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  1. #3001
    VZX
    VZX is offline
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LD
    Have you verified that yet?
    I haven't. I just assume that no one is as bad as me doing calculation.

    Quote Originally Posted by LD
    At any rate, assuming it's true, the point is isn't that still high for the base damage?
    Ridiculously high. RNGs with E rank STR( the same as BLU) have a hard time capping fSTR2 even on merit mob.

    Quote Originally Posted by Teorem
    What exactly was the last conclusion you'd made when you were testing against Steelshells at the end of last month?
    One thing what I don't like from the result is my SV calculation and Dele's SV calculation is different
    Dele's SV calculation would match nicely if BLU_SV = Melee_SV -1, while my BLU_SV = Melee_SV

    Quote Originally Posted by Teorem
    Why, if the blue magic damage isn't supposed to be based on the weapon base damage at all? All of the other comparisons use SV = (playerSTR - enemyVIT)/4 + 1, capped at 22.
    You're right, but assuming your BLU works the same like mine (not like Dele's), you can find your SV from melee swing too.

    Quote Originally Posted by Teorem
    If I use SV = (sword base damage - sword damage mode), then it would be SV = (44 - 51) = -7 or (41-51) = -10, which doesn't make sense.
    And yep, dele got them switched over there

  2. #3002
    Bagel
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    Re: Blue Mage: Job Findings

    I'm going to redo my steelshell tests sometime soon, since I confused myself over which weapon I was using.. and yeah sorry, I said that the wrong way around.

    Since melee damage = (WD+fSTR)*pDIF, and mode on melee attacks on merit mobs should be 1.0pdif (on imps with no dia or minuets or anything, atleast), WD+fSTR=Mode

  3. #3003
    LD
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by VZX
    Quote Originally Posted by LD
    At any rate, assuming it's true, the point is isn't that still high for the base damage?
    Ridiculously high. RNGs with E rank STR( the same as BLU) have a hard time capping fSTR2 even on merit mob.
    BLU's Statistical Rankings can't be considered in the same light, because of set spell bonuses. With a few spells, you can get close to the higher STR jobs (Highest STR build from setting spells is +19.) Even with that though, it would be a mite difficult to hit the cap on anything real. The point is, however, that it might partially explain the high numbers on the nub mobs.

  4. #3004
    Banned.

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    Re: Blue Mage: Job Findings

    I am not sure if what I'm about to ask here has been covered in this thread... (sorry I'm not about to check 100 pages.)

    Does Magic Accuracy help the additional effects of spells stick when using "Magical" Blue Magic?
    Basically, what I want to know is... If I'm using Mind Blast, should I be gearing for Damage (assuming that sticking Paralyze is my main goal, and damage isn't all that important and that Magic Accuracy won't help Paralyze stick more often) or Magic Accuracy (assuming, of course that Magic Accuracy does help the Paralyze effect stick more often.)

    If no one knows, I'll be sure to try to test it (even though I'm too dumb to figure out how I should go about doing that) somehow when I get the spell and some more "magic" oriented gear for my BLU.
    I'm 70 right now, so all that will probably be on hold till I get 75. Getting to 75 might take a while though because I'm waiting on a friend to catch up so we can party together.

  5. #3005
    VZX
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    Re: Blue Mage: Job Findings

    Has there been any magic accuracy test? (In general)

  6. #3006
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Blue Mage: Job Findings

    Idk I just remember my Head Butt procing better with more INT on PM3-5 >.>

  7. #3007
    They're coming to take me away. Ha Ha!
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    Re: Blue Mage: Job Findings

    This was probably covered somewhere in this monstrosity of a Thread, but I REALLY don't feel like digging for it...

    Does Burst Affinity do anything to Magic spells beside make them MBable? I've seen some of the tests of the better BLU damage spells, and people always mention using BA.

    Also, what kinda numbers am I shooting for with Magic Hammer? I haven't done much with it, but without Memento Mori up, I only got up to 125 on a Lesser Colibri with +50 MND and a Light staff. I'll admit that I only tried it a couple times, but I woulda thought that with that much MND, I should have seen something better than ~85 MP profit from that high of a spell. (the 125, and a 124 before it were both with Burst Affinity, if it turns out to mean anything) Are Colibri particularly light resistant? Magic resistant altogether?

  8. #3008
    Sea Torques
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    Re: Blue Mage: Job Findings

    During Burst Affinity, the stats related to a spell are doubled. Like, instead of 50% it's like 100%.

    Edit: And yeah, colibri are extremely magic resistant. Pretty sure they have high MDB or maybe a direct magic %-.

  9. #3009
    Bagel
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Sylvrdragon
    This was probably covered somewhere in this monstrosity of a Thread, but I REALLY don't feel like digging for it...

    Does Burst Affinity do anything to Magic spells beside make them MBable? I've seen some of the tests of the better BLU damage spells, and people always mention using BA.

    Also, what kinda numbers am I shooting for with Magic Hammer? I haven't done much with it, but without Memento Mori up, I only got up to 125 on a Lesser Colibri with +50 MND and a Light staff. I'll admit that I only tried it a couple times, but I woulda thought that with that much MND, I should have seen something better than ~85 MP profit from that high of a spell. (the 125, and a 124 before it were both with Burst Affinity, if it turns out to mean anything) Are Colibri particularly light resistant? Magic resistant altogether?
    With a reasonable mind setup its easy to break 200 on imps, better return over time than refresh. Colibri aren't a good mob to test magic on, except MP drainkiss which they are weak to

  10. #3010
    VZX
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    Re: Blue Mage: Job Findings

    Imps and maybe trolls are the only places I'd set my MAB/Magic Hammer
    on trolls, I got MP Drainkiss drained the most from DRK type, then PLD, and finally, RDM (which I think it often resist it)

    On Collibri, obviously MP drainkiss win not only because of the recast timer, but also the Amorphs > Birds in beast strength chart.
    On mamool, my magic hammer capped at 47 MP drained with BA (on same setup I could get 147 on imp), so I set my MP drainkiss over here

  11. #3011
    Bagel
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    Re: Blue Mage: Job Findings

    A quick observation regarding accuracy.. going back to my test on EM crabs on page 98ish.. if I was able to get melee accuracy+15% for Physical Blue Magic, how come we are all using Sushi so much? I don't merit on Blue very much so I haven't tested, but arguably speaking if that ratio holds true on merit mobs and Blue Magic accuracy caps at 95% like melee accuracy does, eating sushi past 80% melee accuracy shouldn't negatively effect spell accuracy, right?

    Has anyone done any parses of spell accuracy on merit-type mobs? I will when I can find a tank who will tank them for me, but in the meantime, any anecdotal evidence to support this?

  12. #3012
    CoP Dynamis
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    Re: Blue Mage: Job Findings

    I play on SNES, err PS2 so I can't parse or anything but from my experience with capped sword skill, suppa and some mild gear I was able to hit with a very good, comfortable rate with BRD(Madrigal+Minuet) using Meat dishes only.

    I merit in:

    Weapon: Perdu/Demon Slayer
    Ammo: Tiphia Sting
    Head: Walmart Turban/O.Hat
    Neck: PCC/Thunder/Earth gorgets
    Ears: Brutal/Suppa
    Body: Assault Jerkin/Magus Jubbah
    Hands: Dusk Gloves
    Rings: Rajas/Woodsman/Flame
    Back: Charger Mantle/Forager's
    Waist: Swift/Warwolf
    Legs: Volunteer's Brais
    Feet: Homam Gambieras

    Spell set, I can't recall all of it at the moment, but I make sure to have:

    Attack Bonus
    Accuracy Bonus
    Store TP
    Conserve MP
    Auto Refresh

    I also always equip Infrasonics specifically for that Mamool Ja Lurker

    Merits:

    Sword 8/8
    Blue Magic skill 8/8
    Critical Hit Rate 4/4
    Blue Physical Potency 5/5
    Blue Magic Accuracy 5/5
    Convergance 1/3
    Diffusion 1/3
    Enchainment 3/3
    Assimilation 1/3

  13. #3013
    VZX
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    Re: Blue Mage: Job Findings

    My gear is almost the same as Ahnuld, minus homam gambieras and I use vendor's slops for TP and volunteer's for Spell cast and WS. Also, I use SH instead of Ass. Jerkin (AJ is my WS piece)

    You sure you did OK in mamool with meat?

  14. #3014
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Blue Mage: Job Findings

    Was thinking because my ACC with blu magic seems more close to my melee ACC on exp level mobs, maybe BLU magic gets an ACC bonus depending either on something like level difference or BLU Skill v. Mob Evasion. and then applies that bonus to your melee ACC. (Remember just a theory to test, no tests have been done)

  15. #3015
    CoP Dynamis
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by VZX
    My gear is almost the same as Ahnuld, minus homam gambieras and I use vendor's slops for TP and volunteer's for Spell cast and WS. Also, I use SH instead of Ass. Jerkin (AJ is my WS piece)

    You sure you did OK in mamool with meat?
    Yeah I'm dead serious. I've always wanted to go back as BLU/NIN to experiment some more but I'm usually wanted as MNK.

    On a side-note, I just obtained Homam Corazza tonight, so more dragon meatsies for me! (and hopefully more Nyzul Isle mamool ja merit parties as BLU/NIN please.)

  16. #3016
    Yoshi P
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by VZX
    You sure you did OK in mamool with meat?
    You can do any exp camp with meat if you are getting madrigal, but if you aren't, I think it would be better to stick to sushi on mamool...

  17. #3017
    Bagel
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    Re: Blue Mage: Job Findings

    Got a monster correlation merit to test with.

    Testing on Rabbits using uppercut.

    Max theoretical damage at 94 Base Spell Damage (str 117)
    Mod=1.75
    Max=492 floor(39+22+floor(floor(117*.35)*.83)*1.75)*3

    Mod=1.77 (AF, no merit)
    Max=498 floor(39+22+floor(floor(117*.35)*.83)*1.77)*3

    Mod=1.775 (if merit was to add 0.005 to mod)
    Max=498 floor(39+22+floor(floor(117*.35)*.83)*1.775)*3

    Mod=1.7767 (if merit was to add 0.0067 to mod)
    Max=498 floor(39+22+floor(floor(117*.35)*.83)*1.775)*3

    Mod=1.78 (if merit was to add 0.01 to mod, which many people assumed might be the case)
    Max=501 floor(39+22+floor(floor(117*.35)*.83)*1.78)*3

    Max obtained damage with AF head = 498 (meaning 1 correlation merit is not even +0.01 to correlation modifier (in fact, the most it can add from this test is 0.0065xx, since 0.0066 should have raised the damage. So, 1 merit = less than 0.0066 to mod)


    92 Base Damage (str 109)
    Mod=1.75
    Max=483 floor(39+22+floor(floor(109*.35)*.83)*1.75)*3

    Mod=1.77
    Max=486 floor(39+22+floor(floor(109*.35)*.83)*1.77)*3

    Mod=1.7717
    Max=489 floor(39+22+floor(floor(109*.35)*.83)*1.7717)*3

    Max obtained damage with AF = 489 (meaning 1 correlation merit is at least +0.017 modifier.. sorry about the stupid number, but its very tedious to find exact points where such little difference will change max possible damage.)


    From those initial findings, I can say with certainty that 1 monster correlation adds less than .0066 to modifier, and more than 0.0017. Of course, the obvious assumption is 0.005 per merit, but that isn't 100% correct. If anyone can be bothered working out other exact numbers I can use to close the range, please post them, all that math hurts my brain.


    Edit: More numbers
    Base spell damage 93 (114str)
    Damage obtained without AF = 489, which means mod bonus is atleast 0.00256+... with a range of between less than 0.0066 and more than 0.00256, the only other "logical" number is really 0.005..

    If it is 0.005, that means that 5/5 in correlation bonus is 0.025 bonus (for comparison, af head os 0.02). Not bad.. really not great.

    Just for comparison sake, lets say I cast Veritcal Cleave with CA on a ronfaure rabbit who is magically weak to Euvhis (ITS A SPECIAL RABBIT), with 117 str. Assuming wearing AF head and body in each case and that VC base damage tops out at 69 with full blue magic merits,

    With no blue magic merits, and capped correlation merits, damage would be
    floor((63+22+floor(floor(117*.5)*.83)*2)*3.295)*3= 1788
    With capped blue magic merits, and no correlation merits, damage would be
    floor((69+22+floor(floor(117*.5)*.83)*2)*3.27)*3=1 833
    With both capped blue magic and correlation merits, damage would be
    floor((69+22+floor(floor(117*.5)*.83)*2)*3.295)*3= 1848

    Of course, in reality a mob you would actually use cleave on for real damage, you aren't gonna have 22fstr, and you aren't going to have 3.0 pdif probably.. right? In any event, you can see how much more important blue magic skill is comparatively, without even considering it's effect on pdif.

  18. #3018
    Bagel
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    Re: Blue Mage: Job Findings

    Suiram suggested I do some testing with frost breath, easier to manipulate the range, and its weaker than even expected

    958 HP = 439 base frost breath damage
    Target = bumblebee

    559 with af head (if the mod was +0.003, 439*1.273 should be 558 damage, mod is over 0.003)
    550 without af head (if the mod was +0.006, 439*1.256 should be 551 damage.. range is between 0.003 and 0.006)
    439 on neutral mob (to make sure damage was right)


    972 HP = 444 base frost breath damage
    Target = bumblebee

    556 with no af head (if the mod was +0.005, 444*1.255 should be 557 damage, so mod is LOWER than 0.005)
    565 with af head (again, if the mod was +0.005, 444*1.275 should be 566 damage, so mod is LOWER than 0.005)

    So, the mod is above 0.003 and below 0.005, bets on 0.004, meaning that full merits in correlation = af head.

    Edit: also, assuming that the merit does give 0.004, it doesn't give a negative correlation deficit either. Using it on a rarab with 958 hp gave 329 damage.
    439*0.75=329
    439*0.749 = 328
    Correlation merits don't negatively effect correlation, same as AF.

  19. #3019
    Tonko
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    Re: Blue Mage: Job Findings

    Glad I decided those were too situational to sink merits into, wonder if they give increasing bonuses for each incremental upgrade? Because that just seems so tiny.

  20. #3020
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Iono... for something so tiny an upgrade... something just seems off. Anyone feel up to testing 5/5 Correlation Merits? 8)

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