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  1. #2521
    Tonko
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    Those were mind blast tests I did against Wild rabbits mostly on Thundersday. Still need to go back with a couple more buffs to see what I can really do.

    I geared like I would for my BLM, Magic Attack Bonus first, MND second.

    Here's that part of this thread

  2. #2522
    Old Odin
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    jus out of curiosity since I am lvling BLU at the moment. I would like to play BLU as a backline mage, kind of like a hybrid of whm and blm. the whm part works very well, but the nukes with INT or MND gear just bloww out the ass. They are for the MP they cost very ineffectiv compared to the physical spells so when the PT needs a DD I still have to change to my DD gear and change the sub (BLU/WHM with nuke power seemed so fantastic). Is this normal? or is there any hope that nukes get better (before lvl 75)

  3. #2523
    Yoshi P
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    Quote Originally Posted by Damane
    jus out of curiosity since I am lvling BLU at the moment. I would like to play BLU as a backline mage, kind of like a hybrid of whm and blm. the whm part works very well, but the nukes with INT or MND gear just bloww out the ass. They are for the MP they cost very ineffectiv compared to the physical spells so when the PT needs a DD I still have to change to my DD gear and change the sub (BLU/WHM with nuke power seemed so fantastic). Is this normal? or is there any hope that nukes get better (before lvl 75)
    No. And even at 75, all of these high damage mindblasts are done with memento mori (2 minute recast MaB buff), and burst affinity (2 mintue recast ability) active, so it's rather limited IMO. You can get decent damage out of spells like eyes on me at mid levels, but it's really shit damage compared to blm, or even rdm, and none of it's really worth the mp cost, and you will get much better results with physical damage spells.

    Breath spells can also deal good damage against endgame things you can't necessarily damage well with melee/physical spells, but the MP to damage ratio is still piss poor even with an HP build, so it's no good for exp. If you have your heart set on nuking and healing in exp, level blm/whm, trying to do the same thing on blu is beyond gimp.

  4. #2524
    Old Odin
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    Quote Originally Posted by fantasticdan
    No. And even at 75, all of these high damage mindblasts are done with memento mori (2 minute recast MaB buff), and burst affinity (2 mintue recast ability) active, so it's rather limited IMO. You can get decent damage out of spells like eyes on me at mid levels, but it's really shit damage compared to blm, or even rdm, and none of it's really worth the mp cost, and you will get much better results with physical damage spells.

    Breath spells can also deal good damage against endgame things you can't necessarily damage well with melee/physical spells, but the MP to damage ratio is still piss poor even with an HP build, so it's no good for exp. If you have your heart set on nuking and healing in exp, level blm/whm, trying to do the same thing on blu is beyond gimp.
    its not like I dont like meleeing with BLU, otherwise I wouldnt have a MND setup for healing and INT+ MND mix for nukeing, also have a melee setup for STR and accuracy. Its just like sometimes I feel more like wanting to be backline and sometimes I realy want to melee. But meh I guess I will have to face the fact np. and no I dont want to lvl blm (even tough it is lvl 66) but become a blm only job for endgame is what I fear. BLU so far seems to me very versatile. you can DD and even mainheal very well if you have the gear for the correspondend thing you want to do.

  5. #2525
    LD
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    Fact of the matter is most monster damage WSs are physical, so most BLU damage spells will be physical, therefore most of the good damaging BLU spells will be physical.

    BLU actually gets a fair number of Magical damage moves, when all is said & done, but the MP cost rarely matches the power, especially at the mid levels.
    So to fix that they would have to lower MP cost and raise the power & accuracy of stuff like Blitzstrahl, Ice Break, Maelstrom, etc.

    Point*: That isn't so hard to fix.
    A couple months of our bitching will probably get more BLu spell fixes (though making Frightful Roar -10% was kinda BSy.)


    *If you don't wanna spend time reading, then guess where you shouldn't be right now.

  6. #2526
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    SE needs to add more spells like mindblast+firespit so we can explore that side, it seems they are adding alot of magic atk bonus gear for blu lately. I would like to see more spells like mindblast and firespit(geared right its better than fire IV and cheaper to cast).

  7. #2527

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by andretti
    Quote Originally Posted by Celeras
    Quote Originally Posted by fantasticdan
    For those of you with pimped out mnd/MaB setups, how is the accuracy of mind blast and magic hammer outside of MB on endgame mobs? Mostly wondering if AF body is necessary, or if it's worth it to get a yigit body.
    Rarely resist on Fafnir using AF body.
    how much mind vrs mab do you have at, say, a fafnir when you go as blu for mind blast damage?

    i think i recall seeing mind blasts for 1kish damage, and perhaps in this mamoth thread somewhere... but to keep my sanity, could you enlighten me prs.
    Mnd+49 with AF body instead of errant, no MAB except Moldavite/Mori. Around 600~ unresisted on fafnir without MB/weather.

    But I never go for Mind Blast damage. I'm there to support the melee party (meleex5 + me = win). Mind Blast is an afterthought.

  8. #2528
    Smells like Onions
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    I've also noticed that the nuking power for BLU is pretty weak relative to the cost although breath damage can be pretty good. On a side note however I do find that some of the debuffs available to BLU can be pretty decent support. Frightful Roar, Sound Blast, Enervation (although it lasts like 5-10s so only really good right before a MB) etc are seldom resisted and can maximize magic/melee dmg. I'd like to see more spells to at least put us somewhere within range of RDM nuke dmg on HNMs.

  9. #2529

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Hebron
    I've also noticed that the nuking power for BLU is pretty weak relative to the cost although breath damage can be pretty good. On a side note however I do find that some of the debuffs available to BLU can be pretty decent support. Frightful Roar, Sound Blast, Enervation (although it lasts like 5-10s so only really good right before a MB) etc are seldom resisted and can maximize magic/melee dmg. I'd like to see more spells to at least put us somewhere within range of RDM nuke dmg on HNMs.
    Mind Blast = Thunder III.

  10. #2530
    Yoshi P
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    Quote Originally Posted by Lordender
    SE needs to add more spells like mindblast+firespit so we can explore that side, it seems they are adding alot of magic atk bonus gear for blu lately. I would like to see more spells like mindblast and firespit(geared right its better than fire IV and cheaper to cast).
    What have you gotten your firespits up to? I'll have to try messing around with it again when I get yigit hands/feet.

  11. #2531
    Melee Summoner
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    Quote Originally Posted by Celeras
    Quote Originally Posted by andretti
    Quote Originally Posted by Celeras
    Quote Originally Posted by fantasticdan
    For those of you with pimped out mnd/MaB setups, how is the accuracy of mind blast and magic hammer outside of MB on endgame mobs? Mostly wondering if AF body is necessary, or if it's worth it to get a yigit body.
    Rarely resist on Fafnir using AF body.
    how much mind vrs mab do you have at, say, a fafnir when you go as blu for mind blast damage?

    i think i recall seeing mind blasts for 1kish damage, and perhaps in this mamoth thread somewhere... but to keep my sanity, could you enlighten me prs.
    Mnd+49 with AF body instead of errant, no MAB except Moldavite/Mori. Around 600~ unresisted on fafnir without MB/weather.

    But I never go for Mind Blast damage. I'm there to support the melee party (meleex5 + me = win). Mind Blast is an afterthought.
    ahhh celeras, thanks... i am a career blm with my ls, but now am my ls's only main blu... while i have been extremely effective convincing them of blu's worth at mobs like khimmy, cerberus (newer mobs) ~~ getting them to let me blu at older mobs like tiamat and fafhogg has been an effort in futility... we have been slacks at sea, dunno what they'd say there... i visioned my place at a fafhogg would be just as you said, support + added dmg bonus of mind blast, as i agree, a blu in the main tank pt = win... however, like i said, convincing my ls to let go of my past as one of our stronger blms is tuff... even though i've shifted all of my merits toward blu and my blm is hardly what it was pre-blu, they are old dogs and dun wanna see/learn new tricks... oh well, one day!

  12. #2532
    Melee Summoner
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    Quote Originally Posted by Hebron
    On a side note however I do find that some of the debuffs available to BLU can be pretty decent support. Frightful Roar, Sound Blast, Enervation (although it lasts like 5-10s so only really good right before a MB) etc are seldom resisted and can maximize magic/melee dmg.
    Is Sound Blast proven to lower magic defense? Because I tried it and saw no difference.

  13. #2533
    A. Body
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    http://www.killingifrit.com/forums.php? ... 09#2673609

    old test with firespit when Gulkeeva tested it.

  14. #2534
    Old Odin
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    Does anyone know how much +% slow sprout smack has?. I see "blablabla slow wears of blabla" but I kind of dont see a very big difference in reduced attacking speed of the mob. It is noticeable but not that much. Anyone have exact numbers? I Wonder if its a flat out 10 or 15% slow or if you can expand that number with correspondend stats+ equipment.

  15. #2535

    Sweaty Dick Punching Enthusiast

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    15%

  16. #2536
    Old Odin
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    Quote Originally Posted by Celeras
    15%
    duh. I hope Filamented hold is expandable in that number with more MND equiped

  17. #2537

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Damane
    Quote Originally Posted by Celeras
    15%
    duh. I hope Filamented hold is expandable in that number with more MND equiped
    Nope, 25%.

  18. #2538
    LD
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    What's slow 1's cap? I know that slow 2's is 30 something.

  19. #2539
    Fake Numbers
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    Quote Originally Posted by LD
    What's slow 1's cap? I know that slow 2's is 30 something.
    Not that this has the Slow I cap, but still...I present, Rheya's Awesome Graph of Slowness!

    http://img78.imageshack.us/img78/4394/slowpd0.jpg

  20. #2540
    I am a Cockwhistle
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    Bump. Questions for people with Blue Magic Skill merits or better at math than me.

    Recently I was screwing around at Khimaira camp, with a few LS members, waiting on Khim. I was BLU/THF, and my spell set was pretty all over the place, to support the people with me (Healing Breeze, Diamondhide, Magic Hammer+Sound Blast, etc) so I was lacking in +STR spells, and was using Optical Hat + Homam feet for spell casting, even for SATA cuz I was a lazy bastard. :P

    I started playing around with that setup with CASA Death Scissors and CASA Vertical Cleave, the #s weren't that great, around 1100-1200 damage (No Dia II/III or Frightful Roar on). I decided to test stuff, and equipped around +15 more STR (spell set changes, Voyager Sallet, ate a Sole Sushi for the +5 STR) and ended up with #s that were very similar to my setup with much less STR.

    I feel like ATM even though on many spells I am stacking alot of STR, it isn't having much of an effect, and I am sacrificing too much +Acc, in essence lowering my damage.

    I've read in multiple places that Blue Magic Skill is in someway our "Attack" for Physical spells, so my question is how much does a Blue Magic Skill merit add? I'm pretty bad at math and have been using VZX's Blue Magic Pages (http://www.neko-sentai.com/images/BlumageNFO.htm), but my math blows horribly. The gist of it seems to be:

    ※D ... It is expected to be: [Blue Magic Skill×0.11]×2+3. There's cap for each technique.

    The D cap seems to cap at 14~15 level after the skill is learned
    Since Jet Stream is learned at Lv38, the D is capped at Lv52 with Blue Magic skill 168 (164 to be accurate).

    ・D reference:
    Skill 276 -> D63 <---- A+ skill.
    Skill 291 -> D67 <---- A+ Skill + AF Body.

    I notice my damage is pretty much always higher with AF body on, but I can't seem to tell by how much, which leads to: How much will Blue Magic Skill merits will help my Physical Magic overall The D ratings don't make much sense to me (first melee job, bad at math) I have just been going by "the higher the #, the better".

    I am a RDM main basically, with 8/8 Enfeebling Magic Skill merits, but I figure I can dump at least 2 of those merits and just use an Enfeebling Earring instead, and put at least 2 merits in Blue Magic Skill, -if- they offer a noticeable improvement to my Physical Magic (obviously helpful for Magical side too), because ATM there is no other way for my to improve my Blue Magic's "attack".

    Sorry for the long ass post. :x

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