This is BLU FINDINGS. No room for speculation jackasses!
This is BLU FINDINGS. No room for speculation jackasses!
Someone once predicted this thread would still be alive for a very long time.
wow @ triple post...delete prz
^
I wonder if this is a hint as to the potency of Refresh II. Perhaps it, like the new Battery Charge, will only increase the duration.
Okay, I'm lost on this. After talking, reading, and listening, according to the playerbase half are saying it's a nerf, the other half are saying "lolspeculation". I'd like to wait until the update is done and gone before confirming it but people have already done the math.
So, nerf yes/no? Or are people just talking nonsense right now?
It's a loss pretty much no matter what. How much of one depends on how exactly they adjust it, but regardless we're getting less MP back over time from Battery Charge. Maximum amount restored per cast matters less than the resulting MP restoration per tic.
If losing 25 MP over a 2:30 span kills you (Assuming 3/tic over 5m at 50 MP cost), then it's possible you were in over your head or using your MP irresponsibly, anyway.
Since when was it ever about whether or not it kills you? A loss is a loss. It's less utility, less damage, less healing over time. How much less depends on the situation and what the new recast is.
less time casting it and less likely to miss when it wears off. that is the flip side of that coin. and its all a moot point anyways since we'll still be whoring rdms for refresh II ...
Honestly haven't had an issue maintaining it, though that's basically why I won't be too pissed if they put it on a >5 minute recast. I'm rarely so precise as to reapply Battery Charge exactly as it wears off, but I also rarely cast it more than 1-2 ticks outside of when it would wear. Expecting a 5 minute duration though, so meh...
If I had a RDM more often I'd agree with your second point, but I often get moved to the reject party when in a large group due to self-sufficiency and when lowman I'm nearly always running with a WHM instead. Solo I obviously don't have a RDM.
I can see a lot of funny situations asking for refresh II when I have battery charge reminds me of the refueling vs haste "debacle". It's nice, but I wont hold my breath; I'll sure as hell appreciate the few rdms that'd keep it up otherwise a potluck rdm keeping cycles up while doing other things isnt something i expect to see, haven't in the past and probrably wont in the future. Sure it's (Assuming tier 2 is better) just more mp than my spell but the points I free up from not having battery charge, animatiing wail, magic fruit and all those other spells I keep for myself in case of self perpetuation, limited support, healing,etc. can go to more points for DD stats or even support! (although reptoire is small...)
Maybe its part of my personality playing into it but its nice to not to rely on the potluck mage, gaps between not having refresh kills damage since we normally dont rest, keep tp, and expect ourselves to keep up with our non magic counterparts.
Also due to our big 3 spells eventual downfall has anyone noticed a damage increase in any of the later damage spells? Ie stuff thats still damage but not impressive Asuran Fists or even spells non SA like Vertical Cleave?
I havent done any testing with this vs frenetic rip yet...but I ask because frenetic rip starts off okish in damage then builds itself higher...
"Kill" was a bit of an exaggeration, as in it's unlikely to be the end of the world (Let's not forget the days where self-refresh didn't exist, too...). Generally speaking, the only time I have MP issues nowadays is if I suddenly find myself throwing out more cures than usual, but if for some freak reason I wind up main heal in a party, that's probably one of those "in over my head" situations since I'd suddenly need time to readjust spells and probably wouldn't have the popular damage stuff on, as is. I do feel BLU melee shouldn't be neglected, either, so it's not like my conservative MP use doesn't have me standing around with my finger up my butt or trying to swing in full AF. I'm actually kind of agitated that BLUs I've seen lately don't even bother casting Head Butt. -.-
Anyone know/see any BLU with Tyrfing running about to ask about the additional effect proc?
Karkinos is pretty tough, Krabkatoa takes way more damage than him and Karkinos has a nasty habit of using Venom Shower 2-3x in a row. I assume there is some proper way to doing damage on him but between the inability to dispel Bubble Curtain, Scissor Guard and his native -DT its a pretty shitty mob. Magic and melee alike.
Something about Abyssea-Theine.... everything has fucking retarded -DT. Karkinos, Ruminator, Carabosse, Ovni....
On Battery Charge, im happy so long as it lasts as long as Animated Wail - this way I can spend all my time buffing at once instead of having to constantly reapply charge. I hate short duration buffs with a passion.
They said they're decreasing SLIGHTLY the amount of MP per tick, but increasing the MP restored by increasing the duration. To my understanding, they're making it last longer, more MP back total, but you get it slower. If I have to spend less time constantly casting Battery Charge, that's great for me, even if it means we only get 6 MP/tick instead of 7 MP/tick at most with gear and traits. I keep finding myself constantly having to recast battery charge because it doesn't last that long. If I'm doing dynamis, I'm stuck recasting buffs before engaging. A little less time spent doing that would be nice.
Since the Blue Magic Cap will be increased alongside levels to 85, the new limit will be 326. Basic set up with AF Body & Relic Helm makes this 346. With merits, 362. This brings up an interesting item that very few BLU have obtained into play, Antica Ring:
337 Skill = D77 (Current cap including 8/8 merits and Relic Head/AF Body)
346 Skill = D79
362 Skill = D81
364 Skill = D83 (With Antica Ring)
373 Skill = D85 (With Symbios Gloves and Mavi's Scarf)
But to obtain that D level (373), one would have to give up +18~26 STR depending (and further lose 4 STR because of Symbios Gloves). Loss of 4~6 STR in a ring slot to go from 362 -> 364.
Discuss. (Because the Battery Charge discussion is silly.)
1 Base DMG v 5-6STR. It's about equal without CA and STR rips the shit out of it with CA due to doubled modifiers. STR Ring ftw. The same applies to the other items.