Hmm. INT: +64, MND +40 MAB +31 in gear. 24 MAB from trait, 30 MAB from Atma, +4 MAB from Fantod, +10 MAB from amplification, +50 INT from atma, +30 INT/MND from cruor buffs. Neptune's staff
Total, +143 INT, +69 MND, +109 MAB
As a mithra 85blu/blm, + pure int/mnd mab spells set I have 91 int and 78 mnd, giving 234 int and 147 mnd.
For MND over 70, damage on regurgitation seems to be calculated as ((dInt + ~.29*(MND-70))*2+ 219) The mnd has an effect below 70, there just seems to be an inflection point there. (mnd of 67->73 all give the same values, at 68 damage drops by 3 for some reason, above 70 mnd it fits that.)
Anyway. Assuming a 90 int mob, that gives a base damage of (288+44+219)=477*2.09*1.15=1,073 damage from the front. From behind there's a ~30% damage bonus, or ~1395 damage regurgitations.
You could push it up higher with a COR, or Shiva's Favor, or a drink, etc.., that's just numbers solo and with no consumable buffs.
Well yes, I do use those two things. I get by without the boots, though I can indeed see the obvious merits for Sanguine Blade, yes. And debuff accuracy is nice... but they're not essential enough to warrant me chasing Mavi feet seals over Caller's, unlike say, the legs.
http://i235.photobucket.com/albums/e...kip/regurg.gif
This was probably the best Regurgitation I've pulled out recently, with most averaging maybe 800-1000 or so, and I've pulled out numbers upwards of 1500-1800 or so on Firespits depending on the mob. My build looks like this:
Main: HQ staff
Sub: Reign Grip
Ammo: Phantom Tathlum
Head: Teal Chapeau
Neck: Artemis' Medal, Uggy for -50% MP
Ears: Moldy/Novio
Body: Morrigan's
Hands: Errant
Rings: Snow/Spiral
Back: Gleemans
Waist: Pentient's Rope
Legs: Teal Slops
Feet: Mavi (NQ, 5/8 on +1 :<)
Atmas I use are usually Baying Moon and Minikin. I don't usually have a COR in party, but I'd love to see how much further I could push it.
My build isn't the best and could certainly use some improvement, but I don't honestly think it's all that hard to build an decent nuking set on BLU, and it's certainly nice to have situationally if you don't have a dedicated nuking job like BLM.
Someone needs to get the Staff of Clow photoshopped onto that blu, so he can pretend he's Cardcaptor Sakura.
OK, OK, so that's sort of mean. <_<; but that's what those wings remind me of heh.
So...
With Regu built... You can deal over over lots of lots of dmg
CA-BA-Ef
Savage blade -> Quad -> Regu ?!
That SC with MB...
I'm going to try this to see if I can one shot mob in dynamis![]()
Does Regurgitation's bind work on any Abyssea NMs? If so, we can employ the Grauberg Strategy for soloing some of them.
It does work on Mothra in attohwa, haven't tried with any other NMs so far.
Wouldn't kulkuklan's atma be better than baying moon?
Water attack: Major vs. Magic Attack Bonus: Major. I doubt it.
What is it keeping BLU out of the DD hierarchy discussion? Does spell spam really not put out good damage on NMs? Is it about the obscene amount of TP we give mobs that keeps us from getting a chance to prove ourselves?
How much mp/tick does it take for us to spam more or less constantly? Perhaps it takes both atmas to make spamming feasible and so we aren't getting the damage boost it would take to keep up?
Regarding that last point, I would love to see an atma tailored toward phys-spam BLUs that gave 10/tick and STR instead of INT.
easy just to oneshot city mobs with the CA-EF > ws > spell combo but nevertheless wouldnt hurt to tryi it on the northland guys, little ashamed I forgot about regurg I used to use the spell all the time actually lol I guess I'll try to make a build and see what numbers I get without using a non specialized atma/sj/traits build
For some regular Abyssea mobs, BLUs can solo and destroy them in seconds. End of story.
On some NM mobs, that's where we really start having trouble. We're just feeding the mob a ridiculous amount of TP with very little return in damage compared to a NIN or even DNC (Assuming Tank & Spank conditions). Doesn't really help that our WS output is NOWHERE NEAR a WAR, SAM, DRG, etc. For every e-peen vorpal ss I see, there's always some other DD job that can do almost nearly double that damage.
Also as each update occurs, so does the access to more STP for 2-handed jobs. There's a huge gap when you see a 4-Hit SAM compared to a decently geared BLU. We're just way out of our leagues at that point. To make the most of the BLU, you have to focus on other aspects of the job, rather than trying to climb the DD Tier ladder. Unless you're DRK... then that's just SE not caring about it. Like gluing together two pieces of printer paper and calling it a day kinda caring.
This.
BLU on weak mobs is a sight to behold but when you start popping higher tier mobs, the damage output hits the floor and the flaw of swords as a main weapon becomes painfully visible.
Part of why Chant du Cygne interested me is that the damage on higher tiered Abyssea mobs looked respectable enough to pursue. Spells like Regurgitation are also handy because if they can be cranked up enough you could basically stand out of harms way and be a wannabe SMN until you're clear to melee again.
Being able to proc yellow !! is reason enough to be at the event but the multi-hits just underwhelm on upper tiered mobs. BLU isn't really as bad off as it used to be though as its come along way from one-trick Cball pony.
I realize that the melee route will never pay off to put us in the running, but I'm wondering what it would take (realistic or not) to get our spell spamming equivalent to a DDs TP+WS output. I've always viewed BLU phys spells as WSs on demand. For some season, however, our spell damage drops FAR more rapidly than a melee's WS damage as a mob's difficulty rises. Why is this? What part of the damage formulas cause this?
Even if our individual spell damage never matches a top DD's WS, we are still casting 3-4 spells per WS they can put out. If we can manage unlimited MP, why can't we catch up?
The damage drop off is because attack doesn't help blu spells, so mobs with higher defense hurt blu spell damage more than they hurt WS damage where you can take advantage of attack buffs.
Yeah, the general inability to boost Blue Magic Attack beyond skill or merits was what has always led me to the opinion the BLU is better served on things VT or lower. Part of my curiosity about BT a few pages back was to get around our TP feed issues while still being able to contribute modest damage. Seems like Regurgitation is also another substitute under proper conditions. Still, I feel like people undervalue our melee. At present, I do use Minikin/VV since RR doesn't do much for our spells (nevermind being neutered 15-20 set points for grellow purposes), but if we do get a third Lunar this update, it's more than likely I'll be putting RR in the third spot. Either way, BLUs with the "DD ONRY!" mindset will forever be disappointed unless SE fucks up with some really broken spell damage. I'm okay with modest damage and decent utility through support or debuffs, but to be honest, the latter is still lacking a bit for varying reasons depending on spells we have or lack thereof.