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  1. #3181
    Yoshi P
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Tonko
    Man! For only 12 merits, we can do Hastega every 15 minutes!!!
    33% worse hastega
    Which would be active 33% of the time.

  2. #3182
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Tonko
    Man! For only 12 merits, we can do Hastega every 15 minutes!!!
    33% worse hastega
    Which would be active 33% of the time.
    NO!

  3. #3183
    LD
    LD is offline
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Deftscythe
    I don't understand this inventory argument with regards to AF. You're always going to have the whole set floating around because you always need the body, so if you add an extra leg piece to TP in, it's +1 inv, not +4. For the record I camped these. It's not huge, but for an elvaan slapping mp into a weak slot is a no brainer.
    No, it's +4 if you put the RSE set in the NPC storage like a normal person. It's taking up space somewhere that could be used for something else and it really isn't worth it.

    Crow isn't that good, because if you're getting attacked and you shouldn't, it probably isn't your fault. Also, if the tank dies and you need to take damage, you probably wont want enmity minus, since at that range you can still tank reasonably well. The set is only especially good for MNKs because of their total lack of control over their damage output. Att + 5 is better than anything AF legs offers, but it's still marginal considering how little it will do for your damage.

    My point isn't that AF pants are good, it's just not as horrible as you're making it seem, since there are few options that are substantially better.

  4. #3184
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    I missed out, but AF pants are indeed good, esp as a free subsitute for /THF Cannonballing. The Interruption Rate Down also helps ALOT, esp on longer casted spells, while being on the top of a mobs hate list.

  5. #3185
    Bagel
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Sho
    I missed out, but AF pants are indeed good, esp as a free subsitute for /THF Cannonballing. The Interruption Rate Down also helps ALOT, esp on longer casted spells, while being on the top of a mobs hate list.
    Agreed, but those are the only two situations in which the pants are of any use at all. If you have hate, or if you are using a VIT based spell.

  6. #3186
    LD
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    Re: Blue Mage: Job Findings

    Due to the nature of BLU, that may happen more often with one person than another.
    People sometimes forget that this job can be played in a couple of different ways while still being effective.

    Improving nukes, adding more BLU skill items, unlocking White Wind, and lowering Diffusion's recast would really allow the job to do anything. :x

  7. #3187
    Yoshi P
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Sho
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Tonko
    Man! For only 12 merits, we can do Hastega every 15 minutes!!!
    33% worse hastega
    Which would be active 33% of the time.
    NO!
    lol

    I used the AF legs for solo for a while, but used republigars in parties. I did use the AF boots thou, rather have the enmity- and mp+ over the 3 dex, and I think I used them for solo until I could equip homam.

    Expansion better have aquabreath.

  8. #3188
    Chram
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    Re: Blue Mage: Job Findings

    Better have a mob with Might Guard god damnit.

  9. #3189
    LD
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    Re: Blue Mage: Job Findings

    The game already has Aqua Breath, Adamantoise use it.

    Quote Originally Posted by Marcicus
    Better have a mob with Might Guard god damnit.
    Verd.

  10. #3190
    RIDE ARMOR
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Coolmints
    Here is my BLU/NIN parsed against NIN, WAR, bb MNK/NIN with a BRD and RDM at Great Colibri camp prior to the 2h update.
    http://i15.photobucket.com/albums/a3...bluVsMnk-1.jpg

    We did pretty well and got to chain#100+ but later lost chain due to other party.
    NIN/WAR = full haste setup, ninja af body, walmart hat, dusk hand, swift belt, U/U etc, and believe he had max katana merit

    WAR/NIN = nearly full haste setup w/o swift belt, no merits, Maneater/(another decent axe), was semi-afk and holding TP

    MNK/NIN = acc setup, o-hat, palw body (cant spell it) with critical enhancement, okote, 2x snipers, byakko haidate, black belt, nearly full merit (80%)

    BLU/NIN = walmart hat, homam body and feet, swordbelt+1 (lol), dusk hands and legs, 2x snipers, Tiphia sting, fortitude torque, Perdu/Senior Msk sword. Max merit, 80MP, 8/8 swords, blu skills, near max chain affinity recast reduction, and blu physical potency. Tier II merit didnt come out yet.

    I got refresh most of the time, but I used Healing breeze often to cure dds. And I used MP drinkkiss/Magic Hammer to maintain MP for disseverment and frenetic rips spams. Note that my primary dmg were from spells, at least for colibri camp and imps. Since I swapped gears so many times between full MND for healing breeze, full str for spells, and tp, I didn't see sigificant gain from my haste gears. My str setup yielded about 120 str and 70-ish dex.

    I had tried re-adjusting my melee/spell/ws ratio by spamming less spells from 38% / 54% / 8% to roughly around 45%/45%/10% but then I noticed that other dd were catching up to my parse.


    Here is my knowledge on pushing my blu dmg potential:
    As for a choosing a sub, in my experience /thf has the most damage potential due to higher damage/mp but lacking quick damage migitation. Also, I had an urge to spam spell whenever CA is up (108 sec recast is awesome) even the tank haven't engage, and I prefered to /nin and tank most of the time. This would encourage other dds to spam ws w/o holding back.

    As for /war, I can see the increase in melee potential with beserk and DA but it is only applicable to the melee output, which is generally about 40-50% of your total dmg. Moreover, you lose the defensive side like /thf and attack don't apply to blu physical like SA do.

    I only time I see /war is viable when you are being the main blood tank, and I knew one so far with good gears attempted at Great bird camp at CoP area and worked fine (his main job was PLD). Also, when you have no sanction/refresh support and leave you with 60%+ of your total dmg to be melee but still require to spend MP for defensive spells.
    I've seen very similar results with myself and other BLU's. Of course playstyles will differ from player to player. I prefer to go /THF when possible with +50 acc for TP swaping to +65 STR for Chain Affinity. I usually TA Disseverment the tank at the start of fights and CASA Vertical Cleave whenever CA is up. One thing though is I don't like to sit on TP so I'll fire off SA Savage Blade or throw in a Vorpal if CA and SA aren't up. As far as self SC'ing, sometimes it's hard to get one off without getting interrupted by another melee spamming WS's. However, when I pt with my other BLU friend we do our best to create a 3 way SC with her self SCing distortion and me closing with SA Vertical Cleave. Most of the time someone interrupts and it becomes pointless to keep trying

    One thing I wanted to point out though is that a lot of people seem to forget that our melee damage does count and they neglect to do what they can to boost melee performance. Melee damage is as important as our spells are.

  11. #3191
    Yoshi P
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LD
    The game already has Aqua Breath, Adamantoise use it.
    No shit matlock, I was talking about a blu learn-able version. We obviously don't learn adamantoise's version of head butt either, many mobs have TP moves with overlapping names.

    I kinda hope white wind potency will be based on max hp(it was in a previous game), similar to drg wyvern healing breath. Puks are supposed to be "wind wyverns" after all.

  12. #3192
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Sho
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Tonko
    Man! For only 12 merits, we can do Hastega every 15 minutes!!!
    33% worse hastega
    Which would be active 33% of the time.
    NO!
    lol

    I used the AF legs for solo for a while, but used republigars in parties. I did use the AF boots thou, rather have the enmity- and mp+ over the 3 dex, and I think I used them for solo until I could equip homam.

    Expansion better have aquabreath.
    AF boots, I still use, hehe. Only with my BLU/COR evasion build, however (It's good shit, 257+80ish Evasion). Homam in everything else that's to be melee'd, and Marine for spells.

    Damn well better have Aquabreath (not in Blue Magic dat section). White Wind is still floating about in the dats, so one must continue to be hopeful.

  13. #3193
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: Blue Mage: Job Findings

    [quote=Sho]
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Sho
    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by "Tonko":73a3e
    Man! For only 12 merits, we can do Hastega every 15 minutes!!!
    33% worse hastega
    Which would be active 33% of the time.
    NO!
    lol

    I used the AF legs for solo for a while, but used republigars in parties. I did use the AF boots thou, rather have the enmity- and mp+ over the 3 dex, and I think I used them for solo until I could equip homam.

    Expansion better have aquabreath.
    AF boots, I still use, hehe. Only with my BLU/COR evasion build, however (It's good shit, 257+80ish Evasion). Homam in everything else that's to be melee'd, and Marine for spells.

    Damn well better have Aquabreath (not in Blue Magic dat section). White Wind is still floating about in the dats, so one must continue to be hopeful. [/quote:73a3e]

    no Denali Boots gtfo! j/k ;p wish those f'ers would drop... heck wish anything would drop :/

  14. #3194
    Chram
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    Re: Blue Mage: Job Findings

    I do too. ; ; Oh, and give us Trine/Magic Breath prz, or Grand Train. >_> Am I asking for too much?

  15. #3195
    Yoshi P
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    Re: Blue Mage: Job Findings

    What did grand train do?

  16. #3196
    Fake Numbers
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Delekii
    Quote Originally Posted by Sho
    I missed out, but AF pants are indeed good, esp as a free subsitute for /THF Cannonballing. The Interruption Rate Down also helps ALOT, esp on longer casted spells, while being on the top of a mobs hate list.
    Agreed, but those are the only two situations in which the pants are of any use at all. If you have hate, or if you are using a VIT based spell.

    I use them for ballista :D

  17. #3197
    LD
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    No shit matlock, I was talking about a blu learn-able version. We obviously don't learn adamantoise's version of head butt either, many mobs have TP moves with overlapping names.

    I kinda hope white wind potency will be based on max hp(it was in a previous game), similar to drg wyvern healing breath. Puks are supposed to be "wind wyverns" after all.

    My apologies. I believed you were ignorant, you're simply a jackass. Mea Culpa.

    You realize it's just as likely they'll make a weaker adamant mob with the same moveset, right? Wouldn't be the first time...

  18. #3198
    Chram
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    What did grand train do?
    It did a shitton of damage, that's what the fuck it did. It looked like some sort of spatial rending technique. I don't know how to describe it.

  19. #3199
    Little Mother
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    Re: Blue Mage: Job Findings

    I think I main healed on my BLU for most of 65-75, it was pretty fun and a nice change of pace.

    I see a lot of little things making BLU alot better than it is. I had no trouble keeping up with merit parties before the 2H buff, but I haven't had a chance to play around with it post patch. We could definitely use a set of JSE around level 70-73 to fill the AF / Homam Gap, seriously. It's kind of sad the lack of choices we have gear wise at that level. I wouldn't mind seeing some 45+ Damage Swords either, or more along the lines of Perdu's effectiveness. If WotG comes out and we still dont have AF+1 or AFv2, I'm going to be extremely pissed off.

    I know some people won't agree with it, but I wouldn't mind seeing Fully Merited Diffusion at 2 minute cooldown, seriously. The way it is right now, its absolutely worthless and people don't even put points into it. I don't see any reason why the cooldown is so high, and it can't be dropped down to CA/BA cooldown.

    Make some of our spells depend more on strength, or improve their damage. Spells like Vertical Cleave, Spinal cleave, etc are worthless without a Thief Subjob, imo one-hit spells like these should be more reliable damage, although they probably wont do more damage than our big multi hitters, but they should also be safer to use (not feeding mobs millions of TP, but also doing good damage.)

    Give us the rest of our spells, I don't know how hard it can be when several of them are in the dats already, and all you have to do is give us the ability to learn them. There are seriously about 60-80 Blue Magic spells in the game right now that we don't have, and most of them are amazing and I could see lots of potential use for them. Also, it would be nice if some of our spells could target other party members (Refueling, Reactor Cool, Cocoon maybe (possibly overpowered) ) and if our fucking healing spells could target alliance members, or maybe people outside the party. I don't know how many times I've been running around in a lower level zone and someone is getting destroyed and I can't do anything but watch the die because I can't heal lol.

    Uhh... /rant off, just some things I would like to see for my favorite job :O

  20. #3200
    Yoshi P
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    Re: Blue Mage: Job Findings

    Wild carrot/magic fruit castable outside of party is the most obvious fix to blu, I've been complaining about it since the job came out, a long with the shittyness of nearly all damage dealing 'magical' magic. Someone that has the opportunity to talk to SE about job balance with SE at an interview or whatever should at least bring those up. Other stuff like hastaga and JSE we might see in the expansion, so no sense in whining to SE about it at this point.

    And I agree diffusion timer should be lower, but two minutes would be broken. It would suddenly be easily possible to keep things like cocoon, reactor cool, saline coat, amplification etc full time on parties extremely easily with one blu swaps. I think ten minutes meritable down to five/six would have made the most sense.

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