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  1. #4321
    LD
    LD is offline
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    Quote Originally Posted by Delekii View Post
    10 attack would be quite hard to quantify beyond doubt..
    That's what I thought, when you think about it, it makes a lot of sense. Physical Potency is pretty much the alternate to Magic Acc. Att vs. Acc? Still, if its 10 att, I still like it over CA recast.

  2. #4322
    Yoshi P
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    Arthas

    .

  3. #4323
    LD
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    Your post is fucked in default, made this post will fix it. Or make it worse.... ~_~;


    Anyway, BLM potency merits basically act like an element specific MAB, right? Is MAB also written as 'Magic Attack Bonus' in JP?

    At any rate, it obvious at this point that it doesn't act like BLM potency, so even if the wording is similar...

  4. #4324
    Yoshi P
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    Well that seemed to fix it, for now...

    Anyway, if the wording is the same as blm potency merits, there isn't much reason to believe it would just be +10 to the attack function. More likely I think, it's just supposed to work exactly like the blm merits, and it's just broken. Someone should really ask at an interview...

    I wonder if physical potency used to work for disseverment, back when you could affect it with BA?

  5. #4325
    LD
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    Yes, but since it obviously doesn't work like BLM potency, that doesn't necessarily mean it's broken.

  6. #4326
    Smells like Onions
    Join Date
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    Leviathan

    A couple of months back, there was a problem with SA, it got fixed pretty fast. But ever since then, I noticed SA seemed to miss inexplainably some times. After a few rages (me, not the mob) when doing ZNMs with friends, I noticed it happened when I had my back towards the mob, and that SA hit as normal when I was facing the mob.
    Did a tiny bit of testing on too weak orcs omw to KS99 behe today (yes, I work slow), and that seemed to confirm my suspicion that you have to face the mob for SA to work on blu spells.

    I know for a fact that it wasn't like this before the SA problem a couple of months back, and I was wondering if any of you had experienced the same, and if you know more about it. Like, if this is intentional by SE, or a bug/sideeffect of the fix to SA. And how did they break SA in the first place anyway, were they trying to do what they ended up doing to blu spells?

  7. #4327
    Nidhogg
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    I noticed the same thing a month or two ago on Ixion. At first I thought it was a terrain thing or something, like maybe I was too far down a slope where we were fighting it, but it happened in a couple more fights later, and stopped when I always made sure to face that way. I never did test it on other mobs like you did, though.

  8. #4328
    Relic Weapons
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    Havok Stormblood
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    Gilgamesh
    FFXI Server
    Ifrit

    hmm I have noticed this too, and I always thought it was the terrain messing me up. My LS is always making fun of me for randomly missing SA cannonballs too lol. I never thought that this might have changed, since facing backwards definitely USED to work.

  9. #4329
    New Merits
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    Bismarck

    This would explain why I was missing 75% of my SA Cannonballs on JoFaith last night.

  10. #4330
    I would prefer not to.
    Moms Spaghetti
    Philly Special

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    Um, it was like this before the SA screwup.

    Back when I was 60ish BLU (no clue on time, 2 years ago?), right after getting Death Scissors, was when I noticed you had to be facing the mob for SA+spell to work. Unless it later got changed and now was put back, it's always been like that.

  11. #4331
    As I beavered away...
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    I have a question (spurred by another thread), that's probably somewhere in here, although I haven't read the entire thread. So sorry if this has been asked, but should I put a delay in spells that have .5 second cast? Like, can I just have

    /equip head "item"
    /equip body "Magus Jubbah"
    /ma "Spell" <t>

    or due to lag will the equipment changes not take effect immediately, thus making it so I should put a /wait .5 or something inbetween them? As much as I'd hate spells having a delay due to needing a /wait, if I need to do that in order to benefit from gear swaps then I will.

  12. #4332
    Smells like Onions
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    Leviathan

    Quote Originally Posted by Mertron View Post
    Um, it was like this before the SA screwup.

    Back when I was 60ish BLU (no clue on time, 2 years ago?), right after getting Death Scissors, was when I noticed you had to be facing the mob for SA+spell to work. Unless it later got changed and now was put back, it's always been like that.
    Having your back towards the mob definatly used to work, I did it like that all the time. So if you're right, and you had to face it 2 years ago too, then this must be the second time it's been changed.

    Is this something that should be reported to SE as a bug report? I just wanna know if it's intentional or not. <.<

    Quote Originally Posted by Waef
    or due to lag will the equipment changes not take effect immediately, thus making it so I should put a /wait .5 or something inbetween them? As much as I'd hate spells having a delay due to needing a /wait, if I need to do that in order to benefit from gear swaps then I will.
    Gear swaps work with abilities with no /wait in between, and abilities are instant, so my guess is you don't need /wait for spells either.

  13. #4333
    Sea Torques
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    Lakshmi

    Quote Originally Posted by Rzay Rzay View Post
    A couple of months back, there was a problem with SA, it got fixed pretty fast. But ever since then, I noticed SA seemed to miss inexplainably some times. After a few rages (me, not the mob) when doing ZNMs with friends, I noticed it happened when I had my back towards the mob, and that SA hit as normal when I was facing the mob.
    Did a tiny bit of testing on too weak orcs omw to KS99 behe today (yes, I work slow), and that seemed to confirm my suspicion that you have to face the mob for SA to work on blu spells.

    I know for a fact that it wasn't like this before the SA problem a couple of months back, and I was wondering if any of you had experienced the same, and if you know more about it. Like, if this is intentional by SE, or a bug/sideeffect of the fix to SA. And how did they break SA in the first place anyway, were they trying to do what they ended up doing to blu spells?
    Sa has been acting a little screwy on me.. it's like a 50/50 shot unless i have positioned myself right up the ass of the mob... Sometimes facing the mob, sometimes not. It never used to be that hard to position yourself to get spells to land before.

  14. #4334
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Ragnarok

    I noticed this on a recent Kirin. I was probably going about 50/50 on landing Cannonball on it. It was frustrating enough that I warped after the first fight and swapped to BLM for the remainder, for more consistant damage. :-/

  15. #4335
    CoP Dynamis
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    Quote Originally Posted by DragonCloud64 View Post
    Sa has been acting a little screwy on me.. it's like a 50/50 shot unless i have positioned myself right up the ass of the mob... Sometimes facing the mob, sometimes not. It never used to be that hard to position yourself to get spells to land before.
    Versus Dark Ixion, I noticed my SA Cannonballs landed as long as I was looking at it's ass. It always missed if I faced a different direction while casting.

  16. #4336
    A. Body
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    Alistaire Lexander
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    Sargatanas

    Anything ever get confirmed off this section of the vzx page (http://www.freewebs.com/vzx-01/blumag.htm):

    ・D reference:
    Skill 276 -> D63
    Skill 282 -> D65 *Unconfirmed*
    Skill 291 -> D67
    Skill 300 -> D69 *Investigating*
    Skill 310 -> D71 *Impossible to confirm now*
    Skill 319 -> D73 *Impossible to confirm now*
    Skill 328 -> D75 *Impossible to confirm now*

    The "unconfirmed" and "investigating" sections? If that scale is right, if they add a 15 skill piece in AF2 or either set of +1's that would bring max skill from 307 to 322, so from D69 to D73, which would be a pretty significant jump.

    (Well, max now is 310, with Ksi Sash in Salvage, so that D rating could be tested as well)

  17. #4337
    Bagel
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    Yes they got confirmed

  18. #4338
    VZX
    VZX is offline
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    Asura

    I tested that when blue magic skill = 307, spells above 60 have D=69

    I hope Jubbah+1 will give skill+18 :/

  19. #4339
    A. Body
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    Alistaire Lexander
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    Or they could throw in a <Blue Torque> amongst random extra items in the update.

    A +15 non-body AF2 + a 7 skill torque...329 skill...

  20. #4340
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
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    Kaslo Essyx
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    Quote Originally Posted by Alistaire View Post
    Or they could throw in a <Blue Torque> amongst random extra items in the update.

    A +15 non-body AF2 + a 7 skill torque...329 skill...
    There is a high probability that relic hat has skill (and refresh)

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