so essentially another form of zanketsuken available to blu?
magic shield, boost....oh my
so essentially another form of zanketsuken available to blu?
magic shield, boost....oh my
Zantetsuken in BLU form. In other words, highly random and (probably) useless on anything you'd want to use it on. Getting wildly inconsistent results on EP mobs. Too weaks in Tahrongi were fairly consistent in damage taken when at max HP, EP mobs so far, not so much. Limited data however, and most of what I've posted is still rather speculative, testing it a bit more to see if I can figure out more stuff. Probably gonna try with TP and CA and see how that works out.
Edit: TP definitely seems to be helping... seeing 1.8~2.4k consistently with 150 TP.
Edit #2: 2560 to a puck with 300 TP, just under 1.8k HP. Done for now, hoping to see what can be done on high-level mobs of interest however.
1963 Final Sting on Lesser Colibri. For 88MP and a decent recast, it's not bad at all. Of course, the risk is you're at one fooking HP and you'll need to spend MP curing yourself back up. Worth it for 1 set point I think for well, a final spell before you die or something (depending on how bad resists are at low HP)
Definately noticing difference on SB, <3 it so much now. Doing constant 1k in Abyssea.
Expacion -> Goblin Rush -> Fusion
Savage Blade -> Goblin Rush -> Light
http://img40.imageshack.us/img40/706...0909002130.png
1973 damage on a skeleton? Sound like blunt damage to anyone else?
http://www.ffxiah.com/item-sets/177979
/rdm, I actually do 856 but with ascetics drink its 1024 and we constantly getting them so basically always 1k~.
I think first two 85 on Ramuh.
Idk if I'm gonna try to get spells or just fall on the ground. Im from EU so it was for me from 10pm till 9 am. Efflux is just epic, eyeballing frenetic rip on bats its about +200-300 TP bonus.
http://a.imageshack.us/img838/8620/i...0908123755.png
Any luck identifying which new mobs in Abyssea have the spells Osmosis and Benthic Typhoon?
Little amoeba things do Osmosis. The spiky ones do Benthic Typhoon. Both are moderately annoying caster mobs. Amoeba have a paralyze move that's definitely not fun and can spawn as either RDM or DRK mobs. Spiky dudes are BLM and make liberal use of spikes, aga, and T5 spells.
so they're about as hard as the crabs in la theine i take it? saline coat helped much soloing but now there's magic shield (squeeee!)
STR path: D52 delay 230 STR+8 atk+18
DEX path: D52 delay 230 DEX+8 acc+14
OAT path: D46 delay 264 OAT
DA path: D54 delay 252 DA+9%
OA2-3 path: D29 delay 264 OA2-3
for anyone wondering
EDIT: @ above, duo should have no trouble whatsoever with either one even at IT+. I'd hesitate to attempt Osmosis solo due to the para move and supposedly the Murex have some exceptionally nasty TP moves that I never saw, so I don't know how solo would go on those.
EDIT2: misread, said nasty TP moves apparently belong to Amoebans. Nucleic Implosion?
Efflux is surprisingly nice, 300~350 TP seems a decently accurate estimate (curious how this would work with Final Sting; fairly well I'd assume). Vanity Dive is very good for a single-hit spell without SA, hitting for slightly less than Frenetic Rip, considering the MP cost, it's a very nice surprise. I imagine it will do very well with /THF.
Magic Barrier is just a rampart-like magic shield, 5 minute duration, ~4 second casting time, and seemed to absorb around 300~350 damage (fairly comparable to stoneskin, for magic damage), hard to get accurate data when exping though~
Edit: Osmosis is draining 292 for me right now, ~4 second casting time too, no details on buff drain, but I'm assuming it works like Voracious Trunk, in which case Osmosis is a very nice improvement. Edit #2: 292 was a day proc, regular seems to be 266, which means it probably has a multiplier of 7, 0.11*351 (my skill currently when casting it) * 7 = 266.
Any word on new traits, or old traits for the new spells? I'm stuck at work, and haven't even started farming crests.
Found nothing myself yet, but didn't check extensively, I'm sure we have a few new ones somewhere though. If others don't beat me to it, I'll see what i can find after I hit 85.
Edit: confirming Zanshin from Whirl of Rage and Final Sting, and Skillchain bonus from Goblin Rush and Benthic Typhoon.
Edit #2: Vanity Dive makes acc. bonus. Might make for a decent Frenetic Rip replacement; 1 less set point, 3 less MP, less TP feed (nothing major, but something is better than nothing). Damage right now is only slightly below Frenetic Rip but will probably overtake it in damage as we gain levels and gear appropriately for it after we find out the mods (I just used my multi-hit setup for it so far).
Not sure if this is known or not yet but 81 blu and hit 306 blu skill and didn't cap my skill ... possible increase in skill per level or an error they are going to fix in the update ?
From the looks of it, we gain 6 skill/level at 81 and beyond for B- and higher skills, don't know the progression for C skills or lower.
New spell for accuracy bonus makes me happy, and it's a good one at that. Any idea what Vanity Dive's skillchain property is? Zanshin is eh but the spells are good (especially Whirl's set bonuses) so I'll probably set it when I can. We'll see about Skillchain Bonus I guess.