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  1. #4961
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
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    28,146
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    Unicorn

    Quote Originally Posted by fantasticdan View Post
    Considering blu doesn't get vermin killer, and he's not subbing bst in the picture, I'm going to say no.
    LOL I was thinking beast killer.

  2. #4962
    VZX
    VZX is offline
    Relic Shield
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    Dec 2006
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    Asura

    Code:
    Defense
    
    Attacks Against:
    Player           Melee   Range   Abil/Ws   Spells   Unknown   Total   Attack# %   Avoided   Avoid %
    Vrytreya           182       0         4        0       120     306    100.00 %       265   86.60 %
    
    
    Damage To:
    Player           M.Dmg   Avg M.Dmg   R.Dmg  Avg R.Dmg   S.Dmg  Avg S.Dmg   A/WS.Dmg  Avg A/WS.Dmg   Damage %
    Vrytreya          1299       34.18       0       0.00       0       0.00        228         76.00   100.00 %
    
    
    Standard Defenses
    Player           M.Evade  M.Evade %   R.Evade  R.Evade %   Shadow  Shadow %   Parry  Parry %
    Vrytreya              63    20.86 %         0     0.00 %      147   78.19 %      15   6.28 %
    
    
    Other Defenses
    Player           Intimidate  Intimidate %   Anticipate  Anticipate %   Counter  Counter %   Retaliate  Retaliate %
    Vrytreya                 39       12.91 %            0        0.00 %         0     0.00 %           0       0.00 %
    
    
    Utsusemi
    
    Player           Shadows Used   Ichi Cast  Ichi Fin  Ni Cast  Ni Fin   Count  Count(N)  Efficiency  Effic.(N)
    Vrytreya                  147          27        23       28      26     147       173    100.00 %    84.97 %
    12 Spiders.
    I know it's not much, but I doubt in next 100 spiders it'll turn the intimidation rate to below 10% proc rate. The number starts hovering between 12-13% after spider #8

    As for comparison, I have capped parrying on BLU (210)

  3. #4963
    Nidhogg
    Join Date
    Jan 2006
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    3,701
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    7

    Something I've wondered for a while is if mob level affect intimidation rate (in general). After you get a decent sample from spiders, you think you could try wearing the same gear and afk for an hour in gusta/saruta with a bee smacking you?

  4. #4964
    VZX
    VZX is offline
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    Asura

    Got 10k+ data points
    Code:
    Defense
    
    Attacks Against:
    Player           Melee   Range   Abil/Ws   Spells   Unknown   Total   Attack# %   Avoided   Avoid %
    Vrytreya         10091       0        52        0         0   10143    100.00 %      8308   81.91 %
    
    
    Damage To:
    Player           M.Dmg   Avg M.Dmg   R.Dmg  Avg R.Dmg   S.Dmg  Avg S.Dmg   A/WS.Dmg  Avg A/WS.Dmg   Damage %
    Vrytreya          4383        2.39       0       0.00       0       0.00          6          2.00   100.00 %
    
    
    Standard Defenses
    Player           M.Evade  M.Evade %   R.Evade  R.Evade %   Shadow  Shadow %   Parry  Parry %
    Vrytreya            7297    72.31 %         0     0.00 %        0    0.00 %       0   0.00 %
    
    
    Other Defenses
    Player           Intimidate  Intimidate %   Anticipate  Anticipate %   Counter  Counter %   Retaliate  Retaliate %
    Vrytreya                962        9.53 %            0        0.00 %         0     0.00 %           0       0.00 %
    Targets were Huge Wasp on Konschtat.
    Proc rate was low (5%+) and started to go up to 9%+ proc rate when I start standing still. Then at the 4k-10k+ data point it only climbs from 9.30 to 9.60%

    P.S : isn't evasion rate capped at 80%? why mine is capped around 72.50% ?

  5. #4965
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
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    FFXIV Character
    Sho Ryuuken
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    Excalibur

    Quote Originally Posted by Belgaer View Post
    Yeah, then you can tank Shadow Eye Gnats in Campaign with ease. =O

    ...Nevermind that you still wouldn't want to. xD
    Actually BLU/DNC + Cocoon and Taco does this well without a Ribbon. o.<

  6. #4966
    Nidhogg
    Join Date
    Jan 2006
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    Quote Originally Posted by Sho View Post
    Actually BLU/DNC + Cocoon and Taco does this well without a Ribbon. o.<
    BLU/WAR too, until a WHM comes up and starts meleeing on it and casts paralyze and silence (wtf? why even cast that) and then doesn't removed them when it gets transferred to you 15 seconds later.

  7. #4967
    Cerberus
    Join Date
    Sep 2008
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    438
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    4
    FFXI Server
    Phoenix

    Quote Originally Posted by Septimus View Post
    Meh, tried to use DirectParse, but it didn't work. Anyone know any good threads to explain how to set it up? I downloaded it, and started after I started the game, but nothing happened when I tried to start a new parse in Dynamis. (Yeah, I'm being lazy, but I don't want to have to sift through a bunch of unrelated stuff. >_> )
    Sounds like a MEMLOC problem. Open up your DirectParse folder and bring up the "DvsConf" file. When that's up, you should see something in there saying something like (example) MEMLOC=#x######. Backspace that and paste MEMLOC=0x57A2C8 in it. That's the current updated MEMLOC. Anytime there's an update in FFXI, there's a good chance DirectParse's MEMLOC gets screwed and you need to update it. You can find updates for the MEMLOC or DirectParse itself here. I hope that helps.



    Sho; Sorry, I meant as BLU/anything. >.>

    And without food. <.<

  8. #4968
    Ridill
    Join Date
    Aug 2004
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    Quote Originally Posted by Belgaer View Post
    Sounds like a MEMLOC problem. Open up your DirectParse folder and bring up the "DvsConf" file. When that's up, you should see something in there saying something like (example) MEMLOC=#x######. Backspace that and paste MEMLOC=0x57A2C8 in it. That's the current updated MEMLOC. Anytime there's an update in FFXI, there's a good chance DirectParse's MEMLOC gets screwed and you need to update it. You can find updates for the MEMLOC or DirectParse itself here. I hope that helps.



    Sho; Sorry, I meant as BLU/anything. >.>

    And without food. <.<
    Awesome, it seems to have done the trick. (At least the chat parse works now.) I will do some experiments tomorrow to see if my rates are similar to what was shown already.

  9. #4969
    Cerberus
    Join Date
    Sep 2008
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    438
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    4
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    Phoenix

    IF you're having any other problems, it could just be the Report Column settings. There should be a button to click that brings up a window so you can set what it shows (and reports on). If not, show me a screencap and I'll try to help some more.

  10. #4970
    Ridill
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    Septimus Atumre
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    Gilgamesh
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    Bahamut

    I gathered 10 Huge Hornets in South Gustaberg, and just let them attack and attack and attack. After several hours of testing, these are my results.

    (Intimidation / Number of total attacks)

    With Koggelmander: 1012/10001 - 10.118988101189881011898810118988%
    With Beastmaser sub: 774/10008 - 7.7338129496402877697841726618705%

  11. #4971
    VZX
    VZX is offline
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    Asura

    I'm still wondering if there's any difference (on intimidation proc rate) if we engage the mob directly.
    Because from my 1st test, I hardly see it'll drop to 10% range.

  12. #4972
    Ridill
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    Quote Originally Posted by VZX View Post
    I'm still wondering if there's any difference (on intimidation proc rate) if we engage the mob directly.
    Because from my 1st test, I hardly see it'll drop to 10% range.
    I was not engaged to any of the mobs. I am fairly certain that the rate for Koggel is 10%, it danced above and below 10% the entire time. (It would go to 9%, then go up to 11%, then back to 9.5%, so on and so forth.)

  13. #4973
    LD
    LD is offline
    A. Body
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    The vermin killer trait result is what's surprising to me. So weapons are static and traits are CHR? Always thought it would be one or the other.

  14. #4974
    Ridill
    Join Date
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    Gilgamesh
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    Quote Originally Posted by LD View Post
    The vermin killer trait result is what's surprising to me. So weapons are static and traits are CHR? Always thought it would be one or the other.
    Maybe tomorrow I can redo the experiment with Atum on BRD/BST with some +CHR gear to see if I get a different result. (But not Etudes since the higher one changes over time, and it requires too much attention.) Galka BLU75/BST19 would have a bit of a CHR deficit especially since I geared for defense and damage reduction (did have Ixion Cloak though), so he would be a good test subject- I will look at his CHR total tomorrow when I log in.

    EDIT: CHR: 54 + 20 in the setup that I used on BLU/BST

  15. #4975
    Yoshi P
    Join Date
    Dec 2006
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    WoW Realm
    Arthas

    Quote Originally Posted by LD View Post
    The vermin killer trait result is what's surprising to me. So weapons are static and traits are CHR? Always thought it would be one or the other.
    Why would you think chr is related to any sort of killer effect? All testing I've seen has suggested traits are around a static 8% intimidation, regardless of level difference or chr.

  16. #4976
    LD
    LD is offline
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    I'm sorry, apparently a question means 'this is what I believe.'
    Considering the uniformity in most effects, 8% is kind of...odd.
    I have never heard of such an average in Killer Traits, but I'd love to see your tests on it.

  17. #4977
    New Merits
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    Jun 2007
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    Sylph

    I dunno if this is really the place to put it, but I couldn't think of anywhere else.

    Cannonball, should I use Fort torque or Kubira Beads?

  18. #4978
    Official THE Alpha and Omega
    Moderator

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    Bahamut

    Justice > Kubira > Fort = Chiv Chain (Chiv might be slightly better)

  19. #4979
    Hydra
    Join Date
    Sep 2007
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    146
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    3
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    Kujata

    Quote Originally Posted by Maxxthepenguin View Post
    Justice > Kubira > Fort = Chiv Chain (Chiv might be slightly better)
    This depends entirely on your total STR.. I found anything over 70 +70 was more than I needed and got better results from adding more VIT..

  20. #4980
    An exploitable mess of a card game
    Join Date
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Quote Originally Posted by [Vax] View Post
    This depends entirely on your total STR.. I found anything over 70 +70 was more than I needed and got better results from adding more VIT..
    I agree, STR till ~+70 maybe even ~72 then VIT.

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