
Originally Posted by
Kenji
Thought I'd post here, to get more opinion from the more experienced BLU's. This is a list of the possible changes to the job, that various BLU's have thrown out. If you could only have 2 of these, which two would you take? And which two could you live without? These are in no particular order:
- 1000 needles adjusts so that it hits more often and a slightly reduced MP cost
- The following spells get extended duration: Amplification, Saline Coat, Reactor Cool, Plasma Charge.
- A macro command to set Blue Spells (/emptyset removes all the set blue spells, /set "Plasma Charge" would set that spell)
- New spells: Mighty Guard(protect and shell for party), Battery Charge(self MP restore), and White Wind, any others?
- Multi-hit Blue spells giving ony 5 TP per hit to the target instead of 10 per hit.
- Azure Lore should open a BLU's entire spellbook for its duration.
If what you want isn't listed, then suggest it. And let's see if we can push through at least a few desired changes. No, auto refresh II and III aren't going on the list.