I agree that SE is definitely afraid of BLU's potential, lol. They could do what you are saying at least, with the addition of a few new tiers to Attack Bonus and MAB-- happened in the past for a few jobs thankfully.
Doubtful for Auto-Refresh for the same reason that I foresaw no Refresh being added on Mirage Keffiyeh-- there's simply too many ways for BLU to get refresh in too many gear slots. Main, Sub, Ranged (ToAU Beastman "Cities" or Feet for Campaign Only), Body, Back, then JT, and Sanction/Sigil for 6~7/tick without Ballad or Refresh magic. One would have to go through some hell to get all, but it's definitely possible, and I believe SE has a problem with it now.
I would like a change to the Slayer line of swords and Kilijs. Damage increase, or Skill, or relevant enhancements to CA/BA. Hell, a sword with same damage as the current Slayer swords with Skill+3/ConserveMP+3, decent delay. There's no doubt in my mind that WAR and PLD are flat out better at sword DD than BLU (my PLD's DD build blows my BLUs out of the water, if we're not talking spell damage), and we don't get multi hit swords, give our swords something useful, not killer effects and stats that are barely useful.
Fixed
Along with BLU's DD capabilities, I would like to see us in the same category as RDMs for support. I'm not necessarily talking about Refresh, but rather the ability to enfeeble mobs, or in other words prevent actions by other mobs. It works on smaller mobs that you can Head Butt lock, but I think it would be nice for us to take on the role of "show stopper". Head Butt, Temporal Shift, Frypan, and Jettura are some spells that come to mind. Too bad these spells are resisted to hell on HNMs.
YugI; Jettatura is pretty much the same thing as Petrify, except, like you said, it's useless on anything high level. But SE is not likely to give us something that completely prevents the mob from doing anything, and make it not resist. Or if they do, they'll make it a retardedly high MP amount, or crazy recast timer. lol
Kaslo; Rage (Sheeps) is in the DATs already. All SE has to do is add it. :/
I'd like to see the following changes made to BLU:
[1]
A vast improvement on BLU's melee capabilities... Could just have Physical Potency merits affect melee as well as spells (I always thought it'd be neat if it did). Though, what does that really do anyway? lol Or just add Rage, but make it practical (No more than 50 MP, lasts at least 3 min, recast of no more than 3 min, at least +15%/-15% Attack/Defense). Though... if it's not at least +20%/-20%, physical potency should probably effect melee too. Or... SE could give BLUs access to Degens (including Joyeuse. And perhaps Justice Sword too... Dunno though. 2 multi-hit weapons is probably too much, and Joyeuse would be more friendly to the masses.). Ridill would probably overpower us. (and it'd be more a curse than a blessing, if you don't already have it. -.-) :X
[2]
The recasts on Chain Affinity and Burst Affinity decreased, and the merit recast impacts increased as well.
[3]
...Azure Lore changed to something useful. >.>
Well...and of course new spells! :3
FIXED damn I am tired of the crapload of stinking never used spells I have already......
Also eliminate the cap on spells so even the lower ones scale up to 75 its just retarded how quickly some spells damage vanish after a few levels. A level 75 spider does not do the same damage as a level 20 one the spells scale up unlike ours.
if you uncap bludgeon, it would be too powerful vs the cost of mp
Azure Lore should give the BLU access to every spell he has learned regardless if it's set or not. It should also have all spells under perma Chain/Burst affinity for 30 seconds so a BLU would only be limited by his MP(and by extension, HP)
Yeah but... That would really make sense, story-wise. =o
I want that shit. >.>
Also, yes, I agree with Redshift. Also, BLMs would really have a problem with it, as their nukes all have a soft cap (except for their higher tier nukes...). As do weaponskills and physical melee attacks.
Actually, according to the Blue Mage history page POL had they said BLUs turned into flans.
Blue Mage: A History - FFXIclopedia - a Wikia Gaming wiki
It's in the "Memories of Azure Blood" section.
Must be both because in our AF quests we see a BLU turn to a soulflayer, this also happens in the ToAU missions.
Quick question that I cannot seem to find a definite answer for:
Mirage Keffiyeh over Dusk Mask (NQ) for a cannonball setup? Is the 5 blue magic skill (in addition to the magus jubbah (+1)) pushing up the damage tier more worthwhile than the loss in VIT and def?
Thanks in advance.
Soulflayer, Flan, Beast, point being it only happens when your ambition outstrips your will.