
Originally Posted by
Rena
Did some testing on remaining magical spells.
Demoralizing Roar is 30 second duration, unsure on potency and enmity, but doesn't really seem worth it either way.
Acrid Stream has no secondary mod; primary mod is INT, multiplier is 2.0, and fTP is, as far as I can tell, 147/64. A bit awkward, but so is Mind Blast. Would need testing at 77/79, and preferrably when possible, 81+ to confirm, but for now it's the simplest explanation that accurately explains the numbers I did see. Also, as I mentioned earlier, it gives -10 MDB for two minutes, which is pretty nice.
Blazing Bound has no secondary mod either (none of the three magical spells this update do for some reason). MAB does not work on it. (Edit: staff and day do, however)
For now, I'm going to say that primary mod is INT with a multiplier of 2.0, and that fTP is 3.0, but there are some oddities to it, and damage doesn't always match up with this... trying to figure out why now, but for now I don't even know what's happening, much less why.
Edit#2: okay, I think I somewhat figured it out... I think it uses MDB to enhance damage somehow, not entirely sure on workings or details though, still getting some weird numbers that don't make sense. Lamia Mantle +1 is enhancing damage, but I'm still not getting the same numbers without as /WHM as I did the first time I tried (actually I think I am, might have been a bit too hasty there). Need to do some more tests and maths, but it looks like they just use MDB in place of MAB, once I'm a bit more certain I'll go see if MAB/MDB traits on mobs reduce damage.
Edit#3: done with testing, MDB takes the place of MAB for the BLU, MAB has no effect whether on player or mob, and MDB on mobs works exactly like it normally would.