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  1. #3801
    Wraith
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    Re: Blue Mage: Job Findings

    Nope, I've never noticed that VZX. On the other hand, I've definitely noticed a sharp decrease in the accuracy of pinecomb bomb the further away from the mob I was.

    As for the talk of AF2, if ours is anything like all the other jobs, we'll have about 2 good pieces, and the rest will be junk. I'm hoping for another piece with blue magic skill, and personally I would love to see them give us something to make our magical nukes better. I feel like if a blue mage gears towards a magical nuking setup, he should be able to do close to what a BLM can do.

  2. #3802
    Sea Torques
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Wraith
    I feel like if a blue mage gears towards a magical nuking setup, he should be able to do close to what a BLM can do.
    Hmm, sounds too strong if a BLU is able to nuke almost as strong as a blm. Perhaps, nuke like a "well-geared for nuking" RDM would be more fair.

  3. #3803
    Banned.

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    Patricia Lanvaldear
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    Sargatanas

    Re: Blue Mage: Job Findings

    It's not really as strong as you think, considering that our strongest spells are only equivalent to Tier3 nukes, if a BLU can nuke as strong as a BLM that was casting a Tier3, nothing is really broken.

    Now if we had stronger nukes, maybe that argument could work.

  4. #3804
    VZX
    VZX is offline
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    Asura

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Judai
    Quote Originally Posted by VZX
    Sorry, can't help you there about cannonball pDIF.

    Probably I'm the slowpoke here, but I noticed last night helping my friend's Kirin fight my SA Cannonball with normal buff (Pro4 + Taco) could get really low from very far distance (82 damage) up to 550 ish on closer distance. Does anyone else got this ranged-attack-ish behaviour? (distance penalty)
    No, never seen any difference due to distance. If it was a kited Kirin, he prolly just missed the back as it turned or something. Otherwise, idk.
    I would've missed it if he turned around, since I'm using staff+grip

  5. #3805
    New Odin
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    Sparthia Abysseant
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    Lakshmi

    Re: Blue Mage: Job Findings

    On the other hand, I've definitely noticed a sharp decrease in the accuracy of pinecomb bomb the further away from the mob I was
    Yeah Pinecone bomb is affected by range, and racc (lol imperial egg)

    It's not really as strong as you think, considering that our strongest spells are only equivalent to Tier3 nukes, if a BLU can nuke as strong as a BLM that was casting a Tier3, nothing is really broken.

    Now if we had stronger nukes, maybe that argument could work.
    RDM and BLU should be in competition nukewise and SCH should be able to at least match a BLM in damage output? Obviously BLM is the king of magical damage but SCH should at least be a good 2nd place candidate?

  6. #3806
    Space Pope
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    Diabolos

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Delekii
    My highest cannonball ever on Kirin was from max distance, with flee on and running the other way
    qft

  7. #3807
    LD
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    Re: Blue Mage: Job Findings

    The reason nukes are seen as disproportionately weak is because our physical spells tend to be more powerful and reliable for less MP. I'm not really sure how much would have to be done to even magical BLU out, I'm sure one fix can't be applied to all of them, but it would have to be a lot to have the same damage/mp ratio as physical spells (Mind Blast seems to be the closest).

    The entire point of having magical attack spells is to allow us to fight on both ends of the spectrum. So, our best magical spells should be at least as powerful as our best physical spells for approximately the same MP cost and upkeep (mod whoring). I don't think it has to match or surpass BLM's nuking ability, but it should be as much of a magical powerhouse as it's a physical one (or at least close to it).

  8. #3808
    Sea Torques
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LD
    The reason nukes are seen as disproportionately weak is because our physical spells tend to be more powerful and reliable for less MP.
    Your Summoner brothers welcome you!

    I sense a pattern from SE...

  9. #3809
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    Re: Blue Mage: Job Findings

    actually if our nukes were proportionate to our physical damage would that be for regular mobs or NMs?

    ehh w/e I doubt SE will make Blu a magical DD comparable to others.

    However a AF2 set with lots of HP+ and some decent amount of blu skill might make our Breath spells more viable.

    Well either way for the time SE is taking for this next update I hope they have a few worthwhile buffs to most if not all jobs.

  10. #3810
    Sea Torques
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    Re: Blue Mage: Job Findings

    I dont get the argument that Blu magical spells shouldnt be as powerful as physical spells.
    On most things in the game Blu can already spike dmg in the range of a BLM nuke. Why is this cast aside simply because the SPELL has physical properties? What would be the difference Between 1500 dmg from a CASA Vertical Cleave, and 1500 dmg from a Firespit? The only thing it would do, is allow for even MORE diverse type of blus out there. A blu completely equiped in mage gear with INT and MAB stats should be able to do as much dmg as one equipped in Full str and attk gear. How would it be overpowered when in the end it wont be doing anymore dmg then its physical side? The highest tier Blu spell should be doing equal dmg to the highest physical tier.

    So again what exactly is the difference in 1500 dmg comeing from a physical spell, or 1500 coming from a magical spell when in the end both spells would be coming from the same exact target?

    If you can argue that its magical side shoudl stay underpowered because if blu could cause as much dmg as a blm it would be overpowered, then you might as well say that Blu IS overpowered because in most cases its physical spells already do that.

  11. #3811
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    Re: Blue Mage: Job Findings

    I don't think people are arguing against it so much as saying it probably won't happen.

    I think every blm would have an aneurysm if they made Blu able to pull out 1500 magical nukes, even if Blu had to spend twice the mp to do it.

    People don't like competition and the first thing to happen when Blms get wind of a possible buff to Blus magical damage where we migth be able to be on par with them is a shit storm of "OMFG Blu can already DD why is SE trying to shit on us Blms even more!"

    But if SE wanted to give Blus the ability to smack HNMs for as much damage as a Blm I'd be all for that shit. sign me up Scotty.
    On the flip side I would much rather be able to zerg on par with Drk then Nuke on par with Blms imo, but thats just me.

  12. #3812
    Wraith
    Guest

    Re: Blue Mage: Job Findings

    On the flip side I would much rather be able to zerg on par with Drk then Nuke on par with Blms imo, but thats just me.
    Totally agree here. In zerg situations, I've found blu to be quite lacking. On things like Bahamut 2, blu's big 3 DD spells do crappy damage, like 200. I've even tried subbing drk for souleater and it doesn't help much. I can do more damage in zergs on nin/drk geared in haste gear.

  13. #3813
    Sea Torques
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Wraith
    On the flip side I would much rather be able to zerg on par with Drk then Nuke on par with Blms imo, but thats just me.
    Totally agree here. In zerg situations, I've found blu to be quite lacking. On things like Bahamut 2, blu's big 3 DD spells do crappy damage, like 200. I've even tried subbing drk for souleater and it doesn't help much. I can do more damage in zergs on nin/drk geared in haste gear.
    The reason Blu cant zerg high lvl mobs, as stated before, is that unlike other melee, there is little to no lvl correction on blu physical spells. Which is something i Hope SE fixes one day. For example, blu can help zerg the HNMS in the FL assaults, but you pretty much end up tanking. Your spells do almost full dmg to those things.

    I think every blm would have an aneurysm if they made Blu able to pull out 1500 magical nukes, even if Blu had to spend twice the mp to do it.
    Yea but on most things you can smack out the same 1500 with a physical "nuke". So shouldnt blms already be complaining?

  14. #3814
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by FinalJustice
    Quote Originally Posted by Wraith
    On the flip side I would much rather be able to zerg on par with Drk then Nuke on par with Blms imo, but thats just me.
    Totally agree here. In zerg situations, I've found blu to be quite lacking. On things like Bahamut 2, blu's big 3 DD spells do crappy damage, like 200. I've even tried subbing drk for souleater and it doesn't help much. I can do more damage in zergs on nin/drk geared in haste gear.
    The reason Blu cant zerg high lvl mobs, as stated before, is that unlike other melee, there is little to no lvl correction on blu physical spells. Which is something i Hope SE fixes one day. For example, blu can help zerg the HNMS in the FL assaults, but you pretty much end up tanking. Your spells do almost full dmg to those things.
    Fixing monster level correlation or nukes either would require work on SE's part.

    Quote Originally Posted by FinalJustice
    I think every blm would have an aneurysm if they made Blu able to pull out 1500 magical nukes, even if Blu had to spend twice the mp to do it.
    Yea but on most things you can smack out the same 1500 with a physical "nuke". So shouldnt blms already be complaining?
    Physical damge is totally different then magical, and for those 1500 damage spells your relying on SACA which can miss and has long recast. Blms would deffinately over blus getting same power nukes.

  15. #3815
    New Odin
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    Re: Blue Mage: Job Findings

    I think BLU could get up to RDMs level with the nukes if they fixed the spells like Maelstrom, Firespit, Mind Blast, Ice Break etc to act like the tier III spell mp costs they tote.

    BLM will still always be the best and SCH can be SCH... somewhere between RDM and BLM.

  16. #3816
    Sea Torques
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    Re: Blue Mage: Job Findings

    though some blu spells i think are clearly meant to be higher tier spells. Again theres no reason a blu nuke shouldnt do similar dmg to its physical side.

  17. #3817
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by FinalJustice
    though some blu spells i think are clearly meant to be higher tier spells. Again theres no reason a blu nuke shouldnt do similar dmg to its physical side.
    well they do and even better if your talking about the big 3 vs Gods and HNM. But if you mean stuff like CB and VC I doubt we are goign to be seeing any blu magical spells dishing out 1.5k. If you look at spells like 1k needles you can easily see that SE does not want blu magic to be that powerful. Granted CB and VC are but they still need SACA to do those numbers. Blu just inst in the Zerg or Big Nuke category for SE. whether they should or shouldn't be is only something we can discuss, like we are doing now. All I was saying was that I'd prefer to be a Zerg type DD like Drk as apposed to something akin to Blm. In the end it boils down to preference.

    is much cooler then . Even if I put a period after it it is still opinion something now one should take for .

    Some rather be DD in a zerg fashion rather then a Blm one, no one has said Blu couldn't or shouldn't be comparable to a Blm, well at least I haven't.

  18. #3818
    Sea Torques
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    Re: Blue Mage: Job Findings

    Yea many different blus like to play different. If SE fixed the bad imbalance, it would make everyones play style valid.

  19. #3819
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by FinalJustice
    Yea many different blus like to play different. If SE fixed the bad imbalance, it would make everyones play style valid.
    You know I'd actually argue for both Zerg and Nuke at or near as good as the top lvl, but I think I would get a shit storm of "omfg no that would make blu OP," so I won't. However Blu is the only job I can think of that SE could make both a top Zerger and Top nuker. Set different traits, different gear, different spells and you should get a totally different sort of creature. But I'm not goign to argue for that I'm simply goign to say I think it would be cool and leave it at that.

  20. #3820
    Sea Torques
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    Re: Blue Mage: Job Findings

    IMO even if blu magical dmg was as good as its physical, theres no way you could be top tier at both at the SAME exact time really. Not only would you need entirely different gear sets, but an almost different spell set up equiped. I could see if blu had access to every single spell at all times. But the limitations of what spells youd equip, plus the downtime from swapping a single spell, makes it almost impossible to be OP at the same time in both fields.

    But at the end of the day, dont forget that whether its physical or magical, its STILL MAGIC and mp being used to do it. If you wanted, you coudl call VC a nuke... it just has different modifiers

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