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  1. #2141

    Sweaty Dick Punching Enthusiast

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    Ragnarok

    I usually always make room for ConserveMP and Autorefresh, no matter what i'm doing. Too good to give up, and you can get them both with mostly useful spells.

    For imps i dont usually keep H.Barrage on(dont use it ever, actually). Rip+Disseverment for the accuracy bonus is all the DD I need, and i'd rather wait the few seconds for one to cooldown then have another spell solely to kill a few seconds faster. Rip->H.Butt-> Disseverment-> H.Butt-> Ni: Recast loop, usually not any time to spare in there, so another damage spell is redundant.

  2. #2142
    RIDE ARMOR
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    Quote Originally Posted by Koyangi
    I don't have full access to a few pieces of MND gear (and I wouldnt macro in Jupiters in meripo/duo/solo exp/merits for obvious reasons)
    Jupiter's

    Quote Originally Posted by Tonko
    For magic hammer, if you're fighting Imps you're probably going to be better off with BLU Af1 body for the magic accuracy the + skill will give.

    But on my BLU Melee spell setup, my MND is at +55, and I usually do right around 200ish if not resisted.
    I very rarely get resisted on imps without any skill gear on (or even skill merits), so Errant Hpl. has proven to be more useful to me. It seems weird to me that you have been getting resists even while equipping Apollo's Staff, I usually don't switch that in either.

    Do you equip mag.atk bonus trait with that setup? And yeah, Burst Affinity both increases damage and lessen the chance you get resisted afaik.

  3. #2143
    A. Body
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    Quote Originally Posted by Jooeetheplatypus
    Well one thing, i was thinking refresh was 120 not 180 total. So yeah need 180+ magic hammer to equal it >_>.
    150 (3/tic, 50 tics by FFXIclopedia) so you'd need a 150+ hammer to match casting Refresh on yourself. Of course, Hammer is instant MP return, right?

  4. #2144
    Sea Torques
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    Nikko Toska
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    Tonberry
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    Titan

    Don't forget: Spell cost 40 MP

  5. #2145
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Morrigan's set defeats Refresh D:

    Seriously tho, with decent MND, anyone can put out 150-180 Hammers no problem. Those that are pimped out in MND will hit 180-210. Pimped out MND + Elvaan will get 210-230. >.>b (all of that not including lolMorrigan's set).

  6. #2146
    D. Ring
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    Quote Originally Posted by Kyreth
    Quote Originally Posted by Jooeetheplatypus
    Well one thing, i was thinking refresh was 120 not 180 total. So yeah need 180+ magic hammer to equal it >_>.
    150 (3/tic, 50 tics by FFXIclopedia) so you'd need a 150+ hammer to match casting Refresh on yourself. Of course, Hammer is instant MP return, right?
    I have no idea why my math was so fucked up last night. I do think ffxicyclopedia is wrong, I'm pretty damned sure that a tick is 3 seconds and the duration is 3 minutes, making it 140 MP gained when cast on yourself

    Anyways, magic hammer can be used a ton more with a 52 second cooldown before haste. Refresh can't be stacked so once every 3 minutes is the best you can do. Magic hammer can reasonably be brought down to around 35 seconds. 100-140 extra MP every 35 seconds is pretty damned awesome to me at least.

  7. #2147
    Black Belt
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Kyreth
    Quote Originally Posted by Jooeetheplatypus
    Well one thing, i was thinking refresh was 120 not 180 total. So yeah need 180+ magic hammer to equal it >_>.
    150 (3/tic, 50 tics by FFXIclopedia) so you'd need a 150+ hammer to match casting Refresh on yourself. Of course, Hammer is instant MP return, right?
    I have no idea why my math was so fucked up last night. I do think ffxicyclopedia is wrong, I'm pretty damned sure that a tick is 3 seconds and the duration is 3 minutes, making it 140 MP gained when cast on yourself

    Anyways, magic hammer can be used a ton more with a 52 second cooldown before haste. Refresh can't be stacked so once every 3 minutes is the best you can do. Magic hammer can reasonably be brought down to around 35 seconds. 100-140 extra MP every 35 seconds is pretty damned awesome to me at least.
    its recast is much longer than that

  8. #2148
    D. Ring
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    Quote Originally Posted by Koyangi
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Kyreth
    Quote Originally Posted by Jooeetheplatypus
    Well one thing, i was thinking refresh was 120 not 180 total. So yeah need 180+ magic hammer to equal it >_>.
    150 (3/tic, 50 tics by FFXIclopedia) so you'd need a 150+ hammer to match casting Refresh on yourself. Of course, Hammer is instant MP return, right?
    I have no idea why my math was so fucked up last night. I do think ffxicyclopedia is wrong, I'm pretty damned sure that a tick is 3 seconds and the duration is 3 minutes, making it 140 MP gained when cast on yourself

    Anyways, magic hammer can be used a ton more with a 52 second cooldown before haste. Refresh can't be stacked so once every 3 minutes is the best you can do. Magic hammer can reasonably be brought down to around 35 seconds. 100-140 extra MP every 35 seconds is pretty damned awesome to me at least.
    its recast is much longer than that
    Correct ffxicyclopedia prz. And the dat files. Yes I know the dats are wrong in this case...no idea why though.

  9. #2149
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Quote Originally Posted by Jooeetheplatypus
    I have no idea why my math was so fucked up last night. I do think ffxicyclopedia is wrong, I'm pretty damned sure that a tick is 3 seconds and the duration is 3 minutes, making it 140 MP gained when cast on yourself
    Nope. It returns approximately 150 MP, so if an RDM casts Refresh on themselves, it returns about 110. Refresh effect lasts for 150 seconds (2.5 minutes), gives 3 MP every 3 seconds.

    Easy way to tell: Haste lasts 3 minutes. Cast Refresh along with it, Refresh will wear off slightly faster.

    I usually suppliment my Haste order in TP burn with my own Refresh spell. Start off with Refresh on myself, then immediately cast Haste on my first target, and cast Haste on every melee that needs it as soon as recast is up. When my Refresh wears, I know I have approximately 30 seconds to restart my Haste order.

  10. #2150
    RIDE ARMOR
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    The base recast for Magic Hammer is 3 minutes.

  11. #2151
    D. Ring
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    I'm just gonna shut up now. I have no idea why I was so wrong about this stuff.

  12. #2152
    Black Belt
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    Thrall

    Quote Originally Posted by Underverk
    Quote Originally Posted by Koyangi
    I don't have full access to a few pieces of MND gear (and I wouldnt macro in Jupiters in meripo/duo/solo exp/merits for obvious reasons)
    Jupiter's
    Sorry, I mean Apollos for Magic Hammer and Jupiters for Mind Blast, since they both have same mods I can use same macro.

  13. #2153
    Smells like Onions
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    hello. im a new blumage and was wondering is leech scimitar worth it?
    if so how much does the mp drain proc?

  14. #2154
    D. Ring
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    Ok, with all the testing that has gone on with blue magic, there has been one crucial thing missing: pDIF. We know stat mods, we know fTP, but we do not know how the pDIF of physical blue magic is determined. What I've been able to determine is that each spell has its own "attack" value based on something else, for example Vertical Cleave's atk is based on TP. Cannonball's is based on your defense. Anyone know anything more?

  15. #2155
    Sandworm Swallows
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    Syaoran Li
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    Quote Originally Posted by Voss
    hello. im a new blumage and was wondering is leech scimitar worth it?
    if so how much does the mp drain proc?
    The biggest thing to remember is that the MP drain only works on enemies that have MP. A lot of enemies I fought while levelling didn't have MP, so it would have been a waste. I don't really remember the other stats on it, but I just looked at the price a while back, not sure if its dropped now, and figured it wouldn't be worth it.

  16. #2156
    Tonko
    Guest

    Did some shuffling of abilities, and tried out the Mahatma Houppelande instead of BLUAF1 on Imps, very pleased. 228 consistentally every time with Burst affinity. I can chain there constantly without resting now.

    Now to get my mitts on a Novio & Full Morrigan set to really pimp this bitch out.

  17. #2157
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Scythiroth
    Quote Originally Posted by Voss
    hello. im a new blumage and was wondering is leech scimitar worth it?
    if so how much does the mp drain proc?
    The biggest thing to remember is that the MP drain only works on enemies that have MP. A lot of enemies I fought while levelling didn't have MP, so it would have been a waste. I don't really remember the other stats on it, but I just looked at the price a while back, not sure if its dropped now, and figured it wouldn't be worth it.
    Hi2uCrabSword. >_>

  18. #2158
    Tonko
    Guest

    Quote Originally Posted by Voss
    hello. im a new blumage and was wondering is leech scimitar worth it?
    if so how much does the mp drain proc?
    Like it's been said, needs MP to drain it. But I found the scimtar very worth it. It's one of the best DPS swords for 11 levels of your BLU career, passed only by Cutlass+1, and Wing Sword+1 untill 71 when you can get Gold Musketeer's. Colibri, are popular XP targets durring that time. When it does proc, it drains 2-10 MP. I never parsed it, but it felt like 5% proc.

  19. #2159
    Tonko
    Guest

    More testing, got my Magic Hammer up to 280 damage.

    Uggalepih Pendant + Yigit Gages instead of Promise Badge + Devotee's Mitts +1

    Quite sexy.

  20. #2160
    There are false prophets among us,
    who bring in damnable heresies,
    and bring upon themselves swift destruction.

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    Ner'zhul

    Quote Originally Posted by Jooeetheplatypus
    Ok, with all the testing that has gone on with blue magic, there has been one crucial thing missing: pDIF. We know stat mods, we know fTP, but we do not know how the pDIF of physical blue magic is determined. What I've been able to determine is that each spell has its own "attack" value based on something else, for example Vertical Cleave's atk is based on TP. Cannonball's is based on your defense. Anyone know anything more?
    Best theory I've heard is instead of Atk vs Def, most BLU spells work off Blue Magic vs Def, or some sort of similar function. I can't test this since I'm not a BLU, just a theory I heard that seemed plausibile.

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