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  1. #2681
    A. Body
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    Alistaire Lexander
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    Re:

    Quote Originally Posted by Terrance
    Quote Originally Posted by Panthera
    My question is, does blue magic skill "do" enough to be worth meriting over Enfeebling magic for rdm?
    If you use RDM for dynamis you'll want the enfeebling. If you use BLU more then you'll want blue magic. The nice thing about enfeebling is that it will also help you on WHM and BLM, but blue magic is useless for anything but BLU.

    Since BLU can't reliably sleep things and they're not really a support job, all they really are is a glorified meleer anyway, so you can make your BLU better and be interchangeable for any other player with a melee job, or you can make your RDM (and other mage jobs) better and be irreplaceable.

    Wait, what? If you use RDM for dynamis...the correct ending to that phrase is this: you'll want Pluto's Staff and Anrin Obi. The most enfeebling merits I ever had on rdm was 3, and sleep resists are NOT an issue in a place with permanent double-dark weather and a belt that makes that = an extra 20% on top of the 15% from Pluto's every day but lightsday.

    And BLU can most definitely sleep things reliably. Go fight a mob that wiki/somepage lists as "sleepable only with eseal" and toss it a soporific. And support job? BLU/WHM has absolutely broken hp cured to mp spent ratios, (then of course there's Diamondhide and loldiffusion buffs) makes whm's cry/glad blu can't haste.

    RDM is definitely irreplaceable, but this has nothing to do with sleep accuracy/potency/versatility or support.

    Btw, anyone consider how much hate Diffusion + Exuvaion gives?

  2. #2682
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Re:

    Quote Originally Posted by Alistaire
    Btw, anyone consider how much hate Diffusion + Exuvaion gives?
    Yes, a ton, but mainly that's because using the Diffusion JA gives a decent amount of hate on top of the hate Exuviation has. Basicly made me a tank on Soulflayers when I did it to get rid of that nasty bio.

  3. #2683
    Fake Numbers
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    Re: Blue Mage: Job Findings

    Ok, so I started testing fren rip yesterday outside port bastok on tunnel worms. I tested until i got 3 matching top damage.

    First was base: 292 blu skill, 76 str, 71 dex -- after 129 tries it appeared to cap @ 350 (3/129)
    Second was: 292 skill, 79str, 74 dex -- after 156 tries it appeared to cap @ 353 (3/156)...
    Last was: 307 skill, 79 str, 74 dex -- after 3 tries I got 359... so I stopped, concluding that fren rip didn't cap @ 292.

    Is this how I should be testing??

    So, this morning I thought I should "quickly" redo the second and third tests to ensure accuracy of my numbers. Same gear, same everything (except maybe signet vs. no signet).

    Test1(redo of second test): 292 skill, 79 str, 74 dex -- out of 177 tries I never got 353, and only got 352 twice...

    Edit: lunch break proved to be semi-useful... finally got 353 again (1/211)...
    (also 94 is max MP drained @ 292skill - MP drainkiss)
    Is there any use getting accurate 307skill results?

  4. #2684
    Nidhogg
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    Re: Blue Mage: Job Findings

    Is their a difference between H2H and Blunt? I always thought it was same, but some spells on your website say blunt and some say H2H so I was wondering how you can distinguish between the two? website I'm refering to is VZX's

  5. #2685
    VZX
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    Re: Blue Mage: Job Findings

    EDIT: nvm the first post
    I forgot to add it in my blue magic page:
    H2H got 12.5% damage bonus against skeleton and 25% against pot
    Blunt got 25% damage bonus against skeleton and 50% against pot

    Basically, H2H is the "soft" version of Blunt

    Ok, so I started testing fren rip yesterday outside port bastok on tunnel worms. I tested until i got 3 matching top damage.

    First was base: 292 blu skill, 76 str, 71 dex -- after 129 tries it appeared to cap @ 350 (3/129)
    Second was: 292 skill, 79str, 74 dex -- after 156 tries it appeared to cap @ 353 (3/156)...
    Last was: 307 skill, 79 str, 74 dex -- after 3 tries I got 359... so I stopped, concluding that fren rip didn't cap @ 292.

    Is this how I should be testing??
    spell cap testing ? yeah
    but that's already done by studio gobli

    Is there any use getting accurate 307skill results?
    You mean?

  6. #2686
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by VZX
    If blunt got 25% damage bonus, then H2H got 12.5% damage bonus
    If blunt got 25% damage penalty, then H2H got 12.5% damage penalty
    vs Pots, Blunt should be +50%, yah? and vs ghosts how much?

  7. #2687
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Re: Blue Mage: Job Findings

    Can someone translate that to english because I have no clue what any of that math means.

  8. #2688
    Yoshi P
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Not Kuno
    Can someone translate that to english because I have no clue what any of that math means.
    It means: cast physical spells in AF.

  9. #2689
    The God Damn Kuno
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    Kuno Sedai
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    Re: Blue Mage: Job Findings

    Ah ok. Thanks. :3 I'll just wear it as a refresh piece for blu then.

  10. #2690
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Not Kuno
    Ah ok. Thanks. :3 I'll just wear it as a refresh piece for blu then.

    I would wear it as a full time TP Gain/Vorpal Blade piece ;p

  11. #2691
    Fake Numbers
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    Re: Blue Mage: Job Findings

    EDIT: semi-fixed whole post... sorry for the bad math,etc..

    So... if the variance’s are to be explained by blu skill acting like PDIF then the formula would follow the same as weapon skills? Can we not figure it out against level 1 worms? We know max damage is 350 (174 was min); for 76str, 71dex, 292 skill. So:

    WeaponSkills:
    Damage = Base Damage x pDIF
    Base Damage = floor( (D + fSTR + WSC) x fTP)

    So, Blu Physical:

    Damage = D Value * pDIF?
    D Value=[[D+SV+WS Correction]×Multiplier]
    Where SV = fSTR; WS Correction= WSC; and Multiplier=fTP

    Some what close?

    * D=(BLU Skill x.11)x2 + 3
    = 32.12 *2 + 3
    = 67.24

    * dSTR = your STR - monster V
    =dSTR = 76 – 5 = 71
    =fSTR can be approximated by (dSTR+4)/4
    =fSTR = (71+4)/4
    =fSTR = 18.75

    * WSC – [0.83*[STR*.20 + DEX *.20]])
    = .83 * (76*.2 + 71*.2)
    = .83 * (15.2 + 14.2)
    = .83 * (29.4)
    = 24.402

    * TP Modifier (Base_Damage*348/256) since only first hit land?
    = (67.24+18.75+24.402) * (348/256)
    = 110.392 * 1.3593..
    = 150.064125
    = 150

    Base Damage = 150

    So, 350 = 150 * pDIF(max)?
    PDIF(max) = 2.33333?

    174 = 150 * pDIF(min)
    pDIF(min) = 1.16
    ___________________________

  12. #2692
    New Spam Forum
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    Re: Blue Mage: Job Findings

    wiki suggests a blue/whm could use +Healing Magic Skill equipment to boost the potency of blue magic curing spells. However, the only pieces blue can wear that offer that enhancement are a very cheap Healing Torque, and a decidedly rare Altruistic Cape.

    Anyone with the Cape (and torque for that matter) played around with how much boost you can get to magic fruit, wild carrot etc? Is the boost significant enough to make it going after for that reason (which you'd tell your LS you need for your rdm of course)? Ain't talking boosting with mind here, talkin + healing magic.

  13. #2693
    Yoshi P
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    Re: Blue Mage: Job Findings

    Healing magic skill in small amounts does almost nothing for magic fruit. The 117 healing magic skill from /whm sub only adds about 40 points of potency. When you consider every point of mnd adds +2 to potency, +1 mnd would do the same thing as about 5-6 points of healing magic skill. It's worthless to boost healing skill, since you would always get a better boost from mnd gears, which you can also use for magic hammer and mind blast.

  14. #2694
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Healing magic skill in small amounts does almost nothing for magic fruit. The 117 healing magic skill from /whm sub only adds about 40 points of potency. When you consider every point of mnd adds +2 to potency, +1 mnd would do the same thing as about 5-6 points of healing magic skill. It's worthless to boost healing skill, since you would always get a better boost from mnd gears, which you can also use for magic hammer and mind blast.

    Basically put, Healing Magic Skill fucking sucks; use MND over Skill always, even when not a BLU.

  15. #2695
    Fake Numbers
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    Re: Blue Mage: Job Findings

    Fixed the math from my above post. Seems a little more accurate now?

    I was also thinking that maybe the 174 min, could be that the first hit missed and the 174 is actually the second hit? If so, the theory were TP mod would be 1?

    TP Modifier (Base_Damage*1) since only first hit land?
    = (67.24+18.75+24.402) * 1
    = 110.392 * 1
    = 110.392
    = 110

    Base Damage = 110

    174 = 110 * pDIF
    pDIF= 1.581818?

  16. #2696
    VZX
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    Re: Blue Mage: Job Findings

    your base damage = 148 and 109 (67 + 18+ 24)*348/256 and (67 + 18+ 24)*1.00

    though, it's a bit weird why pDIF max is 2.37... it's still a bit wrong.. I've seen 2.39, but not 2.37

  17. #2697
    Campaign
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    Re: Blue Mage: Job Findings

    Hi hi.

    Was doing some testing having fun in dynamis and sky the other day checking out various nukes with level 3 convergence. To my surprise the one that really stood out was eyes on me. This spell gets a huge benifit from MAB gear and traits and also does pretty good dmg to IT and dynamis mobs (its dark element based)

    Consistent 600+ dmg in dynamis with just BA around +40 Chr, gear moldavite earring and yigit head.

    was able to push it to around 900+ dmg on too weak and was doing around 700-800s on statues in sky and despot. (these are non bursted).

    Im going to try and get dark obi soon to do more tests. mind blast has been pretty gimpy as of late. I dont know if SE nerfed it but it seems to not be doing the dmg it used to. but if anyone has any new tests on these post mert II update, I would love some feedback.

    thanks

  18. #2698
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Takiwaki
    Hi hi.

    Was doing some testing having fun in dynamis and sky the other day checking out various nukes with level 3 convergence. To my surprise the one that really stood out was eyes on me. This spell gets a huge benifit from MAB gear and traits and also does pretty good dmg to IT and dynamis mobs (its dark element based)

    Consistent 600+ dmg in dynamis with just BA around +40 Chr, gear moldavite earring and yigit head.

    was able to push it to around 900+ dmg on too weak and was doing around 700-800s on statues in sky and despot. (these are non bursted).

    Im going to try and get dark obi soon to do more tests. mind blast has been pretty gimpy as of late. I dont know if SE nerfed it but it seems to not be doing the dmg it used to. but if anyone has any new tests on these post mert II update, I would love some feedback.

    thanks
    I hve done a decent amount of testing on this and DMG wise 1CHR ~ 1MAB

    Just thought you should know when making your build.

  19. #2699
    LD
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    Re: Blue Mage: Job Findings

    Does Wild Carrot soft cap lower than Cure 3?
    I'm 68, atm and I noticed that I can't seem to break 180 by any significant amount (capped WHM sub, 99 Healing magic, capped Blue magic, no light staff).
    Any amount of MND or VIT I add only raises it to 181. I've hit the MND cap, it seems.
    I was sure I'd heard of people breaking Cure 3's 190~ soft cap with Carrot, but I can't seem to do that even with /WHM.
    When I changed my sub to WAR and tacked on all of my MND & VIT gear, I only got 173 despite enough MND & VIT to theoretically go higher than that.

    Is it possible for me to cure more with Wild Carrot (without Light Staff)?
    Is the ability to heal for more controlled by my BLU skill?
    Or are Healing Breeze & Magic Fruit the only BLU healing spells that can exceed their White Magic counterparts?

  20. #2700
    BG Medical's Student of Medicine
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    Re: Blue Mage: Job Findings

    I've gotten my Wild Carrots to do around 190 base... I did it by junctioning all the MND spells I could and wearing MND boosting gear, believe it or not. I think the most my Wild Carrots have done with staff is 203. Could have been lightsday, it's been a while.

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