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  1. #4341
    Relic Weapons
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    Jun 2005
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    FFXI Server
    Quetzalcoatl

    High probability of Skill.

    Good luck on refresh...

  2. #4342
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    I'd be pretty surprised if we didn't get another +15 skill piece and a refresh piece. Hopefully both on the same item and if not then hopefully the refresh piece is worth wearing over alternatives(although I think only head would fit this bill considering how good the options are in the other 4 slots).

  3. #4343
    Smells like Onions
    Join Date
    May 2008
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    I have heard great things about using BLU in Einherjar for crowd control. But i have not seen many discussions in these threads. Beside the 3 sleep spells, is there any other spells that have been tried and found to be of great help in Einherjar?

    And what are the equipment to use in these situations (beside the AF body with BLU magic skill +15)?

  4. #4344
    Nidhogg
    Join Date
    Jan 2006
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    7

    You can sleep with the 3 sleep spells, but what I used to do on BLU before they changed the linking rules--and what I think people are usually referring to when they talk about BLU crowd control there--is put on all physical dmg -% gear and use cocoon/defender/taco with Phalanx 2, and just hold hate on all the mobs so they don't attack sleepers when they wake up. Other groups use PLD/BLM and other combinations to effect the same result. You can't really do both that and help sleep though, since you'll get your spells interrupted too often. Some groups might still pull everything and do that even with the new linking rules, I'm not sure.

  5. #4345
    Sea Torques
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    Sylph

    Pretty much what Suiram said. Not much use with the new linking system.

    The old way was to just huddle them all up, buff up, and spam Actinic Burst, Temporal Shift, Sleeps, and pretty much anything else that would keep multiple mobs focused on you instead of the sleep teams. Same strategy can also be used in Dynamis.

    Usually i wear a combination of +HP, +Enmity, +DEF, and -%DMG Taken gear. You won't really need the +Skill on the AF Body for this, since Ein mobs don't resist much and you're really just spamming for hate, not damage. It's one of the few times Crimson Scale Mail is actually useful.

  6. #4346
    If I screw up again Im gone forever.
    Secret Admin

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    Jul 2008
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    Bismarck

    Quote Originally Posted by Deftscythe View Post
    I'd be pretty surprised if we didn't get another +15 skill piece and a refresh piece. Hopefully both on the same item and if not then hopefully the refresh piece is worth wearing over alternatives(although I think only head would fit this bill considering how good the options are in the other 4 slots).
    The way I see it, it will be either body or head because I doubt SE would like to give Blu Vermy+ say.. a leg piece with refresh on it, although that'd be hawt.

  7. #4347
    Bagel
    Join Date
    Aug 2005
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    1,406
    BG Level
    6

    There is a big difference between skill for other mage classes and skill for blue mage, so I wouldnt just assume it will follow the same pattern. For one thing, other classes don't get a direct damage increase from skill like we would from getting +15 skill - +15 skill would essentially give +4 base damage on all high end physical damage spells..

  8. #4348
    Bagel
    Join Date
    Nov 2007
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    1,488
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    6

    Quote Originally Posted by Aphira View Post
    I have heard great things about using BLU in Einherjar for crowd control. But i have not seen many discussions in these threads. Beside the 3 sleep spells, is there any other spells that have been tried and found to be of great help in Einherjar?

    And what are the equipment to use in these situations (beside the AF body with BLU magic skill +15)?
    Been doing that for a long time before they changed the linking system, but it's still a viable option depending on your numbers and setup.

    A BLU alone can do it pretty well using /NIN and damage- gear such as Cheviot Cape and Earth Staff as long as your BLMs and BRDs are awake and back up sleep when required.

    The 3 AoE sleep spells, Actinic Burst and Temporal Shift is all what you need but pretty much any debuff lands. F.Roar, Filament Hold, Enervation, Stinking Gas, Lowing all work well.

    Try to be in the tank party, if your LS uses it, so you can benefit PLDs with Diamondhide and at the same time you have little risk of dying. It's easier for PLDs to get hate off you when needed as well.

  9. #4349
    Salvage Bans
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    Mar 2007
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    759
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    5

    Well we (same LS as Aphira) play around with Astral flowing 2 waves in einherjar which can be easy done with 5-6 smn in T2 but for that you need to pull both waves completely and keep them under controll. Thats where we thought BLU could come into play since that pretty much means pull up to 24 mobs at the same time.

  10. #4350
    Nidhogg
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    Jan 2006
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    Quote Originally Posted by Niki View Post
    Well we (same LS as Aphira) play around with Astral flowing 2 waves in einherjar which can be easy done with 5-6 smn in T2 but for that you need to pull both waves completely and keep them under controll. Thats where we thought BLU could come into play since that pretty much means pull up to 24 mobs at the same time.
    12-mob waves it works fine. 24 mobs might be a bit much, because it's not like the BLU will be taking Rukenshin damage or anything, even with full def buffs and phalanx. The other problem would be keeping hate in such a short amount of time, the times I did it I noticed you basically need time for 2-3 Exuviations to ensure you keep hate off sleepers, and when that didn't happen (as when a mob woke up early and interrupted the 2nd cast) they might run off after hitting you once or twice if they weren't immediately reslept.

    It's worth giving it a shot though, another option would be if you happen to bring two BLUs it should be no problem at all. Put them in the same party and Diffusion > Exuv so they get the hate from 2+ Exuvs from the first cast, and then hate should be okay in the time it takes all the necessary AFs to go off. Just make sure both do an AOE that hits all the mobs before they Exuv or it won't do a lick of good. I'd suggest Enervation since that should help increase the damage from the AFs as well.

  11. #4351
    Sea Torques
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    Nov 2006
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    This is probably the longest topic ever.

  12. #4352
    New Merits
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    Bismarck

    One of the best threads ever too^^

  13. #4353
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Sho Ryuuken
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    Excalibur

    Just popping in to tell you I totally called you out on BLU Relic Head never having Refresh, Kaslo (and who ever agreed with him!). BLU would have just too many damn potential slots for it after head.

  14. #4354
    Little Mother
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    Nov 2005
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    Fuck refresh, I wanted the skill...

  15. #4355
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Sho Ryuuken
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    Excalibur

    Quote Originally Posted by SilverBreeze View Post
    Fuck refresh, I wanted the skill...
    Me too, lol.

  16. #4356
    Yoshi P
    Join Date
    Dec 2006
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    5,360
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    WoW Realm
    Arthas

    All of the blu af2 and af+1 is kinda crap. AF2 head depends on if it beats saurian helm for breath damage, if it doesn't it's worthless. AF2 body is decent if you don't have morrigan's, otherwise it's a downgrade. AF+1 body is an improvement, but only an extra +2str/dex, no additional blue magic skill. Everything else is garbage.

    EDIT: I guess the af+1 hat is also an upgrade of +2int/mnd if you use that for anything...

  17. #4357
    As I beavered away...
    Join Date
    Jun 2007
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    849
    BG Level
    5

    AF+1 body is definitely worthwhile in my opinion. Sure, it may be 2 str and 2 dex only, but still it's an upgrade.

    AF2 body is worthless if you have morrigans, and pretty much worthless even if you just have homam (or enkidu) body and v.cloak. I guess it would be alright for meleeing, but the 1mp/tick probably wouldn't be gamebreaking, or really affect much of anything.

    The rest of it looks bad though, although I'll probably get AF+1 head after body.

  18. #4358
    A. Body
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    FFXIV Character
    Alistaire Lexander
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    Sargatanas

    Quote Originally Posted by fantasticdan View Post
    AF2 head depends on if it beats saurian helm for breath damage, if it doesn't it's worthless.
    5 skill still breaks a damage tier if you have full merits into blu skill. (Or 2 merits in it)

  19. #4359
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Excalibur

    Quote Originally Posted by Alistaire View Post
    5 skill still breaks a damage tier if you have full merits into blu skill. (Or 2 merits in it)
    Yeah, might be more worthwhile than some STR in the slot. Time will tell tho.

    I'd give Blue Relic a C- on a grading scale. Mostly sidegrades, but useful if you don't do hardcore endgaming. I still want it all tho. >.>

  20. #4360
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    I don't really care about the mirage shit when I saw Tizona.
    Here, just to point out that they has some use - don't really shout fucking garbage until u know what's going on.
    and BTW, we need to know the stats modifier on new WS until we can fully utilize these pieces.

    Mirage Keffiyeh
    Head
    Lv. 75
    DEF:24 HP+15 VIT+3
    Blue Magic skill +5
    Increases Breath Damage

    - Possible a new cannonball piece

    Mirage Jubbah
    Body
    Lv. 74
    DEF:45 MP+20 Accuracy+10 Enmity-2
    Adds "Refresh" effect

    - Morrigan-1

    Mirage Bazubands
    Hands
    Lv. 73
    DEF:17 HP+12 MP+12 DEX+5 MND+5
    Evasion+5

    - Best for spamming magic fruit right now, extra mp and MND+5 helps a lot.

    Mirage Shalwar
    Legs
    Lv. 72
    DEF:31 HP+10 MP+10 STR+3
    Accuracy+5 Magic Accuracy+3

    - Possible a swapping piece to use multi-hit magic. Only inferior to Enkidu's Subligar in term of damage.

    Mirage Charuqs
    Feet
    Lv. 71
    DEF:16 MP+15 AGI+3 INT+3
    Attack+5 Enmity-2

    - Trash

    Magus Keffiyeh +1
    Head
    Lv. 74
    DEF:24 MP+25 INT+5 MND+5
    Enhances monster correlation effects

    - Best for Firespit/Regurgitation/Corrosive Ooze, possible to replace Morrigan's head if you don't care about magic accuracy. Yigit still beat this for Mind Blast.

    Magus Jubbah +1
    Body
    Lv. 74
    DEF:45 HP+17 MP+17 STR+5 DEX+5
    Blue Magic skill +15
    HP recovered while healing +1
    MP recovered while healing +1

    - Definitely an upgrade piece.

    Mag. Bazubands +1
    Hands
    Lv. 74
    DEF:17 MP+20 STR+3 INT+3
    Parrying skill +10
    Increases chance to learn blue magic

    - Trash

    Magus Shalwar +1
    Legs
    Lv. 74
    DEF:34 HP+25 DEX+5 VIT+5 AGI+5
    Spell interruption rate down 12%

    - Trash, or a cannonball piece if you don't have Enkidu's Subligar.

    Magus Charuqs +1
    Feet
    LV. 74
    DEF:14 HP+18 MP+18 Accuracy+3
    Evasion skill +10 Enmity-5

    - Trash

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