Final Sting - Lv81 - 88MP [PHY]
Goblin Rush - Lv81- 76MP [PHY]
Vanity Dive - Lv82- 58MP [PHY]
Magic Barrier - Lv82- 29MP [DARK]
Whirl of Rage - Lv83- 73MP [PHY]
Benthic Typhoon - Lv83- 56MP [PHY]
Auroral Drape - Lv84- 51MP [WIND]
Osmosis - Lv84- 47MP [DARK]
Quad. Continuum - Lv85- 91MP [PHY]
Fantod - Lv85- 12MP [FIRE]
Goblin Rush
Please be Slashing.
Edit: Wow 2 spells from Gorgers, thank you SE for two spells from a mob-type that isn't exactly abundant. Gogo 15 min waits.
EMPTY SPELLS FUCK YES
Quadratic Continuum yuesssssssssss
If goblin rush is slashing and comparable to our current multi-hit spells
OH YEAAAAAAAA ala. Kool-aid man
Goblins wield slashing, blunt and piercing-type weapons, so according to SE's logic it must be blunt-type.
It leaves me to question Magic Barrier now -- why did they add a copy of the spell when it already existed in the .dats? Also Gob. Rush/Disseverment/Q.Continuum/Frenetic Rip will be the new Big 3(4), no sweat. It was a pleasure, Hysteric Barrage.
Remember Asuran Claws? Yea, I wouldn't jump the gun yet till someone learns it and can verify its usefulness and Skillchain properties lol. I'm more interested in what new job traits we'll have access to with these new spells. And just for myself;
Final Sting - Lv81 - 88MP [PHY] Bees; lots of places
Goblin Rush - Lv81- 76MP [PHY] Goblins; lots of places
Vanity Dive - Lv82- 58MP [PHY] Wanderer; any Promy
Magic Barrier - Lv82- 29MP [DARK] Ahriman; Icelands
Whirl of Rage - Lv83- 73MP [PHY] Weapons; several places
Benthic Typhoon - Lv83- 56MP [PHY] Abyssea?
Auroral Drape - Lv84- 51MP [WIND] Weeper; any Promy
Osmosis - Lv84- 47MP [DARK] Abyssea?
Quad. Continuum - Lv85- 91MP [PHY] Gorger; Dem or Vahzl
Fantod - Lv85- 12MP [FIRE] Hippogryphs, Rivierne sites
Think that's about right, so I guess like last update 2 new spells in Abyssea and everything else from other places.
Until I see some casts of QuadRush, im gonna sit on pins and needles.
Looks like we have Gorgers, Wanderers and Weepers covered. Fantods low MP cost bothers me though...
Depending on SC properties/damage, I'm keeping Vertical Cleave on. Remember when we got Asuran Claws? -_-; go go TP feed and mediocre damage. It was only good for TP feed to learn spells.
But hopefully some of these physical spells will be good damage. I'mma update my blue magic guide to add the rest of the new spells, then when servers are back up, I'll quickly grab all the new spells and try them out.
Gonna wear after one attack like boost on MNK and other boosts. Thats why so low mp. I wonder tho if like boost on MNK it can be used several times and stack.
Nah, I have more faith in SE when it comes to BLU; they wouldn't release shitty higher tier multihit spells (Asuran Claws, Seedspray were already released @ at lower levels, for example), considering the levels, and the fact that Kaslo and I had a discussion on how older spells are starting to cap out on D now.
Final Sting [Vermin-Physical]
Deals damage proportional to HP. Reduces HP to 1 after use. Damage varies with TP.
HP-20 AGI+5
Lv81 MP:88 SetPoints:1
Goblin Rush [Beastmen-Physical]
Delivers a threefold attack. Accuracy varies with TP.
HP+10 DEX+2 MND-3
Lv81 MP:76 SetPoints:3
Vanity Dive [Empty-Physical]
Damage varies with TP.
AGI+3 CHR-2
Lv82 MP:58 SetPoints:2
Magic Barrier [Demons - Magical]
Grants a Magic Shield effect.
MP+7 INT+2
Lv82 MP:29 SetPoints:3
Whirl of Rage [Arcana - Physical]
Delivers an area attack that stuns enemies. Damage varies with TP.
STR+2 DEX+2
Lv83 MP:73 SetPoints:2
Benthic Typhoon [Vorageans - Physical]
Lowers target's defense and magic defense. Damage varies with TP.
STR+2 VIT+2 DEX-1 AGI-1
Lv83 MP:56 SetPoints:4
Auroral Drape [Empty - Magical]
Silences and blinds enemies within range.
INT+3 CHR-2
Lv84 MP:51 SetPoints:4
Osmosis [Vorageans - Magical]
Steals an enemy's HP and one beneficial status effect. Ineffective against undead.
MND+3 CHR-2
Lv84 MP:47 SetPoints:5
Quad. Continuum [Empty - Physical]
Delivers a fourfold attack. Damage varies with TP.
DEX+3 CHR-2
Lv85 MP:91 SetPoints:4
Fantod [Birds - Magical]
Enhances attack and magic attack.
HP-10 DEX+2 AGI+2
Lv85 MP:12 SetPoints:1
Fantod looks like a stackable Boost. If it is, it just rendered Convergence merits almost completely useless.
2x Post.
Whirl of Rage looks nice, 2 STR and DEX for only 2 points
it was vague but i'll clarify I dont use vert. cleave often I dont think it's meh damage at the time I was using it 75 or 80 it wasnt doing damage considerably better than big 3 without CA (and not sa obviously). Meh damage is stuff like asuran claws, ram charge and all that stuff...
I've yet to try out your first method, since I normally use the former, CA is a bonus a nice one but the question was directed at consistency not necessarily with CA but overall comparing with the big 3(4 respectively). A question I have when you're spamming spells inbetween spells is do you only use V.Cleave with CA or without?
thanks for sharing I'll try it out next time I'm blu
edit: anyone try not using acc bonus(frenetic rip) and do well without and use a stronger spell in it's place (barrage)? I've never tried it since acc is a blu's best friend even when it's natural
AF3 is pretty amazing. Head+2 gives acc+12, sword skill 7, haste+6%... enhances Chain Affinity, set: occasionally augments blue magic spells. Legs+2 have STR/DEX+8, blue magic skill +15, haste +4%, enhances efflux. Feet +2 are INT+10, m.acc+8, MAB+8, enmity-6, enhances burst affinity.