Item Search
     
BG-Wiki Search
Page 257 of 649 FirstFirst ... 207 247 255 256 257 258 259 267 307 ... LastLast
Results 5121 to 5140 of 12968
  1. #5121
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Wolfknight View Post
    I'd imagine koggelmander would best offhand since it provides a decent boost to your spells and low delay.
    In terms of actual melee power Perdu wins, unless you find yourself sitting on TP a lot or you're fighting vermin.

    However, if you're more concerned about spell damage, then Koggelmander wins out. Given the possibility for greater spell spammage with a Tizona, that is a valid possibility.

  2. #5122
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Didn't know where else to post this, so figured this thread best place to ask:
    So for blue who do salvage I wondering what best source of dmg is on mega bosses[well ZR specifically], I currently use CB and get 300 ish w/o CA and 500 ish w/CA on /nin w/pizza, I am mainly asking since trying to speed up Boss fight ZR since doing Mega and Frogs changing food nor sub is really practical to change since would slow down rest of run, so have any of you had better results with others spells and thanks in advance.

  3. #5123
    Hydra
    Join Date
    Sep 2007
    Posts
    106
    BG Level
    3

    Quote Originally Posted by Belgaer View Post
    Another thing that needs to be tested is if multi hit spells have an accuracy cap. I believe they do, personally, as Disseverment still misses a hit every other or every 3 casts even with capped accuracy. :/
    How much acc is needed to cap at that 95% on spells? Wont it vary?

  4. #5124
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Does it vary for normal melee attacks? Physical spells really aren't that different from WS.

  5. #5125
    Yvonne
    Guest

    Quote Originally Posted by Kyte View Post
    Ooooor maybe (.95)^5= 77%

    >___>;
    ><; I hate these programmers.

  6. #5126
    Cerberus
    Join Date
    Feb 2008
    Posts
    458
    BG Level
    4

    So if i am understanding it you need 367 acc for spells at say GC camp since spells have an bonus 30 acc then 10 with merits?

    This to me seems very skeptical because that mean you wouldent really need any acc gear on spells are sword acc alone would be near that.. However I know my spell dmg is much higher on avg when i eat sushi, though technically my spell acc should be capped before then.... Hmmm..

    Idk about the 30 acc bonus on all physical spells, maybe one hitters like how sams gekko and stuff it, i rarely miss spells when in full str gear if they are one hitters.

  7. #5127
    Brown Recluse
    Sweaty Dick Punching Enthusiast

    Join Date
    May 2006
    Posts
    28,157
    BG Level
    10
    FFXI Server
    Unicorn

    Quote Originally Posted by azagarth View Post
    So if i am understanding it you need 367 acc for spells at say GC camp since spells have an bonus 30 acc then 10 with merits?

    This to me seems very skeptical because that mean you wouldent really need any acc gear on spells are sword acc alone would be near that.. However I know my spell dmg is much higher on avg when i eat sushi, though technically my spell acc should be capped before then.... Hmmm..

    Idk about the 30 acc bonus on all physical spells, maybe one hitters like how sams gekko and stuff it, i rarely miss spells when in full str gear if they are one hitters.
    You also have to remember sushi helps with spell Mods. +STR and +DEX will help the big 3 get higher numbers, plus the +ACC sushi gives.

  8. #5128
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Spells likely work like WS and only get an acc bonus on the first hit. In the case of disseverment it might not get an acc bonus on any hits at low TP since it has an "acc varies with tp" mod.

  9. #5129
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by fantasticdan View Post
    Spells likely work like WS and only get an acc bonus on the first hit. In the case of disseverment it might not get an acc bonus on any hits at low TP since it has an "acc varies with tp" mod.
    It's like Penta Thrust, I don't know if the first hit on that gets a bonus, but if so, it's possible Disseverment does too.

  10. #5130
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Penta isn't a good indicator of anything, as it used to be "damage varies with TP", and SE didn't necessarily go in and nerf it's base accuracy when they changed it.

    Regardless of potential acc bonus on the first hit of multihits, you should be gearing to cap accuracy on the other hits anyway, which seemingly have no bonus other than a possible +10(?) from potency merits.

  11. #5131
    Relic Weapons
    Join Date
    Dec 2006
    Posts
    314
    BG Level
    4
    FFXIV Character
    Rysan Wulfric
    FFXIV Server
    Hyperion

    Two questions:

    Which would be better for the Big 3 spells with 8/8 Blue magic merits: Voyager Sallet or Mirage Keffiyeh?

    Also, concerning the ACP body, I am stuck choosing between +10 Acc/+ 10 Attack or +10 Acc/ +Crit hit. I would strictly be using this for a WS piece only. I do understand that +Crit would only affect Vorpal Blade, but I am trying to get a nice Vorpal Blade build going. Which would give me an overall greater damage output?

  12. #5132
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Full merits = Mirage is better.

  13. #5133
    Yvonne
    Guest

    Quote Originally Posted by Wolfknight View Post
    Full merits = Mirage is better.
    What he said.

    Shame it's only +5 Blue Skill, but I've noticed higher damage on the big three with it than other head pieces, including Enkidu's Cap.

    In terms of the ACP body, is it possible for you Rysa, to pick up an Enkidu's Harness? I'm just saying this because the ACP bodies are so much useful for other jobs and it'd be a minor difference if you had a Enkidu instead.

  14. #5134
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    That's what I'm trying to do right now. Right now I set my ACP body to +10 Acc +10 Attack, but I would like to switch it to something else eventually.

  15. #5135
    Yvonne
    Guest

    Oh, quick question for those that get invites as a DD at bird camps. What's the best way to conserve your MP without holding back? I have a lot of experiences in endgame with Ixion, Cerb, etc, but what should my game plan be for meriting? I've spent like almost my whole FFXI career meriting only on BRD, so I'd like to change it up a bit.

    Here's some quick info about my current build:

    Merits:
    HP: 8/8
    STR: 5/5
    Sword: 8/8
    Shield: 4/4
    Parry: 4/4
    Evasion: 4/4
    Blue Magic: 8/8
    Enmity +: 4/4
    Critical +: 4/4
    Physical: 5/5
    Magical: 5/5
    Enchainment: 5/5
    Assimilation: 5/5

    TP:

    Purdu
    Koggel
    RSE (Elvaan)
    Denali Head
    Enkidu's Harness
    Homam Hands
    Homam Pants
    Enkidu's Feet (Would love to get Homam here)
    Fortitude Torque
    Swift Belt
    Cuchu Mantle
    Ioto Ring
    Blood Ring
    Suppa Earring
    Brutal Earring

    Spells:

    Purdu
    Koggel
    RSE (Elvaan)
    Mirage +1 Head
    AF +1 Body
    Enkidu's Hands
    Enkidu's Legs
    Denali Feet
    Kubira Necklace
    Warwolf Belt
    Cuchu Mantle
    Ioto Ring
    Blood Ring (or STR)
    Suppa Earring
    Delta Earring (or STR)

    WS:

    Mix and match from Spell build.

  16. #5136
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Quote Originally Posted by Yvonne View Post
    Oh, quick question for those that get invites as a DD at bird camps. What's the best way to conserve your MP without holding back?
    Birds are pretty straightforward. If you just stick to disseverment (due to the piercing bonus), cast it whenever the timer is up (unless mob almost dead, obviously), WS when you have TP (again unless mob almost dead, obviously), pop CA after WS whenever it's up after a WS for the WSC bonus on your next Dissev, and you do respectable damage without really running into MP issues. You listed Enki for body, but I'd use AF2 or Morrigans if you have it for TP set, and you'll have 6 mp/tick, which pays for a Disseverment every 34~35 seconds after you factor in Conserve MP.

    Even with that, if you're casting often enough, you'll slowly be losing MP, so I would just try to stay in a range of 200~400 current MP at any given time. Depending on how often you drop below that, you have a few options. You can just slow down a bit, you can try to sneak in an MP drainkiss occasionally when the delay from casting will least upset your melee DPS, or if you know one of the BRDs you can work out with them to Pia ballad 2 whenever you drop below 150ish or so, and then go back to regular songs when you're back above 300ish. Or some combination of the above.

    A lot of times you'll see people advance the opinion that since a BLU has such a nice variety of helpful spells, they should be tossing out Magic Fruits and Head Butts and Hasting themselves, etc. in merits. I agree fully with this view when you're talking about "meritish endgame events" like Nyzul, Salvage, Assault, what have you. But in my view, actual merit PTs are strictly business, and you are basically taking the spot of some other DD that wouldn't have those things, so if the party is well-built they shouldn't need that from you, just the same as if you were on some other job, so you should be able to use your MP to focus just on increasing your overall damage (and thereby increase everyone's EXP/Hour).

    Also, you didn't ask this but with the gear you listed you should be at or close to the accuracy cap on birds with march/march min/mad, so I'd use your cheapish meat of choice. And aside from the Refresh body question, I don't see any glaring disputes with the gear you listed, either.

  17. #5137
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    MP Drainkiss is pretty great on birds too since it also has the weakness factor I believe

  18. #5138
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,203
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Quote Originally Posted by Suiram View Post
    Birds are pretty straightforward. If you just stick to disseverment (due to the piercing bonus), cast it whenever the timer is up (unless mob almost dead, obviously), WS when you have TP (again unless mob almost dead, obviously), pop CA after WS whenever it's up after a WS for the WSC bonus on your next Dissev, and you do respectable damage without really running into MP issues. You listed Enki for body, but I'd use AF2 or Morrigans if you have it for TP set, and you'll have 6 mp/tick, which pays for a Disseverment every 34~35 seconds after you factor in Conserve MP.

    Even with that, if you're casting often enough, you'll slowly be losing MP, so I would just try to stay in a range of 200~400 current MP at any given time. Depending on how often you drop below that, you have a few options. You can just slow down a bit, you can try to sneak in an MP drainkiss occasionally when the delay from casting will least upset your melee DPS, or if you know one of the BRDs you can work out with them to Pia ballad 2 whenever you drop below 150ish or so, and then go back to regular songs when you're back above 300ish. Or some combination of the above.

    A lot of times you'll see people advance the opinion that since a BLU has such a nice variety of helpful spells, they should be tossing out Magic Fruits and Head Butts and Hasting themselves, etc. in merits. I agree fully with this view when you're talking about "meritish endgame events" like Nyzul, Salvage, Assault, what have you. But in my view, actual merit PTs are strictly business, and you are basically taking the spot of some other DD that wouldn't have those things, so if the party is well-built they shouldn't need that from you, just the same as if you were on some other job, so you should be able to use your MP to focus just on increasing your overall damage (and thereby increase everyone's EXP/Hour).

    Also, you didn't ask this but with the gear you listed you should be at or close to the accuracy cap on birds with march/march min/mad, so I'd use your cheapish meat of choice. And aside from the Refresh body question, I don't see any glaring disputes with the gear you listed, either.
    I would agree with magic fruit for this camp only (since no one should ever need one) but if you are doing mamools it may just maintain a chain to save someone from dieing after a bad Firespit or 4x hit WS.

  19. #5139
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    I don't think a blu should ever leave town without magic fruit set and it pains me when I see gimp ass blus not have it(then again I never merit on or with blu's anyways.), then fucking eat dirt when shit hits the fan.

    Its 3 points, you can spare it.

    cause eventually shit will hit the fan and the extra cure can't hurt in a pinch.

    Not say you should use it all the time, or spam cure or even that you need to cast it, but when its needed it should be there, like a security blanket.

  20. #5140
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by jimbobsonofgod View Post
    I don't think a blu should ever leave town without magic fruit set and it pains me when I see gimp ass blus not have it(then again I never merit on or with blu's anyways.), then fucking eat dirt when shit hits the fan.

    Its 3 points, you can spare it.

    cause eventually shit will hit the fan and the extra cure can't hurt in a pinch.

    Not say you should use it all the time, or spam cure or even that you need to cast it, but when its needed it should be there, like a security blanket.
    This.

    I cannot think of one time where setting Magic Fruit is going to be detrimental outside a Cannonball setup.

    If your doing anything on BLU, setting Magic Fruit can and probably will be useful to you and there are very little excuses to not having it set given the few set points.

    Actinic Burst is sorta in the same boat but that sets up Auto-Refresh.

Page 257 of 649 FirstFirst ... 207 247 255 256 257 258 259 267 307 ... LastLast

Similar Threads

  1. Best overall DEF down spell? (Blue Mage)
    By Yvonne in forum FFXI: Everything
    Replies: 7
    Last Post: 2008-12-23, 21:48
  2. Blue Mage Compendium Thread
    By ½pint in forum FFXI: Everything
    Replies: 25
    Last Post: 2006-06-29, 15:25
  3. Ninja is the best job ever.
    By Genosync in forum FFXI: Everything
    Replies: 99
    Last Post: 2005-07-08, 15:03
  4. Dragoon is the best job ever.
    By macbain24 in forum FFXI: Everything
    Replies: 80
    Last Post: 2005-07-06, 18:18