Patch notes made it sound like mob spawns in Abyssea respond to your performance, in which case a soloist would probably never break VT/low IT. I went 1/4 on Acrid Stream though so I can't confirm.
That said, it's a good thing to note because the camp would adjust to your level...
Unsure ... but our bodies kept glowing different colors in log ... but couldn't see direct correlation. We became the same color more than once... but mobs only got stronger. Wasn't a 1 to 1 correlation of color to level. We then figured they respawn higher until they are left alone for a while, to prompt parties to move.
That's funny, since you could have always have done what Rdm, then Sam, then Drk did. Stop complaining about how no one believes you and just do it.
The proof is in the execution, so you can either show them they're wrong, or just keep cutting yourself and crying about how misunderstood you are.
Learned Cimicine Discharge off Gnats in Saur S
mp cost 32 "Reduces the attack speed of enemies in range"
I suggest keeping blank gaze equipped, if it uses it it'll gain a haste effect and start going to town on your face, triple attacks are frequent and they hit for 70-90. Koggelmander and Sub-Zero Smash helped quite a bit.
Afraid I have no pictures. Party setup is nothing special usually, it varies with available jobs and target, usually have RDM/BRD/WHM for support, sometimes co-tanks, sometimes not, but I honestly never felt a huge need for that against most things. It's possible to manage without BRD against plenty of things too, even solo tanking.
Kinda curious about Battery Charge, if it's good enough it might be possible to skip RDM at times too if needed. That's probably hoping for too much though, but if lucky it'll at least have decent hate to it.
Speaking of, any news on Battery Charge? I've got 8/9 spells and am 76, still gonna be a long time till 79 for me though.. but on my server I only see 2x BLU77 and no higher.
Yeah. Squishy enough to chain but not quite imp squishy; less annoying though. All they cast are water spells and Ice Spikes, never saw Poisonga II, they don't DA, MP Drainkiss works great, that's their only TP move near as I could tell and as long as you're fighting VT or below I'd be surprised if you saw it more than once per fight. Acrid Stream itself hits for about 500 with no MDT/MDB; it takes a second to ready so it should be stunnable for future non-learning solo reference. Limules are probably no worse but I forgot to apply RR and got surprise buttsex from a Rarab NM on the way to them so I didn't get a chance to find out. Obviously somebody else has already done it though.
EDIT: Almost forgot: they don't aggro and I'm 99% sure they don't link.
Different Limules have different tp moves/spells based on their element. Light based ones have a pretty nasty paralyze + damage and knockback one.
Lovely. Is Blazing Bound unique to the fire types?
Yes, does roughly the same damage as Acrid stream and has a standard burn effect.
Asked a 79 BLU earlier and they told me battery charge is 3mp/tick, same duration as refresh.
It's good, but unless it stacks with normal refresh, it's just saving the RDM a spot in the rotation (or not if Accession+Refresh.)
The 'you don't always have a RDM' argument is ok, but it still comes out to a similar amount of MP regeneration.
For soloing, this I like. If we go /RDM we have exactly (pretty much) the same MP Regeneration as RDM:
D.Chapeau and Dalmy = Auto-refresh and Mirage Jubbah
Refresh spell = Battery charge (-10MP)
Convert = /RDM Convert
winrar~
Also helps out greatly for tanking. Requiring less support than before.