Does anyone know if Twilight Cape's elemental magic bonus effects our magical spells? If it hasn't been tested, I will give it a shot. Just got it and was thinking it might be a useful magical peice.
Does anyone know if Twilight Cape's elemental magic bonus effects our magical spells? If it hasn't been tested, I will give it a shot. Just got it and was thinking it might be a useful magical peice.
you fail. more than usual.
I fail too for forgetting BLU cant use those staves lol >< was not awake this morning
I re-merited convergeance for 1000 needles... it was way too annoying to proc grellow on higher tier NMs, sadly i lost some enchainment and diffusion, but with efflux and af3 pants shouldnt be that much of a difference between a 250% and 220% TP spell (200 efflux + 4 enchainment merits + 10 from WS Vs 200 efflux + 1 enchainment + 10 from WS) .
Another thing is that i should be getting even better whiskers with the 4 convergeance i placed.
Edit: Oh and any tips for landing kurayami on /nin? i use Pluto's and all my macc+ gear but i cant usually land it... should i not bother anymore since skill is way too low to land a debuff?
I don't have a Ninjutsu torque to test it, but on top of that I suppose try that + Minikin(assuming the accuracy of the spell is similar to normal Blind and takes your INT into effect, usually use it anyway for my other spells when I try and proc Grellow) and another atma for general magic accuracy(I prefer Ovni's for general Magic accuracy for grellow proccing, that + Convergence is normally enough to land 1000 needles on things I've done). Even then it might just not land on anything higher up that isn't weak to dark due to the lower skill unless you land it on a magic burst, but I haven't tried using Kurayami on BLU since someone always comes NIN
I just came back and since it I have a decent amount of questions here and BLU has it's own thread I figured I'd ask here instead of RQT. To put it bluntly, I really have no real experience with playing BLU and I'd like to learn how to do it well as it seems fun (and it's my only other DD job to take up). I'm playing it on an alt my friend gave me when he quit and never really used it outside of random shit like ENM/cannonballing things. Here is my setup right now:
Beast Slayer/Ifrit's Blade/-/-
Turban/PCC/Ethereal/Brutal
Morrigans/Dusk/Rajas/Toreadors
Cuch/Swift/Homam/Homam
Job level is 75 and I have most of the spells up to my level; two important ones I know I'm missing are Triumphant Roar and Sub-Zero Blast, but I'm getting those today when people wake up. Ethereal is being used since he (for whatever reason) decided to get Abyssal earring. Swords will be being worked on to the STR+ ToM sword and OA2~4 offhand. I suppose for right now I just need to know what kind of spells I should be setting for soloing/small grouping (2~4 people) in Abyssea and what kind of immediate upgrades I need to be looking at now or in the near future. I have MM for my atma currently, 1 boss away from a Lunar and 50k Cruor away from another, but I assume my atma setup will eventually be RR,VV,MM.
Thanks in advance.
I'm not a career blu myself but from my experience playing along side one.
Spells to get most importantly as you level up - Plenilune embrace, animating wail, battery charge, whirl of rage, benthic typhoon, quadratic continuum, thermal pulse, charged whisker, occulatation, dream flower. ( Of course my blu friend would say , get all the spells)
But more importantly, if you plan to do abyssea, spells for yellow !! must be set according to day of NM claimed or popped, can check list in ffxi wiki.
Your desired atma is mostly for phys spells, but given how potent magic based atma is to magical blue spells, try to get beyond , ultimate(presuming you have killed ultima), or baying moon and stack INT+ MAB , you would probably be able to duo farm time in abyssea with charged whisker etc.
If you have time, you could easily do the dex path sword as well or perhaps go the japanese way and do macc sword.
Of all the jobs, blu likely requires the most gear change and macro since different blu spells require different setups, so I guess have fun making the best blu you can!
I'd like to hope that being on possibly the best resource (being this thread) for BLU that the general consensus should always be to have all spells.Of course my blu friend would say , get all the spells
If you're just coming back and your BLU is 75, I really would focus on getting up to date than the marathon that is OAT2~4. STR/DEX/MACC/PDT swords are the ones you tend to see on BLU, all are acceptable in certain scenarios, but you'll want one of these at the very least for the nice DMG rating.Swords will be being worked on to the STR+ ToM sword and OA2~4 offhand. I suppose for right now I just need to know what kind of spells I should be setting for soloing/small grouping (2~4 people) in Abyssea and what kind of immediate upgrades I need to be looking at now or in the near future.
Physical spells still rule supreme, the new 'Big Three' tend to be Quadratic Continuum, Goblin Rush and Disseverment, but don't ignore your spells since some of them are very worthwhile such as Delta Thrust, Vanity Dive and especially Benthic Typhoon.
Magical spells have only really come into their own properly since the last update, with Everyone's Grudge and Charged Whisker. Regurgitation is also pretty good, and the bind is nifty. Focus primarily on INT/MAB, so Novio/Moldy/INT+6 rings, HQ staves etc... If you want to be exotic, look into Eyes on Me/Mind Blast/Magic Hammer builds.
You'll want to get Mavi+1 gear as soon as possible, namely the head and legs. Body hands and feet are all really designed for more magical based spells. STR+6 rings are available and should be bought at the earliest convenience. Otther than that, BLU gear hasn't changed too much, Cuch/Warwolf are still acceptable for PhySpell gear.
Thanks for the replies so far. As for the STR/DEX/MACC/PDT sword, should two of all be got at some point, or should I just pick two and roll with them?
you can scratch the macc swords just to save you time str is good for pure casting
with abbsyea dex and acc are less needed but you can say that with just merits and good gear that your acc is generally covered
pdt i'll leave alone
there are some good non magian counterpart swords to look out for as well not saying to ignore magian outright but just be looking at them as some of them are rather nice
oh and oat i'll leave alone as well incase you're wondering
Agree with the post except the point about body: AF is better for casting (with regards to macc), body is a haste tp piece. Stick with morrigan's for mab of course.
Edit: And the macc sword thing is a running joke about JP BLUs, who all apparently read somewhere that macc swords were a good idea. They only affect magical spells, not physical blue nukes, you use staves when casting magical spells. Only bother to clear that up since the prior poster seemed to entertain the idea as not a joke.
Somewhat related to this topic but which NM is the best way to get Coin of Wieldance for BLU +2 hands?
Things to prioritize on BLU coming back at 75 (Just did it not too long ago myself) Quad. Continuum, Benthic Typhoon, Goblin Rush. Then get max level (picking up Aurore Gear from the Cruor Prospector on the way). Grab some AH Swords (Firmament are good enough IMO) Then get the Abyssites of Furtherance and Merit that you can solo and/or have friends to help you with (there are a couple that drop off of NMs that you might want a small group for). Then look for Atma runs for Minikin Monstrosity, Voracious Violet, and possibly Razed Ruin. In between the Abyssea stuff if you're having trouble keeping stones up, you can work on Magian weapons. Get at least 1 STR Shamshir first for your mainhand then whatever you feel like grinding for after that.
Basically, the Abyssites and Atmas are the first things you should worry about after getting the mandatory spells and max level since these will make everything else SO much easier. The difference between full Abyssites and Atmas vs None is about 1k HP, ~300 MP, +40 to all stats plus whatever the Atma gives.
I apologize about that but is there any testing done on what you said about macc? I've always heard NA/EU Blu saying that but no one shows any concrete prove about it, so to me it's a bit of a neither here nor there situation.
In a more curious direction, since trials are here to stay , is there a point where the macc on those sword are big enough to outweight carrying the 8 HQ staves? ( Yes, I realize the damage bonus the HQ staves gives but I seem to recall charged whisker post about capped mab, so just pure macc standpoint.)
Main hand weapon to land the physical part of a spell, and MACC to help ensure the added effect doesn't resist. Head Butt, for example. I don't believe anyone in the English-speaking community has done verification testing on the effect of MACC on the added effects, but it's generally held to be true.
If you have the inventory space to accommodate dual MACC swords (and more importantly, the patience to finish the trial), it certainly wouldn't hurt. Personally, I don't have either.