
Originally Posted by
Yugl
Just to point out a few things:
1. The haste remark is damage optimizing. Other suggestions sideline this motive (damage enhancing) for the sake of other benefits.
2. This is relevant to (1), but the reason we see ambivalence in action is because of the nature of Abyssea. The devs were smart with abyssea because they recognized the extremity that kill and burn activities produce. In order to circumvent this issue and enfranchise broader participation, SE ceased indirect tactics and adopted direct tactics. Evidence for this is in the !! and lights system.
New sets of responsibilities in Abyssea create legitimate reasons to stray from conventional practice (Maximizing a sector such as damage output). For example, Nightfyre argues for two STR Shamshirs because they produce the best output. While this is true, I argued for OAT specifically because it increases Sanguine Blade's frequency (Which does have a benefit for WS DMG total). Underlying our arguments are different realities (Premises). His argument espouses the traditional take on FFXI. Optimization of forces towards a general field of expertise. In the traditional model, all ends are towards faster kills. However, underlying my approach is the idea that Abyssea perpetuates tactics and scenarios that lead to valid assertions to deviate from this end. More specifically, the role of Sanguine blade in producing amber lights. For someone that likes to solo chest items, the benefit afforded by OAT emerges because SE has implemented a system specifically designed to reach ends other than optimal killing speed (As mentioned earlier, lights and !!).
Consider how our conflict would operate prior to Abyssea. As long as Night can prove that STR Shamshirs produce more damage, his argument would have prevailed because there is nothing specific about Sanguine blade that makes its optimization take priority over faster kills and better damage output. Even if one were to argue that Sanguine Blade's benefit arises from its ability to heal the player, this could be countered by increases in damage output that minimize future risk (i.e. risks that emerge by letting the mob live longer). Given the realm of Abyssea, we now have valid reasons to assert the admission of sideline optimization (Optimization that does not help improve kill speed). This is perplexing because, given the diversity of BLU, it obfuscates arguments of optimization. Consequently, unless the roles expected of all BLU converge, there will be disagreement. Note that this does not mean all differences in opinion are acceptable. It simply means the specificity and range of abilities that abyssea demands (And the list of blue !! emphasizes this point) increases the range of acceptable arguments regarding gear choice.