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  1. #7601
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    I wonder if any status effects can hit em like head butt stun or WR or temporal shift if possible would make it the fight even easier stun lock him in a mode.

  2. #7602
    E. Body
    Join Date
    May 2008
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    2,083
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    FFXI Server
    Siren

    Quote Originally Posted by NynJa View Post
    Its the same for physical/magical WS's though. Brewed Evis does like 3k (SA AC Evis can do 10k), Aeolian Spam does like 8k. I'd presume it gives MAB+999 or something ludicrous like that which is why all the magical WS's get such a huge jump.
    Magic WS get a huge bump due to dINT not capping. If fSTR didn't cap physical WS would get a similar boost- although still not the same since it would still be a 4:1 ratio.

  3. #7603
    E. Body
    Join Date
    Sep 2008
    Posts
    2,132
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    FFXI Server
    Bismarck

    Wonder if set bonus even worth it. No blue skill on body. Think precasting with the +2 stuff on would trigger it or need to have it on when the spell lands?

  4. #7604
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    when it lands.

  5. #7605
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Kyte View Post
    Magic WS get a huge bump due to dINT not capping. If fSTR didn't cap physical WS would get a similar boost- although still not the same since it would still be a 4:1 ratio.
    Sooooo you're saying that its because dINT doesnt cap, not because of any MAB that the drink may offer, so 999 INT causes Aeolian Edge to spike from 400 dmg all the way up to 7000-8000. Think about what you just said.

  6. #7606
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    281
    BG Level
    4

    +2 versions of Empyrean double the bonuses; head gives +20 D (10 on +1) during CA, feet raise BA WSC multiplier to 2.1 (from 2.05 on +1), and legs give a 50 TP bonus to efflux (25 on +1). Tried to figure set bonus out, but rarity of occurrences makes it a lot more annoying than I'd like it to be. I can confirm that magic spells have WSC tripled, but I haven't seen it proc on physical spells yet... will continue testing when I have more time.

  7. #7607
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You are awesome and that makes me wonder whether trial weapons have the same bonus as well.

  8. #7608
    Relic Horn
    Join Date
    Mar 2009
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    3,183
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    7
    FFXI Server
    Ramuh

    Quote Originally Posted by Rena View Post
    +2 versions of Empyrean double the bonuses; head gives +20 D (10 on +1) during CA, feet raise BA WSC multiplier to 2.1 (from 2.05 on +1), and legs give a 50 TP bonus to efflux (25 on +1). Tried to figure set bonus out, but rarity of occurrences makes it a lot more annoying than I'd like it to be. I can confirm that magic spells have WSC tripled, but I haven't seen it proc on physical spells yet... will continue testing when I have more time.
    Damn wasnt efflux +100 +200 +300 with none/+1/+2?

  9. #7609
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    Anyone have a good Sanguine Blade setup?

  10. #7610
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Marcicus View Post
    Anyone have a good Sanguine Blade setup?
    Yes.

  11. #7611
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
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    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    ....that they wouldn't mind sharing?

    I'm not sure if I should be prioritizing INT over MND and whatnot.

  12. #7612
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
    BG Level
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    FFXI Server
    Quetzalcoatl

    If I recall, it's only 50% MND, so INT will always be better since it's dINT*2. In other words:

    1 INT = 2 base dmg
    2 MND = 1 base dmg

  13. #7613
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Marcicus View Post
    ....that they wouldn't mind sharing?

    I'm not sure if I should be prioritizing INT over MND and whatnot.
    MAB > INT > MND > STR, point for point.

  14. #7614
    Sea Torques
    Join Date
    Jun 2007
    Posts
    716
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Marcicus View Post
    ....that they wouldn't mind sharing?

    I'm not sure if I should be prioritizing INT over MND and whatnot.
    I use the following currently:

    Teal Chapeau
    Prudence Torque
    Helenus's Earring
    Cass. Earring
    Teal Saio
    Mavi Bazubands +1
    Diamond Ring
    Omega Ring
    Potentia Cape
    Penitent's Rope
    Teal Slops
    Mavi Basmak +2

    Swords are typically the DA% Khanda+2 and the MAB/Int Shamshir+2

  15. #7615
    Sea Torques
    Join Date
    Oct 2006
    Posts
    679
    BG Level
    5

    Needs to be more fucking pictures in this thread. Way too many words and not enough shinies to look at.

  16. #7616
    Hydra
    Join Date
    Mar 2010
    Posts
    108
    BG Level
    3
    FFXI Server
    Cerberus

    Maat's/Lem+1/Hecate's/Novio
    Morrigan's/Mavi+2/Aquilo(+7Diamond)x2
    Potentia/Penitent's/Morrigan's/Mavi+2

    That looks close to perfect to me but I might be missing something. If you can be arsed you could use Uggy/Artemis when they are active. Not sure how Eloquence Cape +1(5INT 5MND) holds up to Potentia, but Potentia is useful for STR spells anyway.

  17. #7617
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
    BG Level
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Kegsay View Post
    If I recall, it's only 50% MND, so INT will always be better since it's dINT*2. In other words:

    1 INT = 2 base dmg
    2 MND = 1 base dmg
    So was Wiki lying about dINT capping at 24?

    Edit: While at it, I might as well ask what the hell Sanguine blade's formula is.

  18. #7618
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    97
    BG Level
    2
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    Quetzalcoatl

    clear info on fantod and it's effects?

    does it affect blue magic (wiki had a inside debate but no clear answers)

    and does it wear off after your first hit/miss like boost?

  19. #7619
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Tormentormike View Post
    Needs to be more fucking pictures in this thread. Way too many words and not enough shinies to look at.
    Posted in augmented items thread, but no replies to it. Think it might raise an eye or 2 here...

    http://i243.photobucket.com/albums/f...lu/epicwin.jpg

  20. #7620
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    So was Wiki lying about dINT capping at 24?

    Edit: While at it, I might as well ask what the hell Sanguine blade's formula is.
    Possibly. Those who have used brew can vouch for the damage of magical WSes. Sanguine blade according to wiki has:
    M=2
    fTP=2.75 across the board (100~300%TP)
    50% MND 30% STR
    Formula being the same as all magical weaponskills.

    clear info on fantod and it's effects?
    Increases attack and MAB. Does not affect physical blue magic (both me and Rena tested this to verify). In other words, use it when you want uber l33t haxorz magical blu magic damage. EDIT: Actually, this should stack with Ascetic's since it gives a 'Boost' effect if I recall, not 'Magic attack enhanced'.

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