Wiki states that fINT, not dINT, caps at 24. This probably is true- however, newer elemental WS (Mythic and newer) don't use fINT, they use dINT. It's not lying per se, just outdated.
Wiki states that fINT, not dINT, caps at 24. This probably is true- however, newer elemental WS (Mythic and newer) don't use fINT, they use dINT. It's not lying per se, just outdated.
Yeah fantod stacks with potion. I usualy spam it in between aoe pulls to get bigger numbers.
Are Charged Whisker, Thermal Impulse, and Everyone's Grudge affected by MND? If so, does anyone know by how much? Until I get my +1 Hands, I'm trying to find something good to nuke in. At the moment, I'm using Errant hands, but right now I'm looking at the new RSE for Elvaan that has 7INT and -4MND. Is that -MND gonna negate the INT boost?
I don't think so, but Rena covered it a few pages back I believe.
EDIT: Found it:
Everyone's Grudge is 40% MND, 5 fTP, Thermal Pulse 40% VIT and 4 fTP, Charged Whisker 50% DEX, 4.5 fTP. All have INT as primary mod with a multiplier of 2.
I'm thinking about redoing my merits, but I'm looking at the following:
T1: CA+BA
T2: Enchain+Assim
Reason why I don't want to merit other stuff:
T1: Apparently resists and misses are floored in Abyssea
T2: Convergence cannot be used with Charged Whisker outside of NMs; Diffusion just isn't worth it
The thing is that SE never specified how much ACC we receive. Physical potency is 10 total with all merits. If 1 potency = 1 ACC (Likely given how Skill>Magic ACC works), then it's 10 ACC Total. If you're using sushi, you're gaining much more than 10ACC. At that point, if this last 10ACC is capping you, pizza is the better option.
To be honest I would not remake my merits for Abyssea. Yes, that's all there is today but we still have 9 levels to go and whatever new event they wanna add it won't be inside Abyssea.
Getting merits is so trivial that you most certainly should redo your merits for abyssea, for changes with each patch (blm potency merits), etc.
Even if you wanna do that I wouldn't really merit Enchainment. Convergence is much better imo, especially in Abyssea (triggers or single target damage boost).
mederi bouges
i've burned probrably ~20 trophies and best I got was
Str +5 and Str+4 mph+2
was looking for str 6 and blue magic skill, are the augments zone specific?
all of this was done in altepa
edit yugl: was speaking for spell damage moreso generally when my acc is good my spells are better never worse
My STR+6 ones came from Grauberg, I believe... But LSmates for STR+6 from Altep too, and I've never seen Blue Magic Skill higher than +1, and never with STR.
I don't get it? I'm saying I want to remove merits that only affect the accuracy of my spells because ACC is seemingly floored without these merits. Furthermore, I don't think those merits alone will cause you to change your food choice since it's only 10ACC (Assumed) and it only affects spells.
nvm think you answered my question, sorry for vagueness
I'm right with you Yugl. I've been AOE farming and nuking my ass off in Abyssea lately, and I've run into quite a few times where BA merits seem like they'd benefit me a lot more than Phys Potency.
Could anyway post/recommend a good BLU XML? I realized today a lot of my old scripts were either lost or now are out of date with gear I have. Figure this will also help knock out the question of "what gear is good for what" if I can work off someone else's spellcast as well.
For up-to-date, but not necessarily good XMLs (Judge for yourself once you see them), type your AF3 armor in Pastebin's search (http://pastebin.com/search?cx=013305...&sa=Search#992).
Does anyone have any numbers on a 'brewed' sanguine blade by chance?