Honestly I didn't even look at the requirements, I should do that...
Hmm, 30 Khalamari kills for Khanda and 30 Irrlicht kills for Corseca. Never heard of either one![]()
Honestly I didn't even look at the requirements, I should do that...
Hmm, 30 Khalamari kills for Khanda and 30 Irrlicht kills for Corseca. Never heard of either one![]()
I could've sworn I read information somwhere (maybe even prior in this thread of 204 pages...) about blu physical spells being affected by "accuracy" only and not "magic accuracy." Is any/part of this true?
I was under the above assumption, and if it is true; I'm not sure why I see some BLU's going for the "magic accuracy" magian trial weapons. (Though, I suppose they could have breath builds?)
I've glacned at the wiki and otherwiki but didn't see anything, I'd like to give my BLU some more attention since the update because it was just a "fun job" but I'm not really a DD'er and don't get into the nitty-gritty calculations of stuff. Any input or links to any testing/finding/discussion would be appreciated, thx!
A physical spells chance of landing is indeed affected by accuracy. However, some spells (such as head butt or sprout smack) have added affects of stun and slow. Magic accuracy increasing the rate of that particular status effect landing. There was testing done on alla awhile ago on it landing. A recent test showed that m.acc does NOT affect the duration of head butt's stun, just the land rate.
I'm actually planning on using a str and dex combo from magian weapons. it's a full upgrade from perdu and koggel. essentially wielding koggel+1 and perdu+1. this is of course while waiting patiently on an answer how to get my last 4 ruthven nails. seems vnm is little interest as of late from my groups.
I've been working on OAThrice sword, so if no-one has done the distribution I should be able to do it in the next few days. Am I right in saying I can just set KParser and be happy and dandy? I need to do like 300 more Arcana then 450 Wamoura.
Even if it was for breath builds, HQ staves would be better at the moment. Most of them are building macc swords based on incorrect assumptions.
Kind of an odd question, but could anybody link me to testing that specifically proved that physical spell acc was modified by sword skill? Had a thought recently that I want to test but if there's preexisting data then I don't need to do so.
small question: has anyone else seen Frenetic Rip do crappy numbers on weak stuff?
'cuz I was fighting a few caedarva leeches for my trial, and anytime Disseverment/Hysteric Barrage did over 1k, FR did like 500-600 dmg
Yeah... this hurrdurr moment was brought to you by allergy medications and alcohol. Did not think that one through. Was trying to explain the acc bonus on physical spells.
Hmm. I'd expect less damage out of Hysteric as well since slimes have damage reduction against blunt, but I've sometimes wondered if Frenetic has some kind of attack boost. If it did, damage would cap out sooner when fighting weaker mobs and thus Hysteric and Disseverment would scale better, producing your results.Originally Posted by fredjanx
It absolutely does. Estimated to be around +100 attack. On anything that you don't need the attack for, Diss and HB are going to do better though, by virtue of being 5 hits instead of 3. (And Diss even has identical mods. HB would do a bit worse, but not 2 hits worse.)
Don't forget about Frentic Rips strengths on I believe demons/dragon mobs
Are you sure it's a flat boost or could it be a ratio multiplier? Either way nice to know there's actual data here, I didn't want to say for sure because loleyeballing.
The only time I've never noticed a significant difference damage wise between Frenetic Rip and Disseverment was against mobs that had a weakness or a resistance against their particular damage type (i.e. Disseverment pushing out ahead on mobs weak to Piercing, Leeches being resistant to Blunt damage, etc). Usually damage between them is pretty close though, with Disseverment just a little bit ahead.
Really hard to estimate, because the only way you can alter blue attack is with skill and magic, nothing like berserk/songs/food to test it.
That said, at 75 with merits I think someone parsed out to make sense with +100, at... something like 350 base blue attack? So it could also be a ~33% ratio bonus. You'd have to do more tests at 80+
Souleater alters Blue physical spells. Not sure if that's helpful though, or what you had in mind.
Souleater alters spells in the same way it does melee attacks- not sure what you're getting at.
Gonna post something here that I'd like Kegsay, Masamune, Rena, Nightfyre, Meian and others that crunch numbers better than I to see:
336 -> 337 Blue Magic Skill:
336 Skill:
Skill: 336
STR: 156
Count: 30
Total: 43891
Average: 1463.0333333
High: 1549
Low: 1310
-------------
1533 - 1st
1526
1521
1355
1423
1503
1530
1513
1470
1437 - 10th
1502
1535
1414
1384
1524
1411
1458
1412
1425
1310 - 20th
1382
1486
1435
1518
1534
1527
1549
1417
1427
1430 - 30th
--------------------
337 Skill
Skill: 337
STR: 156
Count: 30
Total: 44611
Average: 1487.0333333
High: 1567
Low: 1315
1567 - 1st
1412
1497
1494
1517
1560
1495
1520
1505
1506 - 10th
1511
1325
1435
1475
1549
1532
1474
1519
1315
1535 - 20th
1503
1550
1560
1413
1439
1355
1565
1405
1512
1566 - 30th
SA Vertical Cleave on Level 0 (Level -1?) Wild Rabbits. Bolded the top 3 in each set. Sorry for the small sample size, very very busy, and have much to do. The reason why I did this is because @336 skill it's a proposed D75, and 337 would begin the D77. rather than dispute any numbers, I'd like to see what ya'll could make from this.