High probability of Skill.
Good luck on refresh...
High probability of Skill.
Good luck on refresh...
I'd be pretty surprised if we didn't get another +15 skill piece and a refresh piece. Hopefully both on the same item and if not then hopefully the refresh piece is worth wearing over alternatives(although I think only head would fit this bill considering how good the options are in the other 4 slots).
I have heard great things about using BLU in Einherjar for crowd control. But i have not seen many discussions in these threads. Beside the 3 sleep spells, is there any other spells that have been tried and found to be of great help in Einherjar?
And what are the equipment to use in these situations (beside the AF body with BLU magic skill +15)?
You can sleep with the 3 sleep spells, but what I used to do on BLU before they changed the linking rules--and what I think people are usually referring to when they talk about BLU crowd control there--is put on all physical dmg -% gear and use cocoon/defender/taco with Phalanx 2, and just hold hate on all the mobs so they don't attack sleepers when they wake up. Other groups use PLD/BLM and other combinations to effect the same result. You can't really do both that and help sleep though, since you'll get your spells interrupted too often. Some groups might still pull everything and do that even with the new linking rules, I'm not sure.
Pretty much what Suiram said. Not much use with the new linking system.
The old way was to just huddle them all up, buff up, and spam Actinic Burst, Temporal Shift, Sleeps, and pretty much anything else that would keep multiple mobs focused on you instead of the sleep teams. Same strategy can also be used in Dynamis.
Usually i wear a combination of +HP, +Enmity, +DEF, and -%DMG Taken gear. You won't really need the +Skill on the AF Body for this, since Ein mobs don't resist much and you're really just spamming for hate, not damage. It's one of the few times Crimson Scale Mail is actually useful.
There is a big difference between skill for other mage classes and skill for blue mage, so I wouldnt just assume it will follow the same pattern. For one thing, other classes don't get a direct damage increase from skill like we would from getting +15 skill - +15 skill would essentially give +4 base damage on all high end physical damage spells..
Been doing that for a long time before they changed the linking system, but it's still a viable option depending on your numbers and setup.
A BLU alone can do it pretty well using /NIN and damage- gear such as Cheviot Cape and Earth Staff as long as your BLMs and BRDs are awake and back up sleep when required.
The 3 AoE sleep spells, Actinic Burst and Temporal Shift is all what you need but pretty much any debuff lands. F.Roar, Filament Hold, Enervation, Stinking Gas, Lowing all work well.
Try to be in the tank party, if your LS uses it, so you can benefit PLDs with Diamondhide and at the same time you have little risk of dying. It's easier for PLDs to get hate off you when needed as well.
Well we (same LS as Aphira) play around with Astral flowing 2 waves in einherjar which can be easy done with 5-6 smn in T2 but for that you need to pull both waves completely and keep them under controll. Thats where we thought BLU could come into play since that pretty much means pull up to 24 mobs at the same time.
12-mob waves it works fine. 24 mobs might be a bit much, because it's not like the BLU will be taking Rukenshin damage or anything, even with full def buffs and phalanx. The other problem would be keeping hate in such a short amount of time, the times I did it I noticed you basically need time for 2-3 Exuviations to ensure you keep hate off sleepers, and when that didn't happen (as when a mob woke up early and interrupted the 2nd cast) they might run off after hitting you once or twice if they weren't immediately reslept.
It's worth giving it a shot though, another option would be if you happen to bring two BLUs it should be no problem at all. Put them in the same party and Diffusion > Exuv so they get the hate from 2+ Exuvs from the first cast, and then hate should be okay in the time it takes all the necessary AFs to go off. Just make sure both do an AOE that hits all the mobs before they Exuv or it won't do a lick of good. I'd suggest Enervation since that should help increase the damage from the AFs as well.
This is probably the longest topic ever.
One of the best threads ever too^^
Just popping in to tell you I totally called you out on BLU Relic Head never having Refresh, Kaslo (and who ever agreed with him!).BLU would have just too many damn potential slots for it after head.
Fuck refresh, I wanted the skill...
All of the blu af2 and af+1 is kinda crap. AF2 head depends on if it beats saurian helm for breath damage, if it doesn't it's worthless. AF2 body is decent if you don't have morrigan's, otherwise it's a downgrade. AF+1 body is an improvement, but only an extra +2str/dex, no additional blue magic skill. Everything else is garbage.
EDIT: I guess the af+1 hat is also an upgrade of +2int/mnd if you use that for anything...
AF+1 body is definitely worthwhile in my opinion. Sure, it may be 2 str and 2 dex only, but still it's an upgrade.
AF2 body is worthless if you have morrigans, and pretty much worthless even if you just have homam (or enkidu) body and v.cloak. I guess it would be alright for meleeing, but the 1mp/tick probably wouldn't be gamebreaking, or really affect much of anything.
The rest of it looks bad though, although I'll probably get AF+1 head after body.
I don't really care about the mirage shit when I saw Tizona.
Here, just to point out that they has some use - don't really shout fucking garbage until u know what's going on.
and BTW, we need to know the stats modifier on new WS until we can fully utilize these pieces.
Mirage Keffiyeh
Head
Lv. 75
DEF:24 HP+15 VIT+3
Blue Magic skill +5
Increases Breath Damage
- Possible a new cannonball piece
Mirage Jubbah
Body
Lv. 74
DEF:45 MP+20 Accuracy+10 Enmity-2
Adds "Refresh" effect
- Morrigan-1
Mirage Bazubands
Hands
Lv. 73
DEF:17 HP+12 MP+12 DEX+5 MND+5
Evasion+5
- Best for spamming magic fruit right now, extra mp and MND+5 helps a lot.
Mirage Shalwar
Legs
Lv. 72
DEF:31 HP+10 MP+10 STR+3
Accuracy+5 Magic Accuracy+3
- Possible a swapping piece to use multi-hit magic. Only inferior to Enkidu's Subligar in term of damage.
Mirage Charuqs
Feet
Lv. 71
DEF:16 MP+15 AGI+3 INT+3
Attack+5 Enmity-2
- Trash
Magus Keffiyeh +1
Head
Lv. 74
DEF:24 MP+25 INT+5 MND+5
Enhances monster correlation effects
- Best for Firespit/Regurgitation/Corrosive Ooze, possible to replace Morrigan's head if you don't care about magic accuracy. Yigit still beat this for Mind Blast.
Magus Jubbah +1
Body
Lv. 74
DEF:45 HP+17 MP+17 STR+5 DEX+5
Blue Magic skill +15
HP recovered while healing +1
MP recovered while healing +1
- Definitely an upgrade piece.
Mag. Bazubands +1
Hands
Lv. 74
DEF:17 MP+20 STR+3 INT+3
Parrying skill +10
Increases chance to learn blue magic
- Trash
Magus Shalwar +1
Legs
Lv. 74
DEF:34 HP+25 DEX+5 VIT+5 AGI+5
Spell interruption rate down 12%
- Trash, or a cannonball piece if you don't have Enkidu's Subligar.
Magus Charuqs +1
Feet
LV. 74
DEF:14 HP+18 MP+18 Accuracy+3
Evasion skill +10 Enmity-5
- Trash