All I read was, "wahhh I don't know shit about blu"
All I read was, "wahhh I don't know shit about blu"
Dude I been doing blu since this was introduced it pretty much became my main from the day it was introduced just really getting old all I do is cast the same 3 - 4 spells and have farm countless hours of useless crappy spells that set useless crap. I like a magical spell that would do damage that isn't fed cause of the mp cost makes it inefficient vs the big 3 on 90% of what we do lets say big 5 /thf adds cannonball and V. Cleave to the mix.
Yeah give me Haste big whoppie I already get free haste from someone else lol and same with refresh big fing deal >.>.....
Actually, let me break this down a bit better than my last post.
So have I, not as much as my main now but it has a lot of work put to it
And yet that is more than the various wses (in spell form) that other jobs use. Samurai, Gekko (and Rana for sc) is their bread and butter, as an example. Not to mention we have more variety of "used" spells than most other mages, used as in we still use today.just really getting old all I do is cast the same 3 - 4 spells
[quote]I like a magical spell that would do damage that isn't fed cause of the mp cost makes it inefficient vs the big 3 on 90% of what we do lets say big 5 /thf adds cannonball and V. Cleave to the mix. [quote]
Already mentioned the Mind Blast, Eyes on Me, Regurgitation, Flame Breath. You mentioned the moon, not sure what that has to do with these. Regardless, shows there are magic spells that are efficient in their situations. Should check out the past posts regarding them if you're having issues. If physical is better than whats wrong with that? If magical is better than physical then you'd complain about physical issues.
You have a haste/refresh mule? That doesn't mean everyone else does. If you meant in a party-situation then good for you but not many other BLUs get this luxury since the job isn't seen quite well as opposed to other melee/tank/magic jobs (not going to argue about these beliefs since that'd derail). Also, solo-wise these are a great welcome.Yeah give me Haste big whoppie I already get free haste from someone else lol and same with refresh big fing deal >.>.....
Hey, 4 mp a tic > 3 mp a tic. No question there.
Edit:
So what? DNC was in need of something since it was more useful as a sub than a main (although SE did make them good subs to begin with). I was glad they got these updates like how SCH got theirs a while back. Not sure if the updates are enough to push them in more heavy endgame situations (their biggest issue) but maybe this will help until the later levels.
BLU was better off than DNC was prior to this update.
DNC was due for an update in general, not just a post-75 update.
Even with what they got, there are still some common complaints that were not addressed, such as shared waltz timers. While they got a lot of stuff, I don't feel like they got overpowered...and as mentioned, some of what they got serves to make the job an even better subjob.
Hopeless..
Not all jobs are created equal. Get over it.
? Is Refresh not 3 mp per tic, 40 mp cost, and total mp gained being 150 MP?
Battery Charge, 4 mp per tic, 50 mp cost, total mp gained being 200. -10 mp difference with Refresh makes it 190 in comparison?
Just noticed Battery Charge gives +10 mp for setting it but that shouldn't matter I guess after the first spell.
Edit: NM you're referring to you getting Refreshed, not yourself casting it since that is currently impossible this update
Regardless, not depending on others is always a good thing, /DNC is really true to that
not only hopeless, retard too lol
http://zoome.jp/rapakya/diary/57the MP cost isn't cost effective and many cases unless the moon is full the numbers they generate damage wise are meh at best.
Magical spells aren't always bad.
Dunno, reminds me of a past FF so possibly a remix?
I agree these spells do help are are a welcome addition, but this will not do much for us in party or endgame situations where a rdm is present.
If you are in a party with a competent rdm then there is no advantage to these new spells. You will be getting the same % haste and the same mp recovered by a rdm.
I see this more as more as a boost to our solo capacity as well as a boost to our role as a healer (We get alot of MP efficient healing spells and now with self refresh we could effectively solo heal a party) . These spells added to the one defining trait of our job.....flexability.