transaction mog safe that neither ties into a queue of any kind nor queries any seperate server.
    80 slot or 8 + queue, they're both storage. You do the same thing with them, you store your items. In one case an unlimited amount. In the other 80 "but no more because of the PS2 memory."

  10. #70
    Ridill
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by aurik
    I never said they get put client side, I said that the server does have to load this kind of information when you have an instance of an actual object (ie, looking through your safe) instead of just viewing the template of the object at the AH. It's the difference between a class and an object in any OO design.
    Unless the servers are PS2s then this is irrelevant as we're talking about a claimed limitation of the PS2.
    No, it's not irrelevant. I'm describing to you how the AH listings differ functionally greatly from mog safe / mog locker. They're not even close to the same, not even the same ballpark. Fuck, not even game day.

    Quote Originally Posted by aurik
    You still haven't explained how a 8-slot limited-transaction mog safe driven by a serial access FIFO queue on a seperate server / seperate database is at all like a 50-slot unlimited-transaction mog safe that neither ties into a queue of any kind nor queries any seperate server.
    80 slot or 8 + queue, they're both storage. You do the same thing with them, you store your items. In one case an unlimited amount. In the other 80 "but no more because of the PS2 memory."
    [/quote]

    The player's function with the mechanics has nothing to do with the backend design. It still mystifies me why you're comparing a serial-access system like the delivery queue to a random-access system like the mog locker.

  11. #71
    Bagel
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    God, FLUX stfu. You're making my head hurt with your constant trolling.

  12. #72
    Yoshi P
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    Quote Originally Posted by Hirronimus
    Seriously. Who cares where it's stored. I got 50 more inventory slots at the cost of gaining 2-3 merits and 5 mins travel to get my items out! I'm fucking happy!
    Just in case anyone missed my point~

  13. #73
    Bagel
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    Quote Originally Posted by Hirronimus
    Quote Originally Posted by Hirronimus
    Seriously. Who cares where it's stored. I got 50 more inventory slots at the cost of gaining 2-3 merits and 5 mins travel to get my items out! I'm fucking happy!
    Just in case anyone missed my point~
    This just looks like a ninja attempt to get you closer to 3000 post count rather than trying to emphasize a point nobody cares about.

  14. #74
    Yoshi P
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    Didn't really notice how close I was to 3000 actually. Btw it's past JP midnight and I still can't get 50 mog locker. What did FanFest timeline said, was it gonna be with expansion or further down the line?

  15. #75
    Ridill
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    JP midnight was actually almost 9 hours ago. You can definitely get to 50 this expansion though; the cost is 2 gold coins (20k XP with IS)

  16. #76
    Yoshi P
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    Right, the fucker still says no go. Wish i remembered direct quote as to what he said, but I think I need to wait till Sunday's Tally.

  17. #77
    Ridill
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    I'll still confirm this when I get home tonight. Not surprised.

  18. #78
    Hydra
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    FYI, theres a definite limit on the max # of items you can have in delivery. If your at the cap, its impossible to send yourself items (or even return them to yourself).

    I've never checked to see what happens if an item gets returned from the AH/sold on the AH when your delivery box is full though

  19. #79
    Ridill
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    OK, I confirm what Hirro said, can't get 2nd mog locker upgrade a day after the first. Probably need to wait till conquest--which is OK, I don't have the IS for it yet anyway.

  20. #80
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    Something to keep in mind: Don't keep your Imperial Currency in your Mog Locker the day your lease runs out...

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