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  1. #4081
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    Re: Blue Mage: Job Findings

    :rocl:
    *sniff* *sniff*
    "Smells like dead horse!"

    "It looks like it was beaten too."
    :bagel:
    "Mayhaps we should beat on it some more? Maybe with hopes of getting a different result then all those who came before us."

    "Die!"

    The inevitability of rehashing old topics when nothing new is worth discussing, something no one should ever take for .

    Edit: yes I know the smilies might be off from their exact usage but they fit what I was getting at.

  2. #4082
    LD
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    Re: Blue Mage: Job Findings

    Fine, Mother Fucker. >%D

    Odds are they'll fix Asuran Claws sooner or later, be it an MP adjustment, damage adjustment, or both, but it would be better if they adjusted multi-hit physicals to work like multi-hit WSs, so the moves weakness wouldn't be quite as striking.

  3. #4083
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    Re: Blue Mage: Job Findings

    Judging by the fact alot of spells cost out the ass to cast for subpar preformance, im not surprised asuran claws costs as much as it does. It's 2setpoints, it was obviously deliberate that the spell works only well during key moonphases.

    If it was 4setpoints and acted the way it did, id say something needs to be done, but by the fact its 2setpoints and comes from the moonhappy Gnoles... yeah, Asurans can get in line with all the spells that cry out 'help me, im useless'.

  4. #4084
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by ronin sparthos
    Judging by the fact alot of spells cost out the ass to cast for subpar preformance, im not surprised asuran claws costs as much as it does. It's 2setpoints, it was obviously deliberate that the spell works only well during key moonphases.
    Was this ever established? I thought that it was sub-par regardless of moon phase.

  5. #4085
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    Re: Blue Mage: Job Findings

    as far as i know from all testing done its crap no matter what moonphase it is.

  6. #4086
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    Re: Blue Mage: Job Findings

    I love counter. I use it in campaign, the first floor of salvage, farming alky pops, or any other time I have capped or close to capped accuracy and no utsusemi. I don't mind so much that it's situational or that the spell itself is pretty useless, since I was pleased enough with BLU before the patch anyway. Only thing I'd ask for is a multi-hit weapon!

  7. #4087
    LD
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    Re: Blue Mage: Job Findings

    Well, there's no doubt that BLU wasn't and isn't hurting very badly for changes or that Counter is an amazing JT, but it just seems a bit stupid that such an expensive spell should be so weak, no matter how many points it takes to set.

  8. #4088
    VZX
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    Re: Blue Mage: Job Findings

    Expect a ninja patch on it + physical potency

  9. #4089
    LD
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    Re: Blue Mage: Job Findings

    So we're sure they don't do anything? I was still holding out hope they weren't a total waste...woulda asked about it in berc's thread...

  10. #4090
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    Re: Blue Mage: Job Findings

    There's tonnes of spells that do jack shit and cost way too much, it's just that Asuran is the first one that everyone cared about being good

  11. #4091
    LD
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    Re: Blue Mage: Job Findings

    Yea, but it's not like we haven't complained audibly about those either and you can count the completely shitty physical spells on one hand (most gain and lose their place as you level). Considering the level, the number of hits, and how much more powerful it is in the hands of the mob, the difference is just so striking, not to mention the fact that its the 2nd most expensive physical spell (the first, Vertical Cleave, has at least some redeeming value).


    Also, it's 'tons', you Nazi-Commie Canadian fuck.

  12. #4092
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    Re: Blue Mage: Job Findings

    Asuran is there for Counter.

  13. #4093
    The Once and Future Wamoura
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    Re: Blue Mage: Job Findings

    Delekii is also Australian, not Canadian.

  14. #4094
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by LD
    Yea, but it's not like we haven't complained audibly about those either and you can count the completely shitty physical spells on one hand (most gain and lose their place as you level). Considering the level, the number of hits, and how much more powerful it is in the hands of the mob, the difference is just so striking, not to mention the fact that its the 2nd most expensive physical spell (the first, Vertical Cleave, has at least some redeeming value).


    Also, it's 'tons', you Nazi-Commie Canadian fuck.
    Why does it really surprise you? Look at the third most mp expensive physical spell, it's ram charge, which also costs 4 set points, and is level 73, the second to last physical blue magic a blu can learn. And I can certainly count more than 5 useless physical spells, not including the traits they make like asuran.

  15. #4095
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by LD
    Yea, but it's not like we haven't complained audibly about those either and you can count the completely shitty physical spells on one hand (most gain and lose their place as you level). Considering the level, the number of hits, and how much more powerful it is in the hands of the mob, the difference is just so striking, not to mention the fact that its the 2nd most expensive physical spell (the first, Vertical Cleave, has at least some redeeming value).


    Also, it's 'tons', you Nazi-Commie Canadian fuck.
    Why does it really surprise you? Look at the third most mp expensive physical spell, it's ram charge, which also costs 4 set points, and is level 73, the second to last physical blue magic a blu can learn. And I can certainly count more than 5 useless physical spells, not including the traits they make like asuran.

    Ram Charge isn't a bad spell, it's just not the best. It's a one hit spell somewhat similar to Vertical Cleave, and it's capable to open and close Light in the oposite side of Cannonball. In the same way, Vertical Cleave is capable of closing and opening Darkness in the oposite side of Dissverement.

    Asuran Claws gives 60% TP, opens or closes Fusion and is way worse than any of the spells you get levels later or levels before. it performs like spells that are much cheaper, so it has no place.

    I understand the argument "Well, it's not the only spell that sucks..." which is correct, but invalid. One could expect spells that had no much use from the first batch because they were done merely fill the Blue Mage spell list in the job creation process. When you get a few new spells, one would expect them to be worth the addition at least situationaly.

    Ofcourse it could be argued that this is meant only for Counter, which is probably right, but the all i can say is... 7 points of the most crapy spells to get a low trait counter? You will be paying only for it because using ennervation is pretty shitty and i can't imagine why anyone would use Asurcan Claws for anything.

    Either way, the list of spells crying for a use got bigger with these. *Shrug*

    PD: I've kept using Asuran Claws randomly when whatever event i'm doing doesn't need me fully focused and i haven't seen a single Asuran Claws landing for anything that i'd say worth yet. I'll keep trying till i get bored from the animation i guess

  16. #4096
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by Shassira
    Ram Charge isn't a bad spell, it's just not the best. It's a one hit spell somewhat similar to Vertical Cleave, and it's capable to open and close Light in the oposite side of Cannonball. In the same way, Vertical Cleave is capable of closing and opening Darkness in the oposite side of Dissverement.
    We already have something on that side of light, it's called savage blade. Ram charge is useless.

    Asuran Claws gives 60% TP, opens or closes Fusion and is way worse than any of the spells you get levels later or levels before. it performs like spells that are much cheaper, so it has no place.
    Hysteric barrage is only one level earlier, and it's skillchain properties are even worse.

    Ofcourse it could be argued that this is meant only for Counter, which is probably right, but the all i can say is... 7 points of the most crapy spells to get a low trait counter? You will be paying only for it because using ennervation is pretty shitty and i can't imagine why anyone would use Asurcan Claws for anything.
    That's not any different than most odd job traits we get. Tier 1 store tp and evasion bonus both cost 8 set points, magic defense bonus 6 points, and all of those spells are useless except hysteric barrage, which is still useless in most situations at 75.

    I mean there's a good chance asuran claws is broken, or there is something not figured out about it, but it just plain being terrible seems just as likely coming from SE.

  17. #4097
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by LD
    Yea, but it's not like we haven't complained audibly about those either and you can count the completely shitty physical spells on one hand (most gain and lose their place as you level). Considering the level, the number of hits, and how much more powerful it is in the hands of the mob, the difference is just so striking, not to mention the fact that its the 2nd most expensive physical spell (the first, Vertical Cleave, has at least some redeeming value).


    Also, it's 'tons', you Nazi-Commie Canadian fuck.
    Why does it really surprise you? Look at the third most mp expensive physical spell, it's ram charge, which also costs 4 set points, and is level 73, the second to last physical blue magic a blu can learn. And I can certainly count more than 5 useless physical spells, not including the traits they make like asuran.
    -Terror Touch - Huge MP Cost, sucks.
    -Spinal Cleave - extremely underwhelming spell, pales vs everything at the level.
    -Hydro Shot - lowers enmity ya? i dont notice it.
    -Smite of Rage - underwhelming.
    -Ram Charge - junk, and more junk.
    -Body Slam - So much work for a spell best in 2 places (Blitzkrieg/Boarding the Talif)

  18. #4098
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    Re: Blue Mage: Job Findings

    smite of rage was amazing with bludgeon for undead killer in BLUdgeon PTs on skeles ('-')

  19. #4099
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    Re: Blue Mage: Job Findings

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Shassira
    Ram Charge isn't a bad spell, it's just not the best. It's a one hit spell somewhat similar to Vertical Cleave, and it's capable to open and close Light in the oposite side of Cannonball. In the same way, Vertical Cleave is capable of closing and opening Darkness in the oposite side of Dissverement.
    We already have something on that side of light, it's called savage blade. Ram charge is useless.

    Asuran Claws gives 60% TP, opens or closes Fusion and is way worse than any of the spells you get levels later or levels before. it performs like spells that are much cheaper, so it has no place.
    Hysteric barrage is only one level earlier, and it's skillchain properties are even worse.

    [quote:3jh46fen]Ofcourse it could be argued that this is meant only for Counter, which is probably right, but the all i can say is... 7 points of the most crapy spells to get a low trait counter? You will be paying only for it because using ennervation is pretty shitty and i can't imagine why anyone would use Asurcan Claws for anything.
    That's not any different than most odd job traits we get. Tier 1 store tp and evasion bonus both cost 8 set points, magic defense bonus 6 points, and all of those spells are useless except hysteric barrage, which is still useless in most situations at 75.

    I mean there's a good chance asuran claws is broken, or there is something not figured out about it, but it just plain being terrible seems just as likely coming from SE.[/quote:3jh46fen]

    Not useless. It works best on Genbu than Vertical Cleave/Cannonball. Other than that, haven't tried much else. Prolly on Aspi?

  20. #4100
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    Re: Blue Mage: Job Findings

    How does it compare to Ram Charge on Genbu?

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