Made scission with it, unsure on what WS I followed up though, think it was Asuran Fists.
As for, Zanshin, as I remember reading somewhere here, it doesn't work with dual wield, making it a lot less interesting.
Made scission with it, unsure on what WS I followed up though, think it was Asuran Fists.
As for, Zanshin, as I remember reading somewhere here, it doesn't work with dual wield, making it a lot less interesting.
I'd ask if there is a way to test to see the acc does stack like clear mind, but the servers are down :O
Auroral Drape makes Fast Cast~ (saves 1 point only, but an improvement is an improvement)
Osmosis makes Magic Defense Bonus... more costly than previous combination, but also more useful.
Magic Barrier makes Max MP Boost.
Whirl of Rage is doing 8~900 on Lesser Colibri, Benthic Typhoon is doing 900~1200. Goblin Rush, by comparison, was doing 900~1100. On Marids, they were doing 4~500, with Goblin Rush 900ish. Typhoon might have decent potential with SA. MDB down on Typhoon is -19 MDB (~23.5% damage increase roughly, assuming 0 MDB normally), duration is one minute. Defense down duration is the same, potency is unknown.
Auroral Drape seems to have roughly a ~1 minute duration for both debuffs, will get around to testing blind potency another time.
Very nice work all, new spells look very nice. I really wanna see them add some more support spells but I'm glad with all the DD spells.
So Iron Giants don't teach Mighty Guard? Maybe they're saving it for the next patch...
Quadratic Continuum is pretty nice, doing about as much as Disseverment on bats, 900~1.1k. Efflux+CA hit for 1.5~1.7k (Edit: just got 2288 damage with CA+Efflux on VT bats~). Edit #2: Savage Blade -> QC makes Distortion.
Fantod seems to work very similarly to Boost JA, small increase in attack per cast, very fast cast time, short recast too. Wears upon next attack.
Updating with more info later after this party.
What about magic barrier?
Just to make QC that much more awesome, it makes Dual Wield (but we can't get DW2 by setting all three, unfortunately).
And, last one, Fantod makes Store TP.
Enmity values:
Auroral Drape is 1 CE/320 VE, as expected from a debuff.
And as usual with our buffs, both Magic Barrier and Fantod are 320 CE/VE. Yes, one of them is a 10 second recast, 1 second cast time 12 MP spell. >_>
Working on Diamondhide, Metallic Body and Magic Barrier right now. Diamondhide formula seems to be different from what we knew before (to be more precise, I'm pretty sure they were just inaccurate). Need more testing, but for now, I'd say the formula is 0.6*skill + 20. Haven't reached any apparent cap yet. Metallic Body isn't giving the expected results either, more on that as I figure it out.
Thats completely insane. Is it possible that that spell has bonus damage against empty mobs?
No it dont have bonus on empty and i went to bee in wajoam for trial now and did 3588.... and 1900 on marid w/o def down in tp set :D
Wow. thats incredible. So what do you learn it from again?
This is totally out of context respect the last update, but I figured it might be useful for people who are learning spells.
I can confirm (I'll upload the screenshots when home) that if you stun a mobs WS you can STILL learn it. I did this for Sub-zero Smash. The mob used it, but I head butted and it never went off. It did not use it again or before that time during the whole fight and I still learned it.