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  1. #301
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Septimus
    One thing to remember for spells getting resisted as BLU from 60 on is that those are the levels where +skill gear become vital to mage jobs. Until they release Blue Earring (35 +3 Blue Magic skill), Blue Torque (65 +7 Blue Magic Skill), Blue Mage Artifact and Relic (probably +15 skill on two different pieces), and other assorted skill gear- you are going to have about as easy time landing spells as a naked RDM trying to debuff an IT.
    Actually those physical spells are partially based on your actual accuracy. You dont necessarily have to believe me, but if I'm spamming foot kick and power attack to recap blue magic, then the worm uses sand spin, and all of a sudden I'm resisting left and right, it means something.

    Have you ever seen a physical blue magic spell miss ??
    Bluemage uses Bludgeon but misses the mob.

    I havent. I've lvled blu to 20, and I've never "missed" a physical spell.




    Quote Originally Posted by Quizno
    I'm a fucking retard, and you camp me
    I'm camping your reply ?? Yeah, ok there buddy. You arent worth the energy to hit my f5 button to see if you've answered.
    What're you talking about? you can miss physical blue magic spells.

  2. #302
    HABS SUCK!!!!!
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    Ok, well in 20 lvls of xping blu, I have NEVER missed a physical spell. I've had resist rates go up when I recieved accuracy down, but I never missed.


    Bulk, have you ever had a Sneak Attacked physical blu spell get resisted ??

  3. #303
    Official THE Alpha and Omega
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    Nynja, Blue Spells 'failing to take effect' = missing.

  4. #304
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    SA makes your physical attack a 100% hit, I think this is why they put 1k needles in the magical category so that ppl dont get a 100% landing of the spell, or it could just be a mistake.

    But yeah, when you get higher and start fighting ITs you'll see misses on bludgeon/headbutt/etc. I miss the odd headbutt here and there.

    I'm almost 57 now, dual wielding Kilij is sexy.

  5. #305
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    only if the mob turns back to me for split seocnd or something then it can look like SA landed normally and i get the fails to take effect, but when SA landed behind it like its supposed to i dont remember ever getting fails to take effect

  6. #306
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    Quote Originally Posted by Razz
    SA makes your physical attack a 100% hit, I think this is why they put 1k needles in the magical category so that ppl dont get a 100% landing of the spell, or it could just be a mistake.

    But yeah, when you get higher and start fighting ITs you'll see misses on bludgeon/headbutt/etc. I miss the odd headbutt here and there.

    I'm almost 57 now, dual wielding Kilij is stupid
    Fixed.

    Dual Wielding Wise Wizard Anelace's owns.

    ninja edit: I need to get radient breath btw. that sounds pretty hot. too bad it's a pain in the ass to get it. I fucking hate riverne. spent 4-5 hours just getting jettatura the other day so I had enough of that shithole.

  7. #307
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    dunno if anyone else has tested this, but BLU magical-type spells go through a mob's "Magic Shield" effect.

    found this out while trying to learn mysterious light
    http://img70.imageshack.us/img70/1980/blue8vf.png

    did bomb toss afterwards and it went through too ;o

  8. #308
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    Quote Originally Posted by Moochi
    Fixed.

    Dual Wielding Wise Wizard Anelace's owns.

    ninja edit: I need to get radient breath btw. that sounds pretty hot. too bad it's a pain in the ass to get it. I fucking hate riverne. spent 4-5 hours just getting jettatura the other day so I had enough of that shithole.
    Just my curiousity, but since +att gives such a small benefit to spell damage (as show here), wouldn't it be better to go with something like twin Musketeer Commander's Falchions for additional accruacy?

  9. #309
    Quizno
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    Quote Originally Posted by Kaziel
    Quote Originally Posted by Moochi
    Fixed.

    Dual Wielding Wise Wizard Anelace's owns.

    ninja edit: I need to get radient breath btw. that sounds pretty hot. too bad it's a pain in the ass to get it. I fucking hate riverne. spent 4-5 hours just getting jettatura the other day so I had enough of that shithole.
    Just my curiousity, but since +att gives such a small benefit to spell damage (as show here), wouldn't it be better to go with something like twin Musketeer Commander's Falchions for additional accruacy?

    Yeah, I've found it makes a big difference with multi hit physical attacks for blu....I think at Lv27 I have +13 str and +5 acc (using sole sushi, vision ring, and the +3 acc gloves + 4 sword skill from merits). My dmg out parsed 2 blu's last night that were both 1-2 levels ahead of me at any given time. For the most part we were all using headbutt, bludgeon, and screwdriver.

    Quote Originally Posted by NynJa
    Changing people's posts is cool. It helps me make up for my dried up twat, and bloody nipples.

  10. #310
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    Quote Originally Posted by Quizno
    Quote Originally Posted by Kaziel
    Quote Originally Posted by Moochi
    Fixed.

    Dual Wielding Wise Wizard Anelace's owns.

    ninja edit: I need to get radient breath btw. that sounds pretty hot. too bad it's a pain in the ass to get it. I fucking hate riverne. spent 4-5 hours just getting jettatura the other day so I had enough of that shithole.
    Just my curiousity, but since +att gives such a small benefit to spell damage (as show here), wouldn't it be better to go with something like twin Musketeer Commander's Falchions for additional accruacy?

    Yeah, I've found it makes a big difference with multi hit physical attacks for blu....I think at Lv27 I have +13 str and +5 acc (using sole sushi, vision ring, and the +3 acc gloves + 4 sword skill from merits). My dmg out parsed 2 blu's last night that were both 1-2 levels ahead of me at any given time. For the most part we were all using headbutt, bludgeon, and screwdriver.

    Quote Originally Posted by NynJa
    Changing people's posts is cool. It helps me make up for my dried up twat, and bloody nipples.
    I like your Toasted Subs

  11. #311
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    Quote Originally Posted by Kaziel
    Quote Originally Posted by Moochi
    Fixed.

    Dual Wielding Wise Wizard Anelace's owns.

    ninja edit: I need to get radient breath btw. that sounds pretty hot. too bad it's a pain in the ass to get it. I fucking hate riverne. spent 4-5 hours just getting jettatura the other day so I had enough of that shithole.
    Just my curiousity, but since +att gives such a small benefit to spell damage (as show here), wouldn't it be better to go with something like twin Musketeer Commander's Falchions for additional accruacy?
    I'm actually using that sword now. Mainhanding that and offhanding the Wise Wizard sword. Realized that's prob better, although that attack helped at 55 when everyone and their mom just wanna exp on crabs.

  12. #312
    Chram
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    Quote Originally Posted by Kaziel
    Quote Originally Posted by Moochi
    Fixed.

    Dual Wielding Wise Wizard Anelace's owns.

    ninja edit: I need to get radient breath btw. that sounds pretty hot. too bad it's a pain in the ass to get it. I fucking hate riverne. spent 4-5 hours just getting jettatura the other day so I had enough of that shithole.
    Just my curiousity, but since +att gives such a small benefit to spell damage (as show here), wouldn't it be better to go with something like twin Musketeer Commander's Falchions for additional accruacy?
    Physical spell damage is affected by ACC, and base stats like STR and possibly DEX. It is not affected by ATT whatsoever it seems, which could be a mistake or not. Regardless ATT on melee hits can really help your DoT. I dont see why people are ignoring the DoT of a job that stays engaged 100% of the time on a mob. It really seperates you from other BLUs.

  13. #313
    Ridill
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Septimus
    One thing to remember for spells getting resisted as BLU from 60 on is that those are the levels where +skill gear become vital to mage jobs. Until they release Blue Earring (35 +3 Blue Magic skill), Blue Torque (65 +7 Blue Magic Skill), Blue Mage Artifact and Relic (probably +15 skill on two different pieces), and other assorted skill gear- you are going to have about as easy time landing spells as a naked RDM trying to debuff an IT.
    Actually those physical spells are partially based on your actual accuracy. You dont necessarily have to believe me, but if I'm spamming foot kick and power attack to recap blue magic, then the worm uses sand spin, and all of a sudden I'm resisting left and right, it means something.

    Have you ever seen a physical blue magic spell miss ??
    Bluemage uses Bludgeon but misses the mob.

    I havent. I've lvled blu to 20, and I've never "missed" a physical spell.
    Notice that I said "resisted". Missing a physical spell and being resisted on a magical spell are two very different things. Square said in the release notes that the accuracy of your main weapon affects the accuracy of physical spells.

    Resistance to magical spells are most likely going to be determined by your skill in blue magic, just like every other magic in the game. Starting in the 50's, but especially 60's and up skill (and magical accuracy from elemental staves) will probably become very important.

  14. #314
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    Anyone know of a good place to learn Frenetic Rip? I can't find a place with a lot of Orderly Imps...

    Only 1 pop and waiting 5 minutes in between is frustrating. They NEVER use the damn ability.

  15. #315
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    Quote Originally Posted by Tanthalas
    Anyone know of a good place to learn Frenetic Rip? I can't find a place with a lot of Orderly Imps...

    Only 1 pop and waiting 5 minutes in between is frustrating. They NEVER use the damn ability.
    Just outside the Arrapago reef staging point, there's like 5 or so DC to 75 imps that you have to dodge/kill.

  16. #316

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    Quote Originally Posted by Helpoemer
    dunno if anyone else has tested this, but BLU magical-type spells go through a mob's "Magic Shield" effect.

    found this out while trying to learn mysterious light
    http://img70.imageshack.us/img70/1980/blue8vf.png

    did bomb toss afterwards and it went through too ;o
    Sheep Song = Lullaby (you can tell by its elemental icon).

    Lullaby would would go through spectral barrier normally too, wouldnt it?

  17. #317
    Hydra
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    Quote Originally Posted by Lockecole
    Physical spell damage is affected by ACC, and base stats like STR and possibly DEX. It is not affected by ATT whatsoever it seems, which could be a mistake or not. Regardless ATT on melee hits can really help your DoT. I dont see why people are ignoring the DoT of a job that stays engaged 100% of the time on a mob. It really seperates you from other BLUs.
    This is quite true. I don't recommend abandoning +ATT nor getting the ATT Bonus trait(s) when you can, but at the same time, you can get a (smaller) bonus to ATT with STR and still get more DoT. And honestly, the weapon I suggested does both of what you suggest... it gives +3 ACC and +6 ATT. Seems like a good happy medium, IMO. *shrugs*

    EDIT: also, IIRC it seemed from the few tests Nny did, that ATT gives an increase, albeit a very minor one (2 more damage for like... 117 attack).

  18. #318
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    Quote Originally Posted by Celeras
    Quote Originally Posted by Helpoemer
    dunno if anyone else has tested this, but BLU magical-type spells go through a mob's "Magic Shield" effect.

    found this out while trying to learn mysterious light
    http://img70.imageshack.us/img70/1980/blue8vf.png

    did bomb toss afterwards and it went through too ;o
    Sheep Song = Lullaby (you can tell by its elemental icon).

    Lullaby would would go through spectral barrier normally too, wouldnt it?
    not in my experience as BRD, but as i also mentioned i did bomb toss afterwards to see if it went through, and it did.

  19. #319
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    Is it easier to learn blue magic off Too Weak mobs?

    I went to ruins, first cardian I fought (Too Weak) I fed it TP, it used Bludgeon and I learned it.

    Same with Cocoon, I went outside right after learning Bludgeon and fed TP to a crawler, it used Cocoon, and I learned it (also TW)

    Is this some wierd form of luck, or is it truely easier to learn off TW mobs?

  20. #320
    Nny
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    Quote Originally Posted by Kaziel
    EDIT: also, IIRC it seemed from the few tests Nny did, that ATT gives an increase, albeit a very minor one (2 more damage for like... 117 attack).
    I knock that up to the randomness of melee attacks, I doubt it was the ATK that raised it all. It was a very very small test so the averages are skewed to random. But the way I did the test, it didn't need a lot of testing. Basically, it was just pilling on a mass amount of X stat. if X stat effected spells, then the damage would go by up a lot. If the damage stayed around the same, it wouldn't effect. Since it was such a large increase in ATK with a small amount increase in damage, it shows that ATK is no factor at all.

    And yeah, I find it easier to learn it off TW mobs. I almost always learn it off the first time off TW mobs, but normally takes 5-10+ times off a IT mob.

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