i listed them up there a few posts ahead. missing blu feet and hands. Drank potion still did 3600s
i listed them up there a few posts ahead. missing blu feet and hands. Drank potion still did 3600s
When will Disseverment cap damage?
Should have capped skill tiers by now, but unless things have changed since I last checked it's continued to benefit from additional skill. None of the spells above 60 have capped iirc.
As noted in Altepa thread, blu body seals come from Chumimi's quest. Need to do The Titus Touch first, then wait a game day or earth day, not sure, then can do Chumimi. She has you talk to her assistants, one south of her and 2 north along the ridges in revelation rock, who give bits and pieces of a story about an attack. The points to look for are the color of the beast and the effect of its attacks (there's more info, but these 2 always come up for me). Report to Chumimi and choose the right answers. You'll know you got them right if you get 250 cruor (500 the first time). RNG and BLU body seals found so far.
The quest is repeatable with just zoning, so body should be as easy or easier to get than head.
Could be that, finished body and gloves last night, but still around 3600s for dmg. With Just BA and drink hitting 3600s. Gotta find some spare time to finish my feet, never bothered farming them since i never used nukes, until now lol. Guess can try ascetic gambir when I find another one, that's got more mab than the tonic.
Oh was doing 2500 BA charged whiskers to bosses. I prob shouldn't load mab atmas when trying to trigger weaknesses though.
As for the thunder + atma, didn't learn it yet. I got a thunder resist and full effects from lightingday/weather atma off super khimmy, what exactaly does that do.
Is a 50 mab atma off PW but I was never in the ally to get title all the times we killled it;;
stupid question time:
Optimum damage setup for the new BLU nuke spells outside of Abyssea?
Does (dINT) in the blue magic formula cap?
Some do, but don't know what the cap is on any of the higher level or more useful spells. Chances are at least some of them are practically unreachable.
Soo... Charged Whisker is doing more than some BLMs with -ga3 since it doesn't appear to get reduced damage based on # of targets <,< Pretty hot. As upset I was with this update for BLU (meh spells, meh +2 armor) , I wonder what numbers Charged/Grudge can do with Mavi body and hands now. The new spells added are pretty powerful I must say, and whilst the MP cost is high like most magical magic, they don't degrade as fast as physical spells do on high level targets which is nice.
I nuke in morrigans robe. Hands gave me 2 more mab over morrigan's cuffs. Body is just a tp peice. I'm only 4/9 on +2 body, so unless set bonus works alot, prob best to nuke in morrigans. Should get some bigger numbers once I get some spare time and make the feet.
We've been living in ulegerand range trying to unlock stuff. Hands were off bomb, and body off t2 khimmy. Every zone drops body and hands too, but as we haven't gone to the other zones, I dunno which drop them there.
Best part is BLU can can go aoe stuff dead now and farm up TE easily. I just find 4-5 ep/dc stuff, aoe, sleep aoe and collect the boxes. Can kill harder stuff but not as safe you know.
Oh need to add im blu/rdm most of the time for the fastcast and mab bonus.
As for blms crying nerf, we have to nuke up close and take hits, can't just sit back and nuke sleep. They also get manawall. Blm with firaja can get pretty good numbers too, just can't nuke 15 mobs for huge dmg like we can. Sure speeds up the aoe TE farming though, no one in my LS is complaining lol.
another thing, does blue skill help with nukes?
Reaving Wind = -100 TP. Monster correlation gives +/- 25 TP. Don't know how or if partial resists affect this, nor do I have any intention of finding out for now.
Rena, what formula are you using for BLU magic? BG-Wiki mentions nothing about fTP and your post earlier mentioned 50% DEX + Primary INT mod (This means dINT or something else?) + Multiplier 2 (T Multiplier or multiplier?).
((D+WSC)*fTP + dINT*M) * MAB * convergence, insert resist/staff/day/weather bonus as normal with magic damage before MAB. MDT is either before or after convergence.
D is level +2 (some spells have a cap), WSC is secondary mods (multiply by 2 if using BA, 2.05 if using empyrean feet +1), calculated just like with WS (in fact, BLU nukes are more like magical WS than anything), dINT (or dMND, or dCHR, depending on spell) is primary mod, M is multiplier (1/1.5/2), this has a cap, but it's not reachable for all spells (without primeval brew anyways). Floor at every step (except when combining multiple secondary mods before level correction when calculating WSC).