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  1. #2741
    Tom Wilson will never be good.
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    Ifrit

    Re: Blue Mage: Job Findings

    qft

    I used to use alot of Acc gear and have slowly worked my way out of it. Seriously, with Sushi I pretty much never miss shit. You guys are just stacking way too much Acc from the sound of it.

  2. #2742
    Nidhogg
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    Re: Blue Mage: Job Findings

    Following the logic that "Blue Mage spells cannot crit unless it says so in their text, with the exception of Cannonball", then using /thf to SA death scissors will not add additional damage or crit right? The only thing SA guarentees there is that its 100% land rate. Or am i mistaken?

  3. #2743
    Puppetmaster
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    Re: Blue Mage: Job Findings

    SA forces a critical on anything, whether it says it can critical in the description or not

  4. #2744
    Nidhogg
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by diony
    SA forces a critical on anything, whether it says it can critical in the description or not
    While this sounds very logical is there any evidence from anyone to reassure this?

  5. #2745
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Judai
    qft

    I used to use alot of Acc gear and have slowly worked my way out of it. Seriously, with Sushi I pretty much never miss shit. You guys are just stacking way too much Acc from the sound of it.
    I find myself using meat more then sushi nowadays. And BLU kicks way too much ass at Greater Colibri camp for me to bother meriting elsewhere.

  6. #2746
    They're coming to take me away. Ha Ha!
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by diony
    SA forces a critical on anything, whether it says it can critical in the description or not
    While this sounds very logical is there any evidence from anyone to reassure this?
    1000+ damage instead of 4-500 isn't proof enough?

  7. #2747
    Bagel
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by diony
    SA forces a critical on anything, whether it says it can critical in the description or not
    While this sounds very logical is there any evidence from anyone to reassure this?
    Try it for yourself, it would be extremely difficult to come to any other conclusion.

  8. #2748
    LD
    LD is offline
    A. Body
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Alistaire
    Quote Originally Posted by LD
    I'm gunna go with probably not, cuz that would mean added effects from normal WSs would also.
    According to wiki's entry on magic atk bonus it does affect elemental ws's. So if MAB affects it it would make sense MACC would too. And if both of thoes affect a WS like Red Lotus Blade, then it makes sense they'd affect something like Flat Blade's stun effect. Whether any of those properties really translate to blu spells is another thing though, but it's reasonable enough.

    SE on the other hand, is often not "reasonable enough", so this could be another game rule vs logic fight that game rules always win.
    That's not what I said though. I said added effects.
    Everyone knows magic stats effect elemental damage WSs, but I have never read anything on those stats affecting added effects like choke from gale axe, silence from guillotine, or stun from the many Stunning WSs.

  9. #2749
    Melee Summoner
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LD
    Has anyone brought up the fact that the fact he was working on Flans skewed the numbers by ~+25%?
    I mean, that is an impressive number even on flans, but I thought that should be made clear.
    Ya, I know Flans have the +25% damage taking from magic spells, I tested on them intentionally. I just wanted to see how high I could get the number even if it's not necessarily realistic on a everyday basis.

    I don't see a whole lot of difference between me showing high #'s for Firespit and people posting screens of 3k cannonballs to Cerb, I wasn't even using my 2 hour . It may not be damage we can hit every time we cast the spell, but it's damage we can hit nevertheless.

    Also that, and I just wanted to compare my damage to black mages who I knew would be at the camp, the fact that they were gimp was disappointing but meh, I know what my own Blm can nuke for (1,600+ w/ Thunder 4 on Thunders day or something like that).

    I don't expect to see Blu Mage's flocking out to manaburn from doing this or anything, it's just... something we can do. It's up to the individual to decide if there's a time and place where he or she can use it


    Quote Originally Posted by Kaslo
    and for places like Nyzle Isle Birds where you can't eat food? Please keep wearing that Sallet and I will out dmg you 9 times out of 10.
    Only gimp blu's don't eat food Kaslo, but I still <3 you.

  10. #2750
    E. Body
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    Leviathan

    Re: Blue Mage: Job Findings

    Yeah, just eat cheap meat or if you want cheap sushi (still more expensive than cheap meat)... better than eating nothing. Food's better than a lot of expensive equipment combined, there's no reason not to eat food.

  11. #2751
    Yoshi P
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Sho
    I macro in Spike Necklace for those spells. And I still land most of my hits, esp. during solo. You wanna fight about it?
    Do you people exclusively use your blu to fight azouph isle imps with sushi or what? I cast multihits in A LOT of acc and full sword merits, and I lose capped ACC on disseverment from my experience by dropping acc for more STR, (which still seems to be more than what you guys use), on greater colibri (madrigal and no sushi), and heldiva isle imps. And I'm fairly certain you are going to do more damage over time with capped accuracy, than with less than capped acc and some tiny boosts to the already paltry 20% secondary modifiers.

    This is what I generally cast multi-hits in:

    Main/sub: Perdu + demon slayer/ifrit's blade
    Ammo: Elvaan RSE sachet
    Head: O-hat
    Neck: PCC
    Ears: Suppa + Minuet
    Body: AF
    Hands: Alky
    Rings: Raja's + Flame, or Raja's + Sniper on evasive mobs, or when not using sushi.
    Waist: Warwolf. Potent on evasive mobs, or when not using sushi.
    Back: Foragers
    Legs: Homam (don't have anything better to put here)
    Feet: Homam

  12. #2752
    Tom Wilson will never be good.
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    Re: Blue Mage: Job Findings

    I would use some more gear swaps but I'm on x360 for now, so no windower macros and I rarely use BLU so not trying to waste space on gear I only use for it.

    Only 2 Sword Merits, 3 BLU Magic Merits, 3 Physical Pot.

    FRip/Diss Swap

    Demon/Ifrit's (need to rank up, nyzul killing me)
    Mamoolbane
    Voyager Sallet
    ChivChain
    Brutal/Loq (Need to request DM)
    Magus Jubbah
    Creek M Mitts (+6STR)
    Rajas/Flame
    Forager's Mantle
    Potent Belt
    Vendor's Slops (meh.. Homam soon)
    Denali Gamashes

    I have no problems hitting full hits on Imps or Birds when I party BLU. Sure, you miss occasionally but it's not horrid and the increase in damage is big imo. I saw a big increase in my damage when I switched from Acc build to STR build. Always use Sushi on Imps and Dia II + F.Roar makes for even squisier targets. I don't bother fighting Birds cause BLU destroys Imps so nicely and if I go to Nyzul Colibris I go WAR,SAM or MNK anyways. We pull in 15k an hour with 2BLU, BRD, RDM at Hediva, would only get better if we added more people since we already clear out everything, including Flayers.

    Solo I do about 9-10k an hour.

    Only thing I swap Acc in for is Head Butt and all I swap in is O.Hat.

  13. #2753
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Sho
    I macro in Spike Necklace for those spells. And I still land most of my hits, esp. during solo. You wanna fight about it?
    Do you people exclusively use your blu to fight azouph isle imps with sushi or what? I cast multihits in A LOT of acc and full sword merits, and I lose capped ACC on disseverment from my experience by dropping acc for more STR, (which still seems to be more than what you guys use), on greater colibri (madrigal and no sushi), and heldiva isle imps. And I'm fairly certain you are going to do more damage over time with capped accuracy, than with less than capped acc and some tiny boosts to the already paltry 20% secondary modifiers.

    This is what I generally cast multi-hits in:

    Main/sub: Perdu + demon slayer/ifrit's blade
    Ammo: Elvaan RSE sachet
    Head: O-hat
    Neck: PCC
    Ears: Suppa + Minuet
    Body: AF
    Hands: Alky
    Rings: Raja's + Flame, or Raja's + Sniper on evasive mobs, or when not using sushi.
    Waist: Warwolf. Potent on evasive mobs, or when not using sushi.
    Back: Foragers
    Legs: Homam (don't have anything better to put here)
    Feet: Homam
    Nah man, it's just that I tend to not fight overly evasive mobs for meriting purposes, is all. I rarely need an Acc build for my multihit spells due to how I flip my gear-- if I need just a bit more acc, it's nothing to throw on my O Hat or Woodsman Rings for extra Acc, much like you. Even so, if I'm *really* missing hits (which is damn rare outside of a few mobs in Limbus or some Mamool), I just leave on my Acc Build and spam spells that way. Full Sword Skill merits, +5 STR merits, and full Enchainment merits (helps with landing Dissevermets), yo.

    Here's what I use for Multihit Spellage.

    Main/Sub: Perdu Hanger + Demon Slayer/Ifrit's Blade
    Ammo: Balm Sachet/Jr.Msk Chakram+2
    Head: Homam Zuchetto (Optical Hat for Acc problems)
    Neck: Spike Necklace
    Ears: Magnetic Earring + Triumph Earring
    Body: BLU AF
    Hands: Alky (Hume RSE or Homam Manopolas for minor Acc problems)
    Rings: Raja's Ring + Flame Ring
    Waist: Warwolf Belt
    Back: Commander's Cape
    Legs: Vendor's Slops (Yigit Seraweels for soloing)
    Feet: Hume RSE Boots (Homam Gambieras for Acc problems)

    I have no problems at all when I wack on those silly Colibri, with or without a BRD-- only Mamool Ja give me minor problems as BLU/NIN... in that case, I go BLU/THF when I party anyways. As for soloing, I always throw on as much STR+ as possible (Azouph or Nyzul Imps, doesn't matter).

  14. #2754
    Sea Torques
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    Re: Blue Mage: Job Findings

    Again... unless you're fighting overly evasive mobs, there is no need to stack on that much acc for blu. Evasive mobs are situational. Your multi hit spells will still be consistent and If there is a slight drop from the occassional miss, it will hardly be by much, and any gap easily made up by the extra dmg from your str dex modifiers. And at 75 with max merits and gear, and acc weapons on merit mobs I don't think - 10 acc is going to destory anyone...

  15. #2755
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Magtheridon

    Re: Blue Mage: Job Findings

    Quote Originally Posted by FinalJustice
    Again... unless you're fighting overly evasive mobs, there is no need to stack on that much acc for blu. Evasive mobs are situational. Your multi hit spells will still be consistent and If there is a slight drop from the occassional miss, it will hardly be by much, and any gap easily made up by the extra dmg from your str dex modifiers. And at 75 with max merits and gear, and acc weapons on merit mobs I don't think - 10 acc is going to destory anyone...
    Definantly, if your in a merit party stack on massive DEX/STR you'll hit waaay harder (atlest by 300-400+

  16. #2756
    Salvage Bans
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Alistaire
    Homam head makes Head Butt do piercing damage. Discuss.
    i laughed

  17. #2757
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Re: Blue Mage: Job Findings

    What's the progression of go-to damage spells? I'm 43 and from here it looks like it would go Mandibular Bite > Sickle Slash(?) > Death Scissors > Frenetic Rip > Hysteric Barrage > Disseverment. Close?

  18. #2758
    D. Ring
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    Re: Blue Mage: Job Findings

    Quick question: Has anybody found exactly what Physical Potency merits do? My best answer so far is it 'makes numbers bigger.'
    Also should I focus on Blue Magic Skill or Phys Potency first?

  19. #2759
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Jooeetheplatypus
    Quick question: Has anybody found exactly what Physical Potency merits do? My best answer so far is it 'makes numbers bigger.'
    Also should I focus on Blue Magic Skill or Phys Potency first?
    Physical Potency is basically an extension of "Blue Magic Skill" for Physical Magic spells. It increases the damage dealt from all spells. In the same respect, Magic Acc is an extension for Blue Magic Skill on Magical Spells-- an increase in Spell Acc. And focus on Blue Magic Skill first, then Physical Potency.

  20. #2760
    A. Body
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    Cerberus

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Gulkeeva
    Quote Originally Posted by FinalJustice
    Again... unless you're fighting overly evasive mobs, there is no need to stack on that much acc for blu. Evasive mobs are situational. Your multi hit spells will still be consistent and If there is a slight drop from the occassional miss, it will hardly be by much, and any gap easily made up by the extra dmg from your str dex modifiers. And at 75 with max merits and gear, and acc weapons on merit mobs I don't think - 10 acc is going to destory anyone...
    Definantly, if your in a merit party stack on massive DEX/STR you'll hit waaay harder (atlest by 300-400+

    This is what I usually wear for Spells in general (Head Butt I just wear my ACC tp gain gear)

    Swords: Perdu Hanger/Ifrit's
    Head: Optical Hat
    Body: AF
    Back: Amenant Mantle +1
    Neck: Chiv. Chain
    Hands: Alky
    Waist: Warwolf Belt
    Ear1: Minuet
    Ear2: Heim's (use Suppa? Hmm)
    Rings: Flame Rings
    Legs: Vendor's Slops (2nd for Homam, may get Volunteer's...)
    Feet: Marine M Boots

    With this, I will be at 23 Acc+ and +42 STR if I counted right, +55 total with spells (pre Assimilation)
    8/8 Sword and 8/8 Blue Magic 5/5 Physical and Magic 3/3 Enchaintment + Assimilation

    I recently got a Voyager Sallet but dropping 10 Acc for a very slight dmg boost and risking a miss on a 5 hit spell? Even on Birds with Madrigal I don't think I could do that. CA Dissevernment usually bounces around 600 (miss) and 800 (hit) and critical (1k+). Dropping Optical Hat for what could be 20-30 more dmg from Voyager may not be the best solution. Unless using Suppa over Heim may help that... I can't remember if parse mentions the acc of spells for Blue Mage

    On MNK, you stack on ACC (unless Shura on certain mobs) for Asuran Fists, 8 hits. Dissevernment is 5 hits. I have a lot less ACC already than MNK for this and dropping Optical Hat may not happen but I'm willing to try it a few times to "see" how it goes

    Edit: Before mentioning that my BLU is merited and my MNK isn't, my MNK also has 8/8 H2H

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