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  1. #4021
    VZX
    VZX is offline
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    Asura

    Re: Blue Mage: Job Findings

    [quote=Hirokei Kiaza]
    Quote Originally Posted by "ronin sparthos":tyuuid58
    Quote Originally Posted by Coolmints
    The reason you did 1003 on bugard was beast spell > lizard. Maybe this spell is meant for use against lizard type of mob. Put on the Magus Keffiyeh and some monster correlation merits :D
    Monster corrolation only helps with resist rates, not raw damage last i remember.

    Perhaps the nightime/daytime is a factor.... the mobs are werewolves. Or perhaps a combination of night/day and moonphase like the above poster suggested.
    This actually does sounds pretty interesting, anyone else have input on this?[/quote:tyuuid58]
    Physical spells do not have 'resist' rate. It's a 'miss' or 'hit' situation

  2. #4022
    Nidhogg
    Join Date
    Jan 2006
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    Re: Blue Mage: Job Findings

    Monster correlation adds a bonus to a specific multiplier, depending on the spell. It's +0.25 alone, then +0.02 for AF head, and I believe +0.01 for each merit (it's written somewhere). If the multiplier is 1.0 to start with, as with breath spells, then you get the full 25~32% damage increase. If the multiplier is already high, then the effective bonus will become much lower. Also, in the case of linear base damage for magic spells, it only affects the multiplier on the constant term, not on the one that varies by target attributes.

  3. #4023
    New Odin
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    FFXIV Character
    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Re: Blue Mage: Job Findings

    [quote=VZX]
    Quote Originally Posted by Hirokei Kiaza
    Quote Originally Posted by "ronin sparthos":2a7znohj
    Quote Originally Posted by Coolmints
    The reason you did 1003 on bugard was beast spell > lizard. Maybe this spell is meant for use against lizard type of mob. Put on the Magus Keffiyeh and some monster correlation merits :D
    Monster corrolation only helps with resist rates, not raw damage last i remember.

    Perhaps the nightime/daytime is a factor.... the mobs are werewolves. Or perhaps a combination of night/day and moonphase like the above poster suggested.
    This actually does sounds pretty interesting, anyone else have input on this?
    Physical spells do not have 'resist' rate. It's a 'miss' or 'hit' situation[/quote:2a7znohj]

    I was talking more about the resists on the few magical spells that are actually useful.

  4. #4024
    Hydra
    Join Date
    Jul 2005
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    118
    BG Level
    3

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Suiram
    Monster correlation adds a bonus to a specific multiplier, depending on the spell. It's +0.25 alone, then +0.02 for AF head, and I believe +0.01 for each merit (it's written somewhere). If the multiplier is 1.0 to start with, as with breath spells, then you get the full 25~32% damage increase. If the multiplier is already high, then the effective bonus will become much lower. Also, in the case of linear base damage for magic spells, it only affects the multiplier on the constant term, not on the one that varies by target attributes.
    Thought AF head was a .17 bonus?

  5. #4025
    Nidhogg
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by liefe
    Quote Originally Posted by Suiram
    Monster correlation adds a bonus to a specific multiplier, depending on the spell. It's +0.25 alone, then +0.02 for AF head, and I believe +0.01 for each merit (it's written somewhere). If the multiplier is 1.0 to start with, as with breath spells, then you get the full 25~32% damage increase. If the multiplier is already high, then the effective bonus will become much lower. Also, in the case of linear base damage for magic spells, it only affects the multiplier on the constant term, not on the one that varies by target attributes.
    Thought AF head was a .17 bonus?
    AF head is +.02 compared to monster correlation bonus with no AF head, but total bonus with it and without merits is +.27, so maybe that's where you got confused?

    Also, Regurgitation is weird. It seems to have two different damage formulas and I can't figure out what triggers the higher one versus the lower one but it isn't anything previously used for magic damage as far as I can tell.

  6. #4026
    Bagel
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    Re: Blue Mage: Job Findings

    For the record, merits are (more than likely) 0.004 each, so 5 merits is equivalent to the AF Head.

  7. #4027
    Nidhogg
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Delekii
    For the record, merits are (more than likely) 0.004 each, so 5 merits is equivalent to the AF Head.
    Oh that's right, I remember now. I don't know if they realized how relatively worthless AF head and merits are when they made them lol

  8. #4028
    Tonko
    Guest

    Re: Blue Mage: Job Findings

    Doing Temperance tonight, will test out Claws Spin & Spray to assure their nature.

  9. #4029
    VZX
    VZX is offline
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    Asura

    Re: Blue Mage: Job Findings

    About Saurian helm,

    Looking at the number posted here

    I think the damage simply goes up by 51/512 at the end (not strictly for HP or level only)

  10. #4030
    Black Belt
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    Nov 2005
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    Siren
    WoW Realm
    Thrall

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Tonko
    Doing Temperance tonight, will test out Claws Spin & Spray to assure their nature.
    Do Temperance yet? :elmer:

  11. #4031
    Yoshi P
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    Dec 2006
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    WoW Realm
    Arthas

    Re: Blue Mage: Job Findings

    Quote Originally Posted by VZX
    About Saurian helm,

    Looking at the number posted here

    I think the damage simply goes up by 51/512 at the end (not strictly for HP or level only)
    What does that mean in english? 10%?

  12. #4032
    Official THE Alpha and Omega
    Moderator

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    Sep 2004
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    Bahamut

    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by VZX
    About Saurian helm,

    Looking at the number posted here

    I think the damage simply goes up by 51/512 at the end (not strictly for HP or level only)
    What does that mean in english? 10%?
    Close enough lol. It also means that if you're using breath spells, use this damn helm.

  13. #4033
    Nidhogg
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    Re: Blue Mage: Job Findings

    Unless I overlooked a post, nothing in that alla thread suggests it's necessarily 563/512 rather than 1.1. Could be either, I'm curious how it stacks with convergence and monster correlation, since it seems to modify the base damage (or at least calculated before resists).

  14. #4034
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    29
    BG Level
    1

    Re: Blue Mage: Job Findings

    Quote Originally Posted by Suiram
    Unless I overlooked a post, nothing in that alla thread suggests it's necessarily 563/512 rather than 1.1. Could be either, I'm curious how it stacks with convergence and monster correlation, since it seems to modify the base damage (or at least calculated before resists).
    I can let you borrow the helm if you'd like to test

    I was getting a ~10% increase which carried over to wyvern elemental breaths

  15. #4035
    Old Merits
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    Jan 2007
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    FFXI Server
    Phoenix

    Re: Blue Mage: Job Findings

    Having taken BLU into campaign a few times i've noticed that at level 54 most of my spells get resisted frequently (to be expected) with the exception of Radient Breath which in my dozen uses (some of which were on the leaders) has not been under 100 damage on the primary target. Well there was one time when I was double weakened but I was surprised it managed to hit at all and was possibly a fluke.

    I found this odd and felt I should share.

  16. #4036
    CoP Dynamis
    Join Date
    Aug 2006
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    250
    BG Level
    4

    Re: Blue Mage: Job Findings

    I was trying out Seedspray last night and never saw any message about defense down. Eyeballing the logs it looks like it did go off, but I really can't say for sure.
    Has anyone else noticed this or tested more extensively? I'm just worried by the "effect accuracy varies with TP" bit.

  17. #4037
    Hydra
    Join Date
    Jul 2005
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    118
    BG Level
    3

    Re: Blue Mage: Job Findings

    Anyone try to solo the wyvern NM for helmet yet? I'd like to try it on any job possible solo (not necessarily BLU), or duo.

  18. #4038
    Sea Torques
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    Apr 2006
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    5
    FFXI Server
    Cerberus

    Re: Blue Mage: Job Findings

    Quote Originally Posted by liefe
    Anyone try to solo the wyvern NM for helmet yet? I'd like to try it on any job possible solo (not necessarily BLU), or duo.
    I trio'd with blu blu blm but blu blu is definitely doable because it's very easy to stun lock him and make sure you do cause he hits fast and hard (180hit + 180additional damage). The only trouble we had was when it did aoe paralyze so you'll have to be lucky that it doesn't do that.

    He is immune to slow, so don't try. I recommend having a dispel for wind wall and meds for silence. The paralyze is very potent.

  19. #4039
    Sea Torques
    Join Date
    Dec 2007
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    5
    FFXI Server
    Leviathan

    Re: Blue Mage: Job Findings

    So... is there any other news about Asuran Claws? This spell makes me emo. I've been trying it with all the situations i can figure out, including things like making sure it closes a SC to see if the dmg is bumped, different moon phases like everyone here and random gear setups of mine and i'm still getting ridiculous numbers, usualy half or less of what i'd get with Dissverement or Frenetic Rip...

    What's the deal with this thing? Is it busted or something? It's making no sense to me, it's a lv70 spell that costs more than Dissverement, casting time is higher and gives even more TP to the mob for half the damage. If it was the same dmg i'd understand it would be a lower version of Dissverement for the 5 levels before it, but as things stand now it either is a joke from SE, it has some ridiculous conditions to be met or even worse... it's meant so we can get counter trait. I sure hope they didn't add a spell that gives us a crap trait we can't improve (and without improvement counter is stupid) that will cost us 7 spell points, specialy when the other spell is Enervation <.<;

    Anyone has any good news? ;_;

  20. #4040
    Melee Summoner
    Join Date
    Aug 2007
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    27
    BG Level
    1

    Re: Blue Mage: Job Findings

    Another thing to test out for Asuran Claw is doing SC with it like breaking the latent for +6% critical weapon for 300/500 points. I don't recommend testing it unless you are a new BLU who are working on breaking Salvage Blade or Black Halo trial weapon, so you could breaking the spell latent as well (if the assumption is right.) Also, SE assign such spell at level70 around the time you get your Salvage Blade along with this rediculous amount of MP cost (some sort of hint?)

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