also pdif will cap at 3 for ranged spells
also pdif will cap at 3 for ranged spells
Ok so, looks like bunnies have approx 5 vit -meaning (66 - 5+4)/4 = fstr 14
Changing the expected results to be 737 - actual result 743.
Further testing, I increased my str to 95 - with the increase:
Expected result 841 - actual result 847
6 increase to max damage. Seems semi reasonable with a half decent base data set.
Note: going from 124 defense to 472 defense did nothing to my max. So whatever defense does, it has a cap and the cap is adding 6 to max damage on level 1 bunnies.
Now where/how does that 6 come into play?
I'm thinking that studio globli has crabs 29-31 (castle o) listed as having defense in the range of 120, 136, and 140. So I should be able to see what even defense = defense does. Then do the same tests as the bunnies 100+ defense comparing results.
66 STR won't give you 22 fSTR on lv -1 mob
If lv -1 mob has 1 VIT, then dSTR = 65
fSTR = (65+4)/4 = 17
And your max should be 752
EDIT: but it seems if your fSTR=15, your 743 would be valid
All physical ranged blue magic are throwing type
No, that's right. 847 is the expected result.Further testing, I increased my str to 95 - with the increase:
Expected result 841 - actual result 847
WSC = floor(floor(95*.5 + 63*.5)*.83) = 65
fSTR = 22
D = 67
Total = 67 + 22 + 65 = 154
154 * 1.75 = 269
269 * 3.15 = 847
Random Question: Would it be better to make four macros for equip (2 Spell Casting and 2 Melee) or should I just stuff as much equip as possible on the spell macro itself (Current macro set up).
I'd guess outta those two whatever works for you the best pre windower macros I would normally take two macros for 1 full equip swap.
As you could imagine that filled up pages pretty quick with all the different gear combos.
Now just using txt files and couldn't imagine going back to ps2 without them
I play on PS3 so the windower option isn't available. The issue I see is that if I get more haste pieces, I won't have the room to macro them which means I either make more equip macros (Kinda of annoying to cast spells this way) or just not change gear for some slots.
Not
sure what the problem is with putting haste gear on with macros do you mean with certain spells? Or just talking about for tp setup?
I remember back on my ps2 days never taking more then two macros to get back to tp build then again I didn't have homam legs at the time. Its really a pain in the ass for blu with non windower macros but its doable might take you 3 to fully change on some spells I know when I did play on ps2 I only had headbutt macroed the rest were gear swaps for my standard blu/Nin merit setup.
Had a totally different macro set for blu/thf.
Right now I do the latter, but that will change when I actually get time to redo my macros (too busy with Law Journal this semester). But outside of the 5 visible and the waist it's not a big difference elsewhere.
My RDM however is getting really tricky, but I got a plan just need to set down and work it out.
I do two macros for Haste, two macros for normal physical spells that isn't SA, 1-2 macros (still tinkering with it) for Vorpal Blade specifically, 1-2 macro for SA spells. Sure, you'll be pressing buttons more often but I'll be damned if I gimp myself. I don't use Windower macros, too lazy XD
I guess after Nyzul Isle I'll try the two macro for each system. I'm partially concerned because it would delay my Utsu-action (moving through so many macros) which is important for events where I use the big three (Einherjar, Solo, and Nyzul Isle).
get a keyboard.
If you use a controller and are worried about not being able to access macros like utsu or head butt that you may need in a hurry, you could make use of the /macro command. Say you utilize one macro set without more than 6 gear swaps and want to expand those to 10 swaps. Take every macro that is not for swapping gear and copy it to the set below, and take every gear swap macro and make it 5 lines of swaps followed by /macro set [other line], with 5 different swaps on the corresponding macro in the other set. Then you hit the same macro twice for performing full equip change, but regardless of which set you start out on, or which set you land on, you always have your essential spells macroed in the same place.
I would be nice, I dont think there is one, also the cannonball chart needs some updating to add af+1 and some other gear that recently became available. eg Mekki Shakki is a good alternative and free, to vulcan staff.
I don't know if it has been already mention it just popped into mind when i saw the chart here posted.
You can macro to other books but not other macros
Yeah, just to be clear, you're not linking to another macro directly, but rather making the last line of your macros send you to a different set, and then you hit that macro twice. So like Alt-6 on set 1 would be 5 equip changes and then "/macro set 2", Alt-6 on set 2 would be 5 more equip changes and then "/macro set 1," and then you just hit that macro twice. And then from there you can put critical spells that you are worried about reaching in time in the same spot on both set 1 and set 2 so that they are easily accessible no matter what.
I think he meant you can't macro other macro boxes (Ex: Use a macro to activate another macro).