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  1. #4541
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    also pdif will cap at 3 for ranged spells

  2. #4542
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    Quote Originally Posted by Repairs View Post
    SA Cannonball bunnies

    Skill-292, str 66, vit 63

    D = 67
    Fstr = 22?
    WSC = (floor(str*.5)+floor(vit*.5)) = 64; *83 = 53
    Spell Multi 1.75
    Total 248 – (67+22+53)*1.75

    Total * PDIF (3.15) = 781 expected result

    Actual result after 235 tests:
    743 - max
    ...
    Ok so, looks like bunnies have approx 5 vit -meaning (66 - 5+4)/4 = fstr 14

    Changing the expected results to be 737 - actual result 743.

    Further testing, I increased my str to 95 - with the increase:
    Expected result 841 - actual result 847

    6 increase to max damage. Seems semi reasonable with a half decent base data set.

    Note: going from 124 defense to 472 defense did nothing to my max. So whatever defense does, it has a cap and the cap is adding 6 to max damage on level 1 bunnies.

    Now where/how does that 6 come into play?

    I'm thinking that studio globli has crabs 29-31 (castle o) listed as having defense in the range of 120, 136, and 140. So I should be able to see what even defense = defense does. Then do the same tests as the bunnies 100+ defense comparing results.

  3. #4543
    VZX
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    Quote Originally Posted by Repairs View Post
    SA Cannonball bunnies

    Skill-292, str 66, vit 63

    D = 67
    Fstr = 22?
    WSC = (floor(str*.5)+floor(vit*.5)) = 64; *83 = 53
    Spell Multi 1.75
    Total 248 – (67+22+53)*1.75

    Total * PDIF (3.15) = 781 expected result

    Actual result after 235 tests:
    743 - max

    I was thinking that my actual numbers would be higher then expected results, since the formula didn’t include any defense mods.

    Is my math correct? I’m somewhat thinking fstr might be wrong? Maybe fstr of 15 (since it works with my numbers)?
    66 STR won't give you 22 fSTR on lv -1 mob
    If lv -1 mob has 1 VIT, then dSTR = 65
    fSTR = (65+4)/4 = 17

    And your max should be 752
    EDIT: but it seems if your fSTR=15, your 743 would be valid

    Quote Originally Posted by Belgaer View Post
    Does anyone know what range Pinecone Bomb is most potent at? Thinking back, I remember doing just under 1k DMG on too weak mobs with it before at range, without using /equip swaps. But now, testing on EP mobs, melee range seems to be most potent (with STR gear)(but not by any dramatic numbers, such as going from 400 to 900 DMG as I remember...).
    All physical ranged blue magic are throwing type

    Further testing, I increased my str to 95 - with the increase:
    Expected result 841 - actual result 847
    No, that's right. 847 is the expected result.
    WSC = floor(floor(95*.5 + 63*.5)*.83) = 65
    fSTR = 22
    D = 67
    Total = 67 + 22 + 65 = 154
    154 * 1.75 = 269
    269 * 3.15 = 847

  4. #4544
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    Random Question: Would it be better to make four macros for equip (2 Spell Casting and 2 Melee) or should I just stuff as much equip as possible on the spell macro itself (Current macro set up).

  5. #4545
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    I'd guess outta those two whatever works for you the best pre windower macros I would normally take two macros for 1 full equip swap.

    As you could imagine that filled up pages pretty quick with all the different gear combos.

    Now just using txt files and couldn't imagine going back to ps2 without them

  6. #4546
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    I play on PS3 so the windower option isn't available. The issue I see is that if I get more haste pieces, I won't have the room to macro them which means I either make more equip macros (Kinda of annoying to cast spells this way) or just not change gear for some slots.

  7. #4547
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    Not
    sure what the problem is with putting haste gear on with macros do you mean with certain spells? Or just talking about for tp setup?

    I remember back on my ps2 days never taking more then two macros to get back to tp build then again I didn't have homam legs at the time. Its really a pain in the ass for blu with non windower macros but its doable might take you 3 to fully change on some spells I know when I did play on ps2 I only had headbutt macroed the rest were gear swaps for my standard blu/Nin merit setup.

    Had a totally different macro set for blu/thf.

  8. #4548
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Quote Originally Posted by Yugl View Post
    I play on PS3 so the windower option isn't available. The issue I see is that if I get more haste pieces, I won't have the room to macro them which means I either make more equip macros (Kinda of annoying to cast spells this way) or just not change gear for some slots.
    Right now I do the latter, but that will change when I actually get time to redo my macros (too busy with Law Journal this semester). But outside of the 5 visible and the waist it's not a big difference elsewhere.

    My RDM however is getting really tricky, but I got a plan just need to set down and work it out.

  9. #4549
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    Quote Originally Posted by Yugl View Post
    Random Question: Would it be better to make four macros for equip (2 Spell Casting and 2 Melee) or should I just stuff as much equip as possible on the spell macro itself (Current macro set up).
    I do two macros for Haste, two macros for normal physical spells that isn't SA, 1-2 macros (still tinkering with it) for Vorpal Blade specifically, 1-2 macro for SA spells. Sure, you'll be pressing buttons more often but I'll be damned if I gimp myself. I don't use Windower macros, too lazy XD

  10. #4550
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    I guess after Nyzul Isle I'll try the two macro for each system. I'm partially concerned because it would delay my Utsu-action (moving through so many macros) which is important for events where I use the big three (Einherjar, Solo, and Nyzul Isle).

  11. #4551
    Bagel
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    get a keyboard.

  12. #4552
    Nidhogg
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    If you use a controller and are worried about not being able to access macros like utsu or head butt that you may need in a hurry, you could make use of the /macro command. Say you utilize one macro set without more than 6 gear swaps and want to expand those to 10 swaps. Take every macro that is not for swapping gear and copy it to the set below, and take every gear swap macro and make it 5 lines of swaps followed by /macro set [other line], with 5 different swaps on the corresponding macro in the other set. Then you hit the same macro twice for performing full equip change, but regardless of which set you start out on, or which set you land on, you always have your essential spells macroed in the same place.

  13. #4553
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    Do you happen to have a chart like this for The Big 3?

  14. #4554
    Brown Recluse
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    Quote Originally Posted by Yugl View Post
    I play on PS3 so the windower option isn't available. The issue I see is that if I get more haste pieces, I won't have the room to macro them which means I either make more equip macros (Kinda of annoying to cast spells this way) or just not change gear for some slots.

    Cant you make equip macros in one Book and link them to other macro sets?
    I thought the "i dont use windower" excuse didn't work anymore?

  15. #4555
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    Quote Originally Posted by Valisk View Post
    Do you happen to have a chart like this for The Big 3?
    I would be nice, I dont think there is one, also the cannonball chart needs some updating to add af+1 and some other gear that recently became available. eg Mekki Shakki is a good alternative and free, to vulcan staff.

    I don't know if it has been already mention it just popped into mind when i saw the chart here posted.

  16. #4556
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    Quote Originally Posted by Dimmauk View Post
    Cant you make equip macros in one Book and link them to other macro sets?
    I thought the "i dont use windower" excuse didn't work anymore?
    Unless you're referring to what Suiram said, I have no idea what you're talking about. I started making the macros using what he said (Since I had never heard of the /macro trick), but have not had time to try them out.

  17. #4557
    I trusted Zet and this is what happened
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    You can macro to other books but not other macros

  18. #4558
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    Yeah, just to be clear, you're not linking to another macro directly, but rather making the last line of your macros send you to a different set, and then you hit that macro twice. So like Alt-6 on set 1 would be 5 equip changes and then "/macro set 2", Alt-6 on set 2 would be 5 more equip changes and then "/macro set 1," and then you just hit that macro twice. And then from there you can put critical spells that you are worried about reaching in time in the same spot on both set 1 and set 2 so that they are easily accessible no matter what.

  19. #4559
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Kaslo View Post
    You can macro to other books but not other macros
    Wut you say?

    /macro book "<number here>" = Book Macro

    /macro set "<number here>" = Macro Sets

  20. #4560
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    I think he meant you can't macro other macro boxes (Ex: Use a macro to activate another macro).

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