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  1. #5901
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Sho Ryuuken
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    Ok, tested Dual Wield trait with my flimsy maths, and it came out as Dual Wield I. Used Concordia (268 Delay) and Nobilis (236 Delay):

    (Supposed DWI)

    504 * (1 - 0.10) = 504 * 0.90 = 453.6
    453.6/2 = 226.8
    5.0 + [(226.8 - 180) * 6.5 / 270] = 6.1 TP -> 12.2

    or

    (Supposed DWII)

    504 * (1 - 0.15) = 504 * 0.85 = 428.4
    428.4/2 = 214.2
    5.0 + [(214.2 - 180) * 6.5 / 270] = 5.8 TP -> 11.6 TP

    TP per attack round came out as 12. Please lemme know if my maths are wrong~

  2. #5902
    Cerberus
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    Quetzalcoatl

    Could you see if they 'stack'? E.g. If you go /nin with DW2, and set the spells for DW, do you get DW3?

  3. #5903
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Ok, tested 5th attack round of 12.2 TP, and it totaled up to 61 TP as intended.

  4. #5904
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Kegsay View Post
    Could you see if they 'stack'? E.g. If you go /nin with DW2, and set the spells for DW, do you get DW3?
    I doubt this would be possible, but I can check nao~

  5. #5905
    Fake Numbers
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    2

    Could still be possible to get DWII through more than 2 spells? Similar to Clear mind. Have tests just included the new spells? Also the chance for other undiscovered new traits? Fast cast used bad breath.

    I also highly doubt dw1 + dw2 = dw3..

  6. #5906
    E. Body
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    Siren

    To go along with the above, there are some older spells not used in traits that would be worth testing, if it hasn't already been done.

    Specific ones I can think of off-hand include Triumphant Roar, Geist Wall, Helldive, Blood Saber, and MP Drainkiss

  7. #5907
    Cerberus
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    FFXI Server
    Quetzalcoatl

    Lv79 BLU, tried out every spell with all the new spells (except Lv80s, Blazing Bound and Demoralizing Roar) for TWO spell combos, no new traits found.

  8. #5908
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    (Kegsay's /NIN Hypothesis; DWII + BLU DW Trait => "DWIII")

    504 * (1 - 0.25) = 504 * 0.75 = 378
    378/2 = 189
    5.0 + [(189 - 180) * 6.5 / 270] = 5.2 TP -> 10.4 TP

    No reduction to that extent. Only DWII persisted.

  9. #5909
    New Spam Forum
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    3

    Maybe there is a 3 spell combo for DW2...

    I mean really I see DW1 as completely useless (right now), unless you want to off hand the 2-3 hit low dmg sword (which probably still lowers your overall dmg output from 1 handed 1 hit sword)...

    Any reasons anyone else can think of?

    Sub RDM or DRG, 1 hand a good sword, set dbl attack trait, profit?

  10. #5910
    E. Body
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    Siren

    Like I mentioned above, I would be curious as to how other subjobs might compare for DPS. DWII is really only an extra 5%. DWIII is an extra 15% over I though, so at level 90+ I can't see /NIN being beaten unless we get more DW traits.

  11. #5911
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    What does it matter, DW from trait doesn't come with shadows and thus is worthless

  12. #5912
    E. Body
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    Siren

    Shadows aren't always needed (see: MNK/WAR)

  13. #5913
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Yea, shadows really aren't always needed, Kas.

  14. #5914
    Salvage Bans
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    771
    BG Level
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    Any info on damage from the new magical spells???? Please let them be worth casting lol.

    On another note /thf is gonna be my sub of choice for most things I do on blu from now on with duel wield and da set or /dnc for fun and campaign.

  15. #5915
    Cerberus
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    Quetzalcoatl

    Quote Originally Posted by darthmage View Post
    anyone know how to get the new blu necklace
    95% sure it's from NMs in Abyssea - LaTheine/Konschtat/Tahrongi. The COR Neck dropped off a NM in there.

  16. #5916
    Banned.

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    Quote Originally Posted by Kyte View Post
    Shadows aren't always needed (see: MNK/WAR)
    I must have missed the update where they gave you a 60% chance of retaliating back.

  17. #5917
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Ddboner View Post
    Maybe there is a 3 spell combo for DW2...

    I mean really I see DW1 as completely useless (right now), unless you want to off hand the 2-3 hit low dmg sword (which probably still lowers your overall dmg output from 1 handed 1 hit sword)...

    Any reasons anyone else can think of?

    Sub RDM or DRG, 1 hand a good sword, set dbl attack trait, profit?
    DWI really isn't too bad considering many BLUs have Suppa. Even if you're not offhanding an OAT you're looking at ~15% more TP damage and at least 20% more WS damage over not setting it, Sanguine Blade not withstanding. There's also the various stat bonuses you'd potentially pick up. Compared to DWII you're really only giving up ~6.25% TP phase damage, which is easily compensated for via subjob abilities/traits.

  18. #5918
    CoP Dynamis
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    Did some testing on remaining magical spells.

    Demoralizing Roar is 30 second duration, unsure on potency and enmity, but doesn't really seem worth it either way.

    Acrid Stream has no secondary mod; primary mod is INT, multiplier is 2.0, and fTP is, as far as I can tell, 147/64. A bit awkward, but so is Mind Blast. Would need testing at 77/79, and preferrably when possible, 81+ to confirm, but for now it's the simplest explanation that accurately explains the numbers I did see. Also, as I mentioned earlier, it gives -10 MDB for two minutes, which is pretty nice.

    Blazing Bound has no secondary mod either (none of the three magical spells this update do for some reason). MAB does not work on it. (Edit: staff and day do, however)

    For now, I'm going to say that primary mod is INT with a multiplier of 2.0, and that fTP is 3.0, but there are some oddities to it, and damage doesn't always match up with this... trying to figure out why now, but for now I don't even know what's happening, much less why.

    Edit#2: okay, I think I somewhat figured it out... I think it uses MDB to enhance damage somehow, not entirely sure on workings or details though, still getting some weird numbers that don't make sense. Lamia Mantle +1 is enhancing damage, but I'm still not getting the same numbers without as /WHM as I did the first time I tried (actually I think I am, might have been a bit too hasty there). Need to do some more tests and maths, but it looks like they just use MDB in place of MAB, once I'm a bit more certain I'll go see if MAB/MDB traits on mobs reduce damage.

    Edit#3: done with testing, MDB takes the place of MAB for the BLU, MAB has no effect whether on player or mob, and MDB on mobs works exactly like it normally would.

  19. #5919
    Relic Horn
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    Ramuh

    Quote Originally Posted by Rena View Post
    Did some testing on remaining magical spells.

    Demoralizing Roar is 30 second duration, unsure on potency and enmity, but doesn't really seem worth it either way.

    Acrid Stream has no secondary mod; primary mod is INT, multiplier is 2.0, and fTP is, as far as I can tell, 147/64. A bit awkward, but so is Mind Blast. Would need testing at 77/79, and preferrably when possible, 81+ to confirm, but for now it's the simplest explanation that accurately explains the numbers I did see. Also, as I mentioned earlier, it gives -10 MDB for two minutes, which is pretty nice.

    Blazing Bound has no secondary mod either (none of the three magical spells this update do for some reason). MAB does not work on it. (Edit: staff and day do, however)

    For now, I'm going to say that primary mod is INT with a multiplier of 2.0, and that fTP is 3.0, but there are some oddities to it, and damage doesn't always match up with this... trying to figure out why now, but for now I don't even know what's happening, much less why.

    Edit#2: okay, I think I somewhat figured it out... I think it uses MDB to enhance damage somehow, not entirely sure on workings or details though, still getting some weird numbers that don't make sense. Lamia Mantle +1 is enhancing damage, but I'm still not getting the same numbers without as /WHM as I did the first time I tried (actually I think I am, might have been a bit too hasty there). Need to do some more tests and maths, but it looks like they just use MDB in place of MAB, once I'm a bit more certain I'll go see if MAB/MDB traits on mobs reduce damage.

    Edit#3: done with testing, MDB takes the place of MAB for the BLU, MAB has no effect whether on player or mob, and MDB on mobs works exactly like it normally would.

    So magic version of Cannonball?
    tried buffing yourself with Saline Coat?

  20. #5920
    CoP Dynamis
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    Completely forgot to try that, actually. Just did, and it works. Still doesn't seem awfully useful, sadly.

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