conduct the tests in an area with lightning weather, or swap the rairin obi for something elseOriginally Posted by Tonko
conduct the tests in an area with lightning weather, or swap the rairin obi for something elseOriginally Posted by Tonko
/BLM. I think the extra Magic Att+ would trump the loss of base MND.Originally Posted by Tonko
Maybe try it on puddings?
Feh what I said, I'm all late. >_>
it doesn't ;xOriginally Posted by Sho
Yeah, I just saw D:<Originally Posted by Lordender
MAB does not stack, so /BLM dosen't give you anything that Reactor Cool + Magic hammer dosen't already give you.
I was using the Rabbits for consistency of #s. I'll see what I can do though.
Question - does closing a level 2 chain with chain affinity yield 2 skillchain points for the Sapara of Trials? I've garnered about 280 points this way and I was afraid that closing gravitation doesn't give me anything when closed with Blue Magic.
closing with magic period gives you nothing except opening points.Originally Posted by kuronosan
So I don't get two points for opening a level 2 chain, I only get 1 point?
Instance:
Red Lotus Blade > Nightmare Scythe would normally make Gravitation, which means I get 2 points for opening a level 2 chain.
Red Lotus Blade > Death Scissors makes Gravitation, do I still get 2 points or does Blue Magic not count?
this info is only 2 pages back
Opening any skillchain: 1p
Closing level 1: 2p
Closing level 2: 3p
Closing level 3: 5p
Spells do not count, only sword WS.
Thanks. That means I have a lot longer to go than I thought. ; ;
/blm gives you MABII, which is 24%, as opposed to BLU's MABI, which is 20%.Originally Posted by Tonko
You also loose MND with /BLM, I'll try it and see if it's worth it.
Fenrir will give up to +7 MND on New Moons.Originally Posted by Tonko
Carbuncle can also give approx. +20 or so to a stat using Glittering Ruby, which degrades over time like a DRK's Absorb spell, but getting MND is not guaranteed, of course.
that was my point though...I think I said this before.Originally Posted by Tonko
I was under the impression that any traits given from spells was the lvl 1 version. BLM30 gets MAB2. Does that mean that certain configurations of the spells give stronger versions of the traits, or is the MAB trait given from spelsl just MAB2 ?
You know what, that brings up a good question. I often believe we get Resist Sleep IV Trait from spell combos at 75, it procs so much during my Imp adventures. Almost like the Trait was scaling with level.Originally Posted by NynJa
You know, /blm for the extra 4% Magic Atk Bonus *may* be worth it considering you'd be able to exchange the spells you have set for Magic Atk Bonus trait for additional+Mnd spells.
Kinda sounds like a toss up though.
Once you've got a set up that you're happy with I would like to see how much damage you do on some sort of higher level mob. I know back when I was testing magic hammer when it first came out I was getting 300~ish dmg on level 1 mobs but it dropped to... 250 or so on IT mamool's
(I can't really remember the exact #'s, it was so long ago, lol)
The spells I used to get MAB (Reactor Cool, Magic Hammer) Also have hefty + MND (+5 total I think) so they would've been set anyways.
Edit: I'll do more testing when I can get a Novio on a Thunder's day.
Ah, in that case sounds like /whm ftw.... lol.
On a seperate note... I think out of everyone I've ever seen you have an account most similar to mine (job wise) Tonko.
Zeos: 75 Rdm, 75 Blm, 75 Blu, 75 War, 68 Smn vs
Tonko: 75 Rdm, 75 Blm, 75 Blu, 75 Brd, 65 Bst
4/5 jobs the same!