Yeah same here really.. when I do CB build for things, theres usually a DRG there. Otherwise it is a nice option.
Yeah same here really.. when I do CB build for things, theres usually a DRG there. Otherwise it is a nice option.
Pretty easy to land tbh.
Discuss.
http://i237.photobucket.com/albums/f...el80tizona.jpg
Did a small sample size
Damage to MP converted looks to be unchanged
but the convert rate is 10 procs in 55 swings.
5 swings 110 damage 11 MP
4 swings 118 damage 11 MP
11 swings 163 damage 21 MP
4 swings 71 damage 14 MP
7 swings 84 damge 14 MP
7 swings 118 22 MP
1 swings 88 damage 8 MP
3 swings 84 damage 8 MP
2 swings 88 damage 16 MP
11 swings 113 damage 19 MP
Silly question but outside of DoT dmg, would the OAT 2-3 grant a greater TP gain over the OAT 2? This is assuming the OAT 2-3 wasn't at the same frequency as Ridill and was like the H2H OAT 2-3 one (forgot what it was, I only remember it was at 50:#:#)
50:30:20, and yes it gives you more TP but less DoT.
I'm trying to workout what magian weapons to go for on my blue mage, i see alot of japanese players picking the macc sword but wont the STR sword be a better use? I have been following the thread and see alot of players choosing the multi hits (im on the nails stage) and also the str sword im curious as to what peoples thoughts are on macc and if its something to work on or not?
Don't get magic acc swords.
I'm hoping they'll justify that path's existence by eventually replacing HQ staves with something from it, but I'm not holding my breath and I'm definitely not touching macc swords unless they end up somehow becoming really good.
The problem with the M.Acc sword is that it's vanilla, and is highly dependent on your other sword. It's mainly to aid your resist rates on your secondary effect of your spells or if you're not swapping staves for magical debuffs.
One thing that comes to mind would be the Fomers in Dyn-Tav where they're extremely resistant to headbutts (Stun effect). Depending on your build, you can stun them and continually spam headbutt/lock them til dead.
I normally combine the 12 Acc + 6 Dex with the 12 M.Acc sword for most soloing and endgame events where I'm crowd control. I'm impressed by the combo so far and look forward to the next few updates for the final version.
Also note that the M.acc sword is one of the easier swords to do a trial on and doesn't have a picky mob/day/weather combination (kinda). Hence why you'll see some JPs dual wielding them. The DEX/Acc sword, however, was a nightmare.
With this talk about blu swords, what currently would be the best combo for blu? (mythic aside), as it seems to have a lot of good choices currently. Also, has the new WS shown to be effective anywhere you would vorpal blade? i know i saw someone post up like 800 going on all out on a TW but any good numbers on real mobs?
(not sure if i should just posted on random thread or here)
I did some math on the subject a while back and found DA/STR to be superior to STR/OAT by just a hair, with other options following. However, I'm not entirely happy with my math. Evaluating BLU swords in detail is tedious work; we have a variety of subjobs to work with now (different stats, JAs, traits, levels of traits, etc), 4 different WS (not to mention Chain Affinity), and our stats vary constantly in a way that no other job has to deal with. These are not ideal conditions for somebody with perfectionist tendencies... Anyway, long story short I'm slowly putting something together that should be marginally more accurate than my old models and may also facilitate future calculations with less tedium. If I get a day or two to just blitz through it then I'll post results for critique, but life is conspiring against any sort of active work at the moment so I can't promise anything in the near future. My honest advice regardless is to use your head and find a set of trials that constitutes a solid choice with a reasonable amount of effort involved; everything's going to change 3 months from now anyway.
Plus, I made no effort at comparing dual Shamshirs with a Spell:Melee split in mind. Lazy, lazy me. I've a sneaking suspicion I underrated that combo by a significant margin.
Sanguine's been pretty solid for me; stronger than Savage Blade but weaker than a critting Vorpal on most targets. Mind you, I never use it on targets with heavy MDB/MDT. (EDIT: In situations where I'm /RDM I'd probably favor Sanguine over Vorpal; MAB II would bring them pretty close and probably push Sanguine slightly ahead. There's also the utility benefits to consider. Haven't gotten to /RDM much though.)
A question of my own: what's everyone's experiences been in terms of accuracy in Abyssea? I've found myself with satisfactory accuracy using pizza on everything I've meleed so far, but my shell's been a bit slow in getting around to the non-EXP aspect of Abyssea so I'm not sure how my experiences pan out.
In the coming days/weeks, I will be looking in depth at how Magical Accuracy affects BLU magic secondary effects (specifically Head Butt stun). An earlier test I did (which is on BLU Forums on Alla) suggested that nothing can be done to reliably improve the duration of the stun effect. As far as I'm aware, there has been no solid testing on exactly what magic accuracy does for blue magic. Any suggestions for testing methodologies would be taken into account. For example, are we completely sure that Head Butt stun is lightning-based?
Well, we can indirectly deduce it based on the fact that monsters with lightning immunity (Ex: Earth and Lightning Grahs) are immune to the stun effect.
All BLU added effects are of the super-element that they are usually aligned with.
Blastbomb's bind on an Ice Elemental will resist even though Blastbomb itself is a fire-based attack and the same idea works on Head Butt since it will never land on a Thunder Elemental.
Regarding the sword arsenal for BLU, id really like to see what that added effect on Tyrfing does.
Tyrfing seems to work as a variation on Excalibur's and/or Valiant Knife's effect. What remains to be seen is if it powers up with more or less MP, and if it's a proportionate chunk of damage that will serve as a "floor" of sorts (or not).
Oh, we don't know -- could have worded that better, my apologies. Just speaking on behalf of the effects of the weapon, since there are two known items with similar effects.