qftOriginally Posted by Dragir
I used to use alot of Acc gear and have slowly worked my way out of it. Seriously, with Sushi I pretty much never miss shit. You guys are just stacking way too much Acc from the sound of it.
qftOriginally Posted by Dragir
I used to use alot of Acc gear and have slowly worked my way out of it. Seriously, with Sushi I pretty much never miss shit. You guys are just stacking way too much Acc from the sound of it.
Following the logic that "Blue Mage spells cannot crit unless it says so in their text, with the exception of Cannonball", then using /thf to SA death scissors will not add additional damage or crit right? The only thing SA guarentees there is that its 100% land rate. Or am i mistaken?
SA forces a critical on anything, whether it says it can critical in the description or not
While this sounds very logical is there any evidence from anyone to reassure this?Originally Posted by diony
I find myself using meat more then sushi nowadays. And BLU kicks way too much ass at Greater Colibri camp for me to bother meriting elsewhere.Originally Posted by Judai
1000+ damage instead of 4-500 isn't proof enough?Originally Posted by LinktheDeme
Try it for yourself, it would be extremely difficult to come to any other conclusion.Originally Posted by LinktheDeme
That's not what I said though. I said added effects.Originally Posted by Alistaire
Everyone knows magic stats effect elemental damage WSs, but I have never read anything on those stats affecting added effects like choke from gale axe, silence from guillotine, or stun from the many Stunning WSs.
Ya, I know Flans have the +25% damage taking from magic spells, I tested on them intentionally. I just wanted to see how high I could get the number even if it's not necessarily realistic on a everyday basis.Originally Posted by LD
I don't see a whole lot of difference between me showing high #'s for Firespit and people posting screens of 3k cannonballs to Cerb, I wasn't even using my 2 hour. It may not be damage we can hit every time we cast the spell, but it's damage we can hit nevertheless.
Also that, and I just wanted to compare my damage to black mages who I knew would be at the camp, the fact that they were gimp was disappointing but meh, I know what my own Blm can nuke for (1,600+ w/ Thunder 4 on Thunders day or something like that).
I don't expect to see Blu Mage's flocking out to manaburn from doing this or anything, it's just... something we can do. It's up to the individual to decide if there's a time and place where he or she can use it
Only gimp blu's don't eat food Kaslo, but I still <3 you.Originally Posted by Kaslo
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Yeah, just eat cheap meat or if you want cheap sushi (still more expensive than cheap meat)... better than eating nothing. Food's better than a lot of expensive equipment combined, there's no reason not to eat food.
Do you people exclusively use your blu to fight azouph isle imps with sushi or what? I cast multihits in A LOT of acc and full sword merits, and I lose capped ACC on disseverment from my experience by dropping acc for more STR, (which still seems to be more than what you guys use), on greater colibri (madrigal and no sushi), and heldiva isle imps. And I'm fairly certain you are going to do more damage over time with capped accuracy, than with less than capped acc and some tiny boosts to the already paltry 20% secondary modifiers.Originally Posted by Sho
This is what I generally cast multi-hits in:
Main/sub: Perdu + demon slayer/ifrit's blade
Ammo: Elvaan RSE sachet
Head: O-hat
Neck: PCC
Ears: Suppa + Minuet
Body: AF
Hands: Alky
Rings: Raja's + Flame, or Raja's + Sniper on evasive mobs, or when not using sushi.
Waist: Warwolf. Potent on evasive mobs, or when not using sushi.
Back: Foragers
Legs: Homam (don't have anything better to put here)
Feet: Homam
I would use some more gear swaps but I'm on x360 for now, so no windower macros and I rarely use BLU so not trying to waste space on gear I only use for it.
Only 2 Sword Merits, 3 BLU Magic Merits, 3 Physical Pot.
FRip/Diss Swap
Demon/Ifrit's (need to rank up, nyzul killing me)
Mamoolbane
Voyager Sallet
ChivChain
Brutal/Loq (Need to request DM)
Magus Jubbah
Creek M Mitts (+6STR)
Rajas/Flame
Forager's Mantle
Potent Belt
Vendor's Slops (meh.. Homam soon)
Denali Gamashes
I have no problems hitting full hits on Imps or Birds when I party BLU. Sure, you miss occasionally but it's not horrid and the increase in damage is big imo. I saw a big increase in my damage when I switched from Acc build to STR build. Always use Sushi on Imps and Dia II + F.Roar makes for even squisier targets. I don't bother fighting Birds cause BLU destroys Imps so nicely and if I go to Nyzul Colibris I go WAR,SAM or MNK anyways. We pull in 15k an hour with 2BLU, BRD, RDM at Hediva, would only get better if we added more people since we already clear out everything, including Flayers.
Solo I do about 9-10k an hour.
Only thing I swap Acc in for is Head Butt and all I swap in is O.Hat.
Nah man, it's just that I tend to not fight overly evasive mobs for meriting purposes, is all. I rarely need an Acc build for my multihit spells due to how I flip my gear-- if I need just a bit more acc, it's nothing to throw on my O Hat or Woodsman Rings for extra Acc, much like you. Even so, if I'm *really* missing hits (which is damn rare outside of a few mobs in Limbus or some Mamool), I just leave on my Acc Build and spam spells that way. Full Sword Skill merits, +5 STR merits, and full Enchainment merits (helps with landing Dissevermets), yo.Originally Posted by fantasticdan
Here's what I use for Multihit Spellage.
Main/Sub: Perdu Hanger + Demon Slayer/Ifrit's Blade
Ammo: Balm Sachet/Jr.Msk Chakram+2
Head: Homam Zuchetto (Optical Hat for Acc problems)
Neck: Spike Necklace
Ears: Magnetic Earring + Triumph Earring
Body: BLU AF
Hands: Alky (Hume RSE or Homam Manopolas for minor Acc problems)
Rings: Raja's Ring + Flame Ring
Waist: Warwolf Belt
Back: Commander's Cape
Legs: Vendor's Slops (Yigit Seraweels for soloing)
Feet: Hume RSE Boots (Homam Gambieras for Acc problems)
I have no problems at all when I wack on those silly Colibri, with or without a BRD-- only Mamool Ja give me minor problems as BLU/NIN... in that case, I go BLU/THF when I party anyways. As for soloing, I always throw on as much STR+ as possible (Azouph or Nyzul Imps, doesn't matter).
Again... unless you're fighting overly evasive mobs, there is no need to stack on that much acc for blu. Evasive mobs are situational. Your multi hit spells will still be consistent and If there is a slight drop from the occassional miss, it will hardly be by much, and any gap easily made up by the extra dmg from your str dex modifiers. And at 75 with max merits and gear, and acc weapons on merit mobs I don't think - 10 acc is going to destory anyone...
Definantly, if your in a merit party stack on massive DEX/STR you'll hit waaay harder (atlest by 300-400+Originally Posted by FinalJustice
i laughedOriginally Posted by Alistaire
What's the progression of go-to damage spells? I'm 43 and from here it looks like it would go Mandibular Bite > Sickle Slash(?) > Death Scissors > Frenetic Rip > Hysteric Barrage > Disseverment. Close?
Quick question: Has anybody found exactly what Physical Potency merits do? My best answer so far is it 'makes numbers bigger.'
Also should I focus on Blue Magic Skill or Phys Potency first?
Physical Potency is basically an extension of "Blue Magic Skill" for Physical Magic spells. It increases the damage dealt from all spells. In the same respect, Magic Acc is an extension for Blue Magic Skill on Magical Spells-- an increase in Spell Acc. And focus on Blue Magic Skill first, then Physical Potency.Originally Posted by Jooeetheplatypus
Originally Posted by Gulkeeva
This is what I usually wear for Spells in general (Head Butt I just wear my ACC tp gain gear)
Swords: Perdu Hanger/Ifrit's
Head: Optical Hat
Body: AF
Back: Amenant Mantle +1
Neck: Chiv. Chain
Hands: Alky
Waist: Warwolf Belt
Ear1: Minuet
Ear2: Heim's (use Suppa? Hmm)
Rings: Flame Rings
Legs: Vendor's Slops (2nd for Homam, may get Volunteer's...)
Feet: Marine M Boots
With this, I will be at 23 Acc+ and +42 STR if I counted right, +55 total with spells (pre Assimilation)
8/8 Sword and 8/8 Blue Magic 5/5 Physical and Magic 3/3 Enchaintment + Assimilation
I recently got a Voyager Sallet but dropping 10 Acc for a very slight dmg boost and risking a miss on a 5 hit spell? Even on Birds with Madrigal I don't think I could do that. CA Dissevernment usually bounces around 600 (miss) and 800 (hit) and critical (1k+). Dropping Optical Hat for what could be 20-30 more dmg from Voyager may not be the best solution. Unless using Suppa over Heim may help that... I can't remember if parse mentions the acc of spells for Blue Mage
On MNK, you stack on ACC (unless Shura on certain mobs) for Asuran Fists, 8 hits. Dissevernment is 5 hits. I have a lot less ACC already than MNK for this and dropping Optical Hat may not happen but I'm willing to try it a few times to "see" how it goes
Edit: Before mentioning that my BLU is merited and my MNK isn't, my MNK also has 8/8 H2H