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  1. #7821
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It took him 60min to kill all three KI NMs excluding Briareus. If we're lenient and assume 10min fight for Briareus, that's 70min. If the helm distribution is 50% (Assuming 1-2 always), it's an average of 1.5 Helms per Briareus. Fifty divided by 1.5 is 33.333 (Lets make it 33 to be easy). It's 70min per fight and you need 33 fights, so you need 2,310min in Abyssea. If you divide by the number of stones (Max sojourn is 48min per stone), you're looking at 48.125 (49) stones. It's a miserable amount of time to spend on one half of a trial, but I suppose it's not that bad.

  2. #7822
    They're coming to take me away. Ha Ha!
    Join Date
    Feb 2006
    Posts
    2,624
    BG Level
    7

    Quote Originally Posted by Kegsay View Post
    Eva tanking the new cool thing?

    Successful Briareus Solo
    I would prefer just making friends...

  3. #7823
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Sylvrdragon View Post
    I would prefer just making friends...
    Actually, now that you mention that, it might be faster to just evasion tank it.

  4. #7824
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    Would recommend BLU/MNK with Gnarled Horn and Roaring Laughter. So much countering to be had, no joke. >.>

  5. #7825
    Cerberus
    Join Date
    Feb 2008
    Posts
    458
    BG Level
    4

    would have to worry about being 1 shot i think

  6. #7826
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,651
    BG Level
    6

    For anyone not watching the Twitter:

    Next Major VU: Looking into making adjustments to the difficulty exploiting weakness in Abyssea using BLU's Blitzstrahl & 1000 Needles

  7. #7827
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Wtf is wrong with procing Blitzstrahl?

  8. #7828
    Hydra
    Join Date
    Mar 2010
    Posts
    108
    BG Level
    3
    FFXI Server
    Cerberus

    I've never had any problems, although the fact it can stun is annoying if you have other people trying to land their spells at the same time. I just usually cast it right at the beginning or wait a little while for people to try other spells. A better update would be "We've decided it's stupid to have NMs in abyssea be immune/highly resistant to certain elements making landing trigger spells virtually impossible on some days" -_-

  9. #7829
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Yeah, I never have trouble procing blitz. The only thing that could use tweaking is allowing immune spells to proc. 1k needles isn't even that hard to land.

  10. #7830
    RIDE ARMOR
    Join Date
    Oct 2008
    Posts
    19
    BG Level
    1

    i assume they're referring to blitz's stun apparently procing before the actual spell itself (from alla: http://ffxi.allakhazam.com/forum.htm...05991296651205

    What frustrates me as far as a grellow proc is Blitzstrahl from Blue Mages for lightning based nukes. It deals lightning damage and has an additional effect of stun, but should the stun effect go off then the spell can't proc grellow, because the stun effect occurs before the proc effect. The other night when my group was doing Emperador de Altepa, my friend who was on Blu had to remove all his gear and cast Blitzstrahl in a Terra's Staff in order to drop his magic accuracy low enough so that the stun effect wouldn't go off, and even then it wasn't always working. )

    I was wondering if there was any truth to it or not, if they're indeed tweaking it, guess it has some relevance?

  11. #7831
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I've never encountered that issue even when the spell does stun the mob.

  12. #7832
    RIDE ARMOR
    Join Date
    Oct 2008
    Posts
    19
    BG Level
    1

    I've never actually had blitz land grellow, generally ends up mind blast or not blue magic at all, just figured if they need to tweak it, tha'd have to be why, why else would blitz need a change?

  13. #7833
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Darkmagi View Post
    Yeah, I never have trouble procing blitz. The only thing that could use tweaking is allowing immune spells to proc. 1k needles isn't even that hard to land.
    A select few mobs give 1k needles a definitive "fuck you" with regards to landing for seemingly no reason.

  14. #7834
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    I've definitely procc'd with Blitz at least 5 times to date, all of them with additional stun landing (and lasting a good 5~15 seconds) whilst triggering green/yellow. Latency must suck for JP or something with it's add effect.

  15. #7835
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Never had any problems with landing blitz or 1k needles(provided mob wasn't completely immune to the element). Dunno whats the fuss. Lower the damn mp cost on 1k needles and other magical spells though! and make them relevant !

  16. #7836
    D. Ring
    Join Date
    Sep 2008
    Posts
    4,752
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by Draylo View Post
    Never had any problems with landing blitz or 1k needles(provided mob wasn't completely immune to the element). Dunno whats the fuss. Lower the damn mp cost on 1k needles and other magical spells though! and make them relevant !
    same and the stun has never stopped others from proging there spells while it was on only problem i've had is 1K Needles on Sobek and Mini byakko in UR

  17. #7837
    Ridill
    Join Date
    Dec 2009
    Posts
    9,653
    BG Level
    8
    FFXI Server
    Asura

    The problem is that it stuns which prevents any grellow attempt for a few seconds. I can proc with it but it's still damn annoying to use. The other problem is that it's the only thunder spell they can use lol.
    I guess they'll either add a new lower level thunder spell, remove the stun= no proc thing, add Charged Whisker as trigger instead or go the Seedspray way and use one of the physical spells.

  18. #7838
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    It's probably just cast time readjustment.

  19. #7839
    Smells like Onions
    Join Date
    Feb 2011
    Posts
    1
    BG Level
    0
    FFXI Server
    Diabolos

    wonder if its jsut AoA procing

  20. #7840
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    besides yawn and sheep song the only other light magic spells are Actinic Burst,magic hammer,Light of Penance and blank gaze and i think any of these are a find candidate for light proc but on the other hand the only other thunder magic spells are charge whisker and temporal shift... and i cant think of any physical spells that even sound thunder based in nature.

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