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  1. #6101
    xXNyteFyreXx420Sharingan
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    Fenrir

    Honestly I didn't even look at the requirements, I should do that...

    Hmm, 30 Khalamari kills for Khanda and 30 Irrlicht kills for Corseca. Never heard of either one

  2. #6102
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Kaslo Essyx
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    Carbuncle

    Quote Originally Posted by Nightfyre View Post
    Honestly I didn't even look at the requirements, I should do that...

    Hmm, 30 Khalamari kills for Khanda and 30 Irrlicht kills for Corseca. Never heard of either one
    Khalamari is a singular listing in the Abyssea-Kon .dat moblist so most likely an NM there but no one has found it yet from what I can tell.

    I want to go for the DA one, but gonna hold off at the path choosing point to see how bad it is to pop/kill Khal.

  3. #6103
    nyglypz
    Guest

    I could've sworn I read information somwhere (maybe even prior in this thread of 204 pages...) about blu physical spells being affected by "accuracy" only and not "magic accuracy." Is any/part of this true?

    I was under the above assumption, and if it is true; I'm not sure why I see some BLU's going for the "magic accuracy" magian trial weapons. (Though, I suppose they could have breath builds?)

    I've glacned at the wiki and otherwiki but didn't see anything, I'd like to give my BLU some more attention since the update because it was just a "fun job" but I'm not really a DD'er and don't get into the nitty-gritty calculations of stuff. Any input or links to any testing/finding/discussion would be appreciated, thx!

  4. #6104
    Melee Summoner
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    Sylph

    A physical spells chance of landing is indeed affected by accuracy. However, some spells (such as head butt or sprout smack) have added affects of stun and slow. Magic accuracy increasing the rate of that particular status effect landing. There was testing done on alla awhile ago on it landing. A recent test showed that m.acc does NOT affect the duration of head butt's stun, just the land rate.

  5. #6105
    nyglypz
    Guest

    Quote Originally Posted by Aben View Post
    ..affected by accuracy...Magic accuracy status effect landing...testing done on alla...
    tyvm. i havn't been to alla in yrs but i'll peruse for the testing

  6. #6106
    Puppetmaster
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    Ragnarok
    I'm actually planning on using a str and dex combo from magian weapons. it's a full upgrade from perdu and koggel. essentially wielding koggel+1 and perdu+1. this is of course while waiting patiently on an answer how to get my last 4 ruthven nails. seems vnm is little interest as of late from my groups.

  7. #6107
    Masamune
    Guest

    Quote Originally Posted by Ethican View Post
    I'm actually planning on using a str and dex combo from magian weapons. it's a full upgrade from perdu and koggel. essentially wielding koggel+1 and perdu+1. this is of course while waiting patiently on an answer how to get my last 4 ruthven nails. seems vnm is little interest as of late from my groups.
    I'm in exact same state as poster above too.

    Also my spells/meleeing ratio is usually around 70%/30%, and turning a lot (avoid TPfeed), or swapping mobs to debuffs as much i can(Einh WoE).

  8. #6108
    Cerberus
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    Quetzalcoatl

    I've been working on OAThrice sword, so if no-one has done the distribution I should be able to do it in the next few days. Am I right in saying I can just set KParser and be happy and dandy? I need to do like 300 more Arcana then 450 Wamoura.

  9. #6109
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by nyglypz View Post
    I was under the above assumption, and if it is true; I'm not sure why I see some BLU's going for the "magic accuracy" magian trial weapons. (Though, I suppose they could have breath builds?)
    Even if it was for breath builds, HQ staves would be better at the moment. Most of them are building macc swords based on incorrect assumptions.

    Kind of an odd question, but could anybody link me to testing that specifically proved that physical spell acc was modified by sword skill? Had a thought recently that I want to test but if there's preexisting data then I don't need to do so.

  10. #6110
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    Quote Originally Posted by Nightfyre View Post
    Even if it was for breath builds, HQ staves would be better at the moment. Most of them are building macc swords based on incorrect assumptions.

    Kind of an odd question, but could anybody link me to testing that specifically proved that physical spell acc was modified by sword skill? Had a thought recently that I want to test but if there's preexisting data then I don't need to do so.
    Just unequip the weapon and watch the ACC drop?

  11. #6111
    Banned.

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    small question: has anyone else seen Frenetic Rip do crappy numbers on weak stuff?
    'cuz I was fighting a few caedarva leeches for my trial, and anytime Disseverment/Hysteric Barrage did over 1k, FR did like 500-600 dmg

  12. #6112
    xXNyteFyreXx420Sharingan
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    Fenrir

    Quote Originally Posted by Yugl View Post
    Just unequip the weapon and watch the ACC drop?
    Yeah... this hurrdurr moment was brought to you by allergy medications and alcohol. Did not think that one through. Was trying to explain the acc bonus on physical spells.

    Quote Originally Posted by fredjanx
    small question: has anyone else seen Frenetic Rip do crappy numbers on weak stuff?
    'cuz I was fighting a few caedarva leeches for my trial, and anytime Disseverment/Hysteric Barrage did over 1k, FR did like 500-600 dmg
    Hmm. I'd expect less damage out of Hysteric as well since slimes have damage reduction against blunt, but I've sometimes wondered if Frenetic has some kind of attack boost. If it did, damage would cap out sooner when fighting weaker mobs and thus Hysteric and Disseverment would scale better, producing your results.

  13. #6113
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Nightfyre View Post
    I've sometimes wondered if Frenetic has some kind of attack boost.
    It absolutely does. Estimated to be around +100 attack. On anything that you don't need the attack for, Diss and HB are going to do better though, by virtue of being 5 hits instead of 3. (And Diss even has identical mods. HB would do a bit worse, but not 2 hits worse.)

  14. #6114
    A. Body
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    Cerberus

    Don't forget about Frentic Rips strengths on I believe demons/dragon mobs

  15. #6115
    xXNyteFyreXx420Sharingan
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    Fenrir

    Are you sure it's a flat boost or could it be a ratio multiplier? Either way nice to know there's actual data here, I didn't want to say for sure because loleyeballing.

  16. #6116
    Cerberus
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    Xeydias Stahlzahn
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    Exodus
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    Lakshmi

    The only time I've never noticed a significant difference damage wise between Frenetic Rip and Disseverment was against mobs that had a weakness or a resistance against their particular damage type (i.e. Disseverment pushing out ahead on mobs weak to Piercing, Leeches being resistant to Blunt damage, etc). Usually damage between them is pretty close though, with Disseverment just a little bit ahead.

  17. #6117
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Nightfyre View Post
    Are you sure it's a flat boost or could it be a ratio multiplier? Either way nice to know there's actual data here, I didn't want to say for sure because loleyeballing.
    Really hard to estimate, because the only way you can alter blue attack is with skill and magic, nothing like berserk/songs/food to test it.

    That said, at 75 with merits I think someone parsed out to make sense with +100, at... something like 350 base blue attack? So it could also be a ~33% ratio bonus. You'd have to do more tests at 80+

  18. #6118
    Melee Summoner
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    Unicorn

    Souleater alters Blue physical spells. Not sure if that's helpful though, or what you had in mind.

  19. #6119
    E. Body
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    Siren

    Souleater alters spells in the same way it does melee attacks- not sure what you're getting at.

  20. #6120
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Sho Ryuuken
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    Gonna post something here that I'd like Kegsay, Masamune, Rena, Nightfyre, Meian and others that crunch numbers better than I to see:

    336 -> 337 Blue Magic Skill:

    336 Skill:

    Skill: 336
    STR: 156
    Count: 30
    Total: 43891
    Average: 1463.0333333

    High: 1549
    Low: 1310

    -------------
    1533 - 1st
    1526
    1521
    1355
    1423
    1503
    1530
    1513
    1470
    1437 - 10th
    1502
    1535
    1414
    1384
    1524
    1411
    1458
    1412
    1425
    1310 - 20th
    1382
    1486
    1435
    1518
    1534
    1527
    1549
    1417
    1427
    1430 - 30th

    --------------------

    337 Skill

    Skill: 337
    STR: 156
    Count: 30
    Total: 44611
    Average: 1487.0333333

    High: 1567
    Low: 1315

    1567 - 1st
    1412
    1497
    1494
    1517
    1560
    1495
    1520
    1505
    1506 - 10th
    1511
    1325
    1435
    1475
    1549
    1532
    1474
    1519
    1315
    1535 - 20th
    1503
    1550
    1560
    1413
    1439
    1355
    1565
    1405
    1512
    1566 - 30th

    SA Vertical Cleave on Level 0 (Level -1?) Wild Rabbits. Bolded the top 3 in each set. Sorry for the small sample size, very very busy, and have much to do. The reason why I did this is because @336 skill it's a proposed D75, and 337 would begin the D77. rather than dispute any numbers, I'd like to see what ya'll could make from this.

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