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  1. #6601
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
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    FFXIV Character
    Kaslo Essyx
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    Carbuncle

    Quote Originally Posted by Tonko View Post
    That quest is so terrible... please let them come from somewhere else.



    What are the mods for all the new spells? I don't read Japanese and Studio Gobli is not something I can navigate to find them.
    Also drops from several NMs in Mis Coast

  2. #6602
    CoP Dynamis
    Join Date
    Jul 2007
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    4

    Quote Originally Posted by Masamune View Post
    Interesting test, can you develop how did you actually reach those conclusions ? please.
    Queasyshroom's duration is constant for any specific amount of TP used, so it's just a matter of using various combinations of TP and CA/Efflux with it, trying out different amounts of TP. Once I came to the 100 TP conclusion it was obvious from just a few SA spells that something was missing with regards to damage calculation; using ranged spells, which have fixed damage at capped ratio (critical hits aside), it's easy to pick out each and every variable, and working backwards through the formula I found that Queasyshroom got a 7 damage bonus (D cap is 15), and Feather Storm got a 8 damage bonus (D cap is 17). No other variables (fSTR2, WSC) had an obvious relation or changed the result, regardless of any changes I made to them. A few SA+spell tests after that yielded results completely within expected ranges of damage.


    Edit: Just checked Studio Gobli, they're reporting Goblin Rush as having 30% STR/DEX mods, 1.25 fTP.

  3. #6603
    Salvage Bans
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    Quote Originally Posted by Tsuko_Asura View Post
    Not to sound like I'm defending BLU, but who cares about sponging most of the time anymore? If you're not sponging, you're probably not a very good DD. Waltzes can fix damage, they can't make terrible DD good.
    The problem isn't sponging dead ppl do zero damage lol. We have a few rng/sam that are always dead or weaken just not good for overall fight in my book.....

  4. #6604
    Salvage Bans
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    Jul 2009
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    964
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    FFXI Server
    Leviathan

    Which part of "dnc exists" is hard to understand? For tp burns it is just as dumb for a blu to sub /nin as it is for a DD to sub /nin.

  5. #6605
    Cerberus
    Join Date
    Nov 2006
    Posts
    423
    BG Level
    4

    If a monster stay on you long enough to kill you in abyssea, something is wrong imo.

  6. #6606
    Hydra
    Join Date
    Jun 2008
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    121
    BG Level
    3
    FFXI Server
    Asura

    I don't think anyone really tested fantod. They just eyeballed it and came up with 10 attack per cast. I just played around with it, noting the amount of attack gained per cast, and it's NOT a static +10 attack. If you start with 422 attack, each cast will give you 11-13 attack, and it's the same each time you start over. If you start with 125 attack (from taking off attack gear and weapons and using /NIN's h2h skill only) you get 3 or 4 attack per cast.

    Here's the number crunching I did.

    https://spreadsheets.google.com/ccc?...5YVJ2RGc&hl=en

    Any mathletes wanna come look at my numbers, double check it, and come to a conclusion for me? I haven't done a lot of math in a few years =/

  7. #6607
    CoP Dynamis
    Join Date
    Jul 2007
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    281
    BG Level
    4

    Was obvious from the start it wasn't a static boost... copying Studio Gobli's numbers here, haven't seen any reason to doubt them myself yet, they work with what little data I have on it.
    Code:
    1  	+2.7%  	+7/256  	+2
    2 	+5.8% 	+15/256 	+4
    3 	+9.0% 	+23/256 	+6
    4 	+11.7% 	+30/256 	+8
    5 	+14.8% 	+38/256 	+10
    6 	+18.0% 	+46/256 	+12
    7 	+20.7% 	+53/256 	+14
    8 	+23.8% 	+61/256 	+16
    9 	+27.0% 	+69/256 	+18
    10 	+29.7% 	+76/256 	+20
    First column is number of casts, second is boost to attack in %, third is the value in x/256, fourth is MAB.

  8. #6608
    XingCai
    Guest

    Not that anyone cares, but I was wrong about darkness Benthic Typhoon on 2 mobs, it just hits the main mob with darkness twice:
    http://i99.photobucket.com/albums/l3...8970/wrong.jpg
    Two darkness animations go off at the same time too.
    Edit: Hits mob with as many darknesses as mob that get with with BT:
    http://i99.photobucket.com/albums/l3...8970/3dark.jpg

  9. #6609
    Banned.

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    Wow..... that looks epic for something quick like Bastion.

  10. #6610
    Salvage Bans
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    Oct 2007
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    Quote Originally Posted by XingCai View Post
    Not that anyone cares, but I was wrong about darkness Benthic Typhoon on 2 mobs, it just hits the main mob with darkness twice:
    Spoiler: show

    http://i99.photobucket.com/albums/l3...8970/wrong.jpg
    Two darkness animations go off at the same time too.
    Edit: Hits mob with as many darknesses as mob that get with with BT:
    http://i99.photobucket.com/albums/l3...8970/3dark.jpg
    Spoiler: show


    Yeah this is insane just did this in campaign 7 mobs took Grav damage 541 each crazy ass shit.....


  11. #6611
    An exploitable mess of a card game
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    Quote Originally Posted by Tsuko_Asura View Post
    Not to sound like I'm defending BLU, but who cares about sponging most of the time anymore? If you're not sponging, you're probably not a very good DD. Waltzes can fix damage, they can't make terrible DD good.
    It's about convert without shadows or any sort of defense against potential AOE Mobs.

  12. #6612
    Puppetmaster
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    Carbuncle

    only need 140 mnd to cap SS with rdm sub enhancing at 123

  13. #6613
    Blue Magic is Best Magic
    Join Date
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    8,215
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    Quote Originally Posted by Yugl View Post
    It's about convert without shadows or any sort of defense against potential AOE Mobs.
    That's not really a issue..

  14. #6614
    An exploitable mess of a card game
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    Quote Originally Posted by Draylo View Post
    That's not really a issue..
    Depending on the mob, it would easily be an issue.

    Edit: Does the multi-SC work if the extra mobs die? If so, krab will be in for it...

  15. #6615
    Old Merits
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    Jan 2007
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    Phoenix

    Quote Originally Posted by Siphias View Post
    Is there anyone who could help me understand the logic behind being denied an Abyssea EXP group due to being dependent on MP?

    No emotional arguments please. I truly want to understand why denying a BLU a DD slot because they are "Dependent on MP.", is, well... logical.

    Mind you this is an Abyssea EXP party and as such the BLU in question will have access to temp items such as Lucid Ethers and Dusty Elixirs. As well as the fact that, in this scenario, the BLU has access to Battery Charge, Auto-Refresh, and the Mirage Jubbah.

    Have any of you had experiences running out of MP in an Abyssea EXP group?

    All of my experiences point towards a BLU not ever running out of MP unless they're doing something drastically wrong.

    But I'd like to get other peoples input on this.


    And remember, please attack the logic, not the person. I didn't lay into this guy with insults when this actually happened about 30 minutes ago. No need for others to do so either.
    Having been both the RDM and BLU in abyssea parties I've found the mp flow to be rather plentiful. The only person i've had to refresh (thanks mostly to atma) is the BLMs during the azure build phase, the SMN after odin (unless there is a restore), or the lone person that does not know about atma refresh and is on a mage job. I refuse haste/refresh if i'm on blu and have not partied with one that hasn't done the same.

    The only way a BLU could be "Dependent on MP" is if they 1) dont properly utilize the tools presented to them or 2) cast a spell after every melee swing or in place of a melee swing.

  16. #6616
    Sea Torques
    Join Date
    Nov 2006
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    617
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    5

    what does "Enhance Efflux", "Enhance CA" and "Enhance BA" from AF3s exactly do ?

  17. #6617
    An exploitable mess of a card game
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    Quote Originally Posted by Hanyoko View Post
    cast a spell after every melee swing or in place of a melee swing.
    Which is being suggested over the course of the last few pages.

  18. #6618
    Smells like Onions
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    Quote Originally Posted by Hanyoko View Post
    Having been both the RDM and BLU in abyssea parties I've found the mp flow to be rather plentiful. The only person i've had to refresh (thanks mostly to atma) is the BLMs during the azure build phase, the SMN after odin (unless there is a restore), or the lone person that does not know about atma refresh and is on a mage job. I refuse haste/refresh if i'm on blu and have not partied with one that hasn't done the same.

    The only way a BLU could be "Dependent on MP" is if they 1) dont properly utilize the tools presented to them or 2) cast a spell after every melee swing or in place of a melee swing.
    Yesterday I had an Abyssea group where a RDM actually told me I wasn't playing my job right because I was melee'ing more than casting spells. I had Haste and Double Marches.

    I'm STILL baffled by that one.

  19. #6619
    Puppetmaster
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    Virtuosus Jormungandr
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    Gilgamesh
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    Quote Originally Posted by eva00r View Post
    what does "Enhance Efflux", "Enhance CA" and "Enhance BA" from AF3s exactly do ?
    I'll go put mine on real quick, try it out, and get back to you.

  20. #6620
    Melee Summoner
    Join Date
    Apr 2010
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    45
    BG Level
    1

    Wiki now lists BLU upgrade items not dropping from Medical Supplies. Anyone confirm or deny?

    Lists the Yurim quest as dropping BLU.

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