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  1. #3161
    Melee Summoner
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Seki
    Does it make me a dick that I never invite BLUs? I've never partied with one who was worth his spot in the party (past 40 at least)
    Blu can be very awesome in party, if they the player knows what they are doing. Since not many of them are, and unlike other melee jobs where they can be played well without in-depth knowledge, people tends to favor other melee jobs. Generally, you would never invite one for dd who tp/cast in MP instead of acc/str gear.

  2. #3162
    Banned.
    Account locked at request of user.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Jooeetheplatypus
    btw BLU is entirely unique among DDs in that gear alone doesn't make the job, it is almost entirely skill based.
    fixed

  3. #3163
    D. Ring
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Priran
    Quote Originally Posted by Jooeetheplatypus
    btw BLU is entirely unique among DDs in that gear alone doesn't make the job, it is almost entirely skill based.
    fixed
    You knew what I meant Basically skill doesn't show up on the parser for most jobs.

  4. #3164
    BG is my LJ
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    Lovely Nirokun
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Valrath
    Quote Originally Posted by Seki
    Does it make me a dick that I never invite BLUs? I've never partied with one who was worth his spot in the party (past 40 at least)
    Yes, it does. Don't dismiss an entire job class because you ran into some gimps. It's actually a pretty good DD, 30-65, if you gear it up right, which only 10% of people do, sadly. In a sea of suckiness, there's usually 1 good player. If a person sucks, boot 'em and invite someone else, til you have 6 good people.
    Or don't waste your time, spending more time making the party, and get a job that you know will pull its weight.

    btw BLU is entirely unique in that gear alone doesn't make the job, it is almost entirely skill based.
    i laffed

  5. #3165
    Bagel
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    Re: Blue Mage: Job Findings

    I always felt (and play) like BLU can't be simply placed among DD's in xp party situation. there's more and, sure, less to it.
    BLU suits the 6th slot : he doesnt need to compete straight with others DD, it needs to keep the exp flowing. Stun spam when needed, Stonesking-ga, Cure IV to avoid too much stress on the RDM, sleepgas and more. it can easily adapt to any exp camp and bring what's best for the whole party.

    That's why I never really compete with WAR, MNK or any other DD on parsing matters. yes i do love to damage and own mobs, but 80 mp spent on a Magic Fruit can do much better than 2 Mandy Bites

  6. #3166
    ٩๏̯͡๏)۶

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    Re: Blue Mage: Job Findings

    BLU can also main heal great :D I did this in a ton of parties levelling it up to 75. Very versatile, depending on what the party wanted/needed, I'd sub either /nin /thf or /whm. We have access to a load of MND gear, which enhances all our healing spells greatly, way more than MND helps cure spells (so silly).

    Another unfortunate part of it is, if you're main healing, you're pretty much just spamming heals and nothing else, considering we can't give refueling to other people :\ that's one thing I want changed badly.

    I know half of everyone reading this is cringing, but I really don't care, we don't have to be DDs


    As for the topic at hand, I too don't invite blus to anything unless they come from my own LS. Considering the majority of BLU I've had the displeasure of partying with are wearing near full AF1, fulltime, of course the body peice is swapped for a scorp harness. No no no, don't change those AF1 feet! Change the peice that is actually worth a crap.

  7. #3167
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Re: Blue Mage: Job Findings

    Any time I see someone wearing the af1 legs, for any reason, I want to punch babies, and with all the shitty Blus... no infants are safe.

  8. #3168
    LD
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    Re: Blue Mage: Job Findings

    There isn't really any leg piece before Volunteer's, Vendor's, and Dusk that's worth the inventory space, except for Crow.
    Even that isn't good enough to go out of your way to purchase, since it doesn't add anything to MP or offense.

  9. #3169
    Melee Summoner
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    Re: Blue Mage: Job Findings

    There are several items that I'd wear over AF before Vendors etc. Most jobs' RSE is good enough, and Garrison Hose (although a lvl 21 item) provide 1 STR and 1 DEX already making them better than AF pants.

  10. #3170
    LD
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    Re: Blue Mage: Job Findings

    With such a marginal bonus, I could just as easily argue the 20 HP from AF helps with breath attacks and Spirits within. Hell, the 3 VIT will actually raise your healing spell power. Plus, that's why I said inventory space. You're going to use AF body at least, so you'll always have the entire AF out somewhere. Even though Hume RSE pants have a good amount of MP, that's +4 inventory for a piece that will be replaced when you hit 70~72. Just like feet, the slot isn't much to sing home about, so it's kind of ridiculous to harsh on someone for it. Hands is the only slot you can do anything with for most of your career and, really, you can get Battle Gloves at 14 and call it a day if you wanted to.

  11. #3171
    Melee Summoner
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Tomino
    ... Stonesking-ga, Cure IV to avoid too much stress on the RDM, sleepgas and more. ...80 mp spent on a Magic Fruit can do much better than 2 Mandy Bites
    Normally, its more efficient to swap in mnd gears (111 MND in my case) and spam Healing breeze for 165HP cure on each member for only 55MP as long as you have refresh from RDM. Magic fruit and stoneskin-ga has very bad mp efficiency. At great colibri and imp camp, my parse shown that I cured cured 40% of ppl dmg, and surprisingly I was still on par to other dds (before the 2h update.)

    Stoneskin-ga only useful for special event such as limbus, where the avatar nm would use Astral flow.

  12. #3172
    Bagel
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    Re: Blue Mage: Job Findings

    from when i was a SMN using Titan, the purpose of stoneskin-ga is not to simply mitigate damage, but to avoid casting interruptions thus helping all those /NIN melees.

    Magic Fruit is total hax and makes SMN a joke in support heal. with just a Light Staff and /WHM i cure up to 420hp, fast casting time and like 5s recast. sure it's more expensive than CureIII (which is still retain from /WHM) but it's priceless in saving ppl's asses

  13. #3173
    We built this city
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LD
    With such a marginal bonus, I could just as easily argue the 20 HP from AF helps with breath attacks and Spirits within. Hell, the 3 VIT will actually raise your healing spell power. Plus, that's why I said inventory space. You're going to use AF body at least, so you'll always have the entire AF out somewhere. Even though Hume RSE pants have a good amount of MP, that's +4 inventory for a piece that will be replaced when you hit 70~72. Just like feet, the slot isn't much to sing home about, so it's kind of ridiculous to harsh on someone for it. Hands is the only slot you can do anything with for most of your career and, really, you can get Battle Gloves at 14 and call it a day if you wanted to.
    I don't understand this inventory argument with regards to AF. You're always going to have the whole set floating around because you always need the body, so if you add an extra leg piece to TP in, it's +1 inv, not +4. For the record I camped these. It's not huge, but for an elvaan slapping mp into a weak slot is a no brainer.

  14. #3174
    Hydra
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    Re: Blue Mage: Job Findings

    Would be nice to see magic skill have a greater effect on our attack rating for magic. Single hit spells are mostly (sans /thf) pretty shitty. A lot of potentially good spells go to waste because of this.

    The magical line really needs to be adjusted too, imo. Far too many spells are not worth the mp:cast/recast:effect ratio.
    Enerveration, Sandspray, Lowing, Jettatura (imo something that acts as a 2 minute recast stun should not be able to full resist,especially being a gaze), the TP debuff moves, and so on and so forth.

    I think those are larger problems than a lack of gear.

  15. #3175
    Bagel
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    Re: Blue Mage: Job Findings

    I have 7 75 jobs, and I can honestly say I never, ever wore AF legs in exp parties. There is a pair of 25 pants that add one of the things that BLU lacks most, +5 attack, that you can wear whenever you melee. For those races whose af doesn't add STR, Raven pants means you don't get your arse kicked quite as easily, and they are also useful for when you are healing/casting.

    Feet, Bounding boots are better than AF1 for crying out loud, lol.

  16. #3176
    I am a Cockwhistle
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    Re: Blue Mage: Job Findings

    Lordwafik does have a point, we really don't have to be DD all the way up to 75, and when you're LFG with a ton of melee, you can fill the healer roll pretty well pre 75. We have great solo options from 1-75, and once we've got Wild Carrot, we can pretty much main heal better than a SMN can. It's only really the lack of a Haste type spell that holds BLU back from being picked to main heal in a lot of situations, our MP pool is more than enough to sustain the main healer roll if we're given a reliable form of refresh.. Aside from Colibiri basically, Frightful Roar isn't bad to have either from your healer.

  17. #3177
    Yoshi P
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    Arthas

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Lordwafik
    BLU can also main heal great :D I did this in a ton of parties levelling it up to 75. Very versatile, depending on what the party wanted/needed, I'd sub either /nin /thf or /whm. We have access to a load of MND gear, which enhances all our healing spells greatly, way more than MND helps cure spells (so silly).
    This is why I wish blu had at least a weak hasteaga. Blu can heal by numbers pretty well, but no matter what, a party without haste is going to be pretty gimped. Unless time mage is in the expansion and has haste subbed, than I definitely wanna see some hasteaga in the expansion, that and mighty guard for healing role.

  18. #3178
    Tonko
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    Re: Blue Mage: Job Findings

    Man! For only 12 merits, we can do Hastega every 15 minutes!!!

  19. #3179
    Sea Torques
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    Re: Blue Mage: Job Findings

    <Linkshell> Any healer want to merit?
    <me> /
    <Linkshell> Any healer with haste want to merit?
    <me> ; ;

  20. #3180
    D. Ring
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Tonko
    Man! For only 12 merits, we can do Hastega every 15 minutes!!!
    33% worse hastega

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