Item Search
     
BG-Wiki Search
Page 409 of 649 FirstFirst ... 359 399 407 408 409 410 411 419 459 ... LastLast
Results 8161 to 8180 of 12968
  1. #8161
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quad, unlike Delta, is slanted towards STR since they're equal before considering the benefits of BLU ATT and fSTR.

  2. #8162
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by Tashan View Post
    That sounds interesting. I've been considering a different sub since I want my HP to be a lot higher for tanking too.

    Can you provide some data of you using /MNK? I'll level it for certain if it's worth it.
    Hm what type of data would you like to see? I don't have a parse program anymore but I can do a video of a NM fight if you would like. I find it extremely helpful tanking mobs that have fast attack speed or mostly anything since you gain extra dmg and the added bonus of not having to cast shadows lol. Can get around 70% counter rate.

  3. #8163
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    He probably wants counter%, counter dmg%, and dmg taken to compare to /NIN's DMG potential. Otherwise, /MNK is meaningless unless it lets you survive where /NIN will not.

  4. #8164
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    I have a 70% counter rate with trait + counterstance + GH. I would think /mnk would out damage /nin, you get the dmg from counters and no lost melee time due to casting shadows. Also in certain fights where mob attack speed is an issue, such as Amphitrite or other faster attackers, it would definiately be more beneficial than /nin. I always had a lot of trouble keeping shadows up when tanking Amphitrite due to his attack speed but /mnk and it was np.

  5. #8165
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Well that's probably why he asked for numbers. You're sacrificing 15% delay reduction and massive points (Counter + DW) to make the change.

  6. #8166
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    You don't spend points for counter, /mnk already gets it as a trait. It's not really that big... Animating wail (assuming you don't set this /nin due to having a healer with haste) 5 pts, blazing bound 3 pts, delta (most have this set /nin anyway) 2pts, empty thrash (most have this set /nin anyway for DA) 3 pts, QC (obviously everyone has this set) 4 pts. The only extra points you really spend is 3 from blazing bound or 8 if you never set animating wail /nin due to having a healer. When you factor in shadow casting time and the dmg counter itself adds, I would imagine /mnk pulling far ahead. I mainly use it due to fast attacking mobs, almost impossible to keep shadows up full time so you end up taking a lot of damage.

  7. #8167
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ah right, I forgot sub MNK comes with it. And DW points is easy to set. That leaves you parsing the fight (I think primarily defensive stats/dmg output) so we can compare it with the increase from DW's heightened attack speed.

  8. #8168
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Counter + Counterstance is the base 50% value iirc, so unless you've got 10% in gear somewhere that's really a 60% counter rate.

  9. #8169
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Nightfyre is correct according to wiki.

  10. #8170
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Alright so 60% counter rate, thanks for the correction. It's still a good chunk.

  11. #8171
    Melee Summoner
    Join Date
    Apr 2011
    Posts
    36
    BG Level
    1
    FFXI Server
    Odin

    Thanks for replying Draylo,

    Don't worry about parsing if it's not something you're able or want to do. Just anything like a screenshot of your party log and counter going off or a video would be great.

    You've already wet my appetite to taste /MNK and I've already gotten to LV14 since previous post. I'll do any parsing or data hunting I need myself if and when.

    ---

    I have a Question - Here's what I call my multi-hit spell build.

    Mavi Tathlum; Anwig Salade (4 STR etc), Ire Torque, Something, Minuet Earring,
    Magus Jubbah +1, Heafoc Mitts, Spiral Ring, Rajas Ring
    Potentia Cape, Warwolf Belt, Mavi Tayt +2, Mederi Brogues (+6 STR)

    It's pretty much just what I use for convienience as various contributions makes using even more macros than I already do a pain (e.g. No Spellcast).

    With Delta Thrust and Quad Cont. being my two main multi-hit physical spells to how much worth would adding more Vitality to equipment slots grab me? Is it something I should run and update to my build/make a specific build for?

    If you wish to know an Atma Setup for Physical Spell situations (low-man/merit party) I typically use Voracious Violet, Razed Ruins and Stout Arm. If I must, I'll use Minikin Monstrocity but I try to avoid it.

    ---

    Another Question - Has anyone used a brew on BLU?

    I've used it twice, once for Shinryu and another for Orthrus and having seen my stats maxed out I feel slightly disappointed.

    Does anyone else feel this way?

    ---

    Last question - In my absence from the game last year, Nightfyre shared with the Blue Mage forums on FFXIclopedia.org Doctorugh's Blue Magic Attack equation:

    Blue Magic Attack = (8 + Blue Magic Skill + STR/2)


    Is this equation still applied as being correct? Has it reconfirmed differently at all?

    And has any data been released on potential BLUATK hard/soft caps for physical spells? i.e - Bludgeon caps at 8 + 412 Skill + xSTR / 2.

    Thanks as always, Tashan

  12. #8172
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Ain't gonna' give me credit for the /MNK thing, I see how it is.

  13. #8173
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    Quote Originally Posted by Tashan View Post
    Last question - In my absence from the game last year, Nightfyre shared with the Blue Mage forums on FFXIclopedia.org Doctorugh's Blue Magic Attack equation:

    Blue Magic Attack = (8 + Blue Magic Skill + STR/2)


    Is this equation still applied as being correct? Has it reconfirmed differently at all?

    And has any data been released on potential BLUATK hard/soft caps for physical spells? i.e - Bludgeon caps at 8 + 412 Skill + xSTR / 2.

    Thanks as always, Tashan
    I think you might be mixing up damage rating and attack? The wording of your question could just be throwing me off. At any rate, attack for blue magic functions similarly to melee attack for WS- the ability to cap PDIF will vary based on the monster's defense and level, in addition to the PDIF boosts some spells seem to have (Goblin Rush is good example of this).

    Another Question - Has anyone used a brew on BLU?

    I've used it twice, once for Shinryu and another for Orthrus and having seen my stats maxed out I feel slightly disappointed.

    Does anyone else feel this way?
    My guess is that you're only trying physical spells. Try magic ones, in addition to Sanguine Blade (although Sanguine will give poor returns on certain monsters such as Shinryu that take reduced damage from dark element sources)

  14. #8174
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by Tsuko_Asura View Post
    Ain't gonna' give me credit for the /MNK thing, I see how it is.
    You helped

    Tashan

    Thanks for replying Draylo,

    Don't worry about parsing if it's not something you're able or want to do. Just anything like a screenshot of your party log and counter going off or a video would be great.

    You've already wet my appetite to taste /MNK and I've already gotten to LV14 since previous post. I'll do any parsing or data hunting I need myself if and when.
    Sure np, I'll try and get a video

  15. #8175
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Tashan View Post
    Last question - In my absence from the game last year, Nightfyre shared with the Blue Mage forums on FFXIclopedia.org Doctorugh's Blue Magic Attack equation:

    Blue Magic Attack = (8 + Blue Magic Skill + STR/2)


    Is this equation still applied as being correct? Has it reconfirmed differently at all?
    If it's not correct it's at least close. Pretty easy to see how low our attack is when fighting high def/level stuff.

    And has any data been released on potential BLUATK hard/soft caps for physical spells? i.e - Bludgeon caps at 8 + 412 Skill + xSTR / 2.
    Should roughly conform to 1hander cRatio/pDIF equations afaik. I could test more extensively sometime, maybe test the spell acc bonus as well but bleeeeeeh.

  16. #8176
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Here is a SS of few counters, fast attacking mob Bennu.

    http://i821.photobucket.com/albums/z...515_183347.jpg

  17. #8177
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Looks pretty useful actually. I will have to try it out sometime.

  18. #8178
    Melee Summoner
    Join Date
    Apr 2011
    Posts
    36
    BG Level
    1
    FFXI Server
    Odin

    Kite says - I think you might be mixing up damage rating and attack? The wording of your question could just be throwing me off. At any rate, attack for blue magic functions similarly to melee attack for WS- the ability to cap PDIF will vary based on the monster's defense and level, in addition to the PDIF boosts some spells seem to have (Goblin Rush is good example of this).
    Yep, was worded kinda weird - I'm looking for towards a rough idea of a pDIF cap for general purpose. Something which may not be capped in all situations but on average possibly.

    The reason why I thought of this was because, while meritting in Altepa, as I was adding atmas and wondering "How much STR can I keep adding til it stops being useful?" "If I add another 40 STR, would I be making a dramatic increase to my spell damage?"

    My guess is that you're only trying physical spells. Try magic ones, in addition to Sanguine Blade (although Sanguine will give poor returns on certain monsters such as Shinryu that take reduced damage from dark element sources)
    Yeah, I know Magical is a lot better. I just expected so much more for Physical.


    but bleeeeeeh.
    Lmao xD

    Same for me; I was hoping I'd get lucky and find someone else has already done it. ^.^

    RE: Counter SS

    That's awesome - Please sir, may I have some more?

    Tashan.

  19. #8179
    Melee Summoner
    Join Date
    Apr 2011
    Posts
    36
    BG Level
    1
    FFXI Server
    Odin

    Btw, Draylo - What's your atma setup for that besides Gnarled Horn?

  20. #8180
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Pretty safe to assume you're uncapped pDIF tbh. Spell attack is REALLY low, I don't know that you'll cap on anything inside Abyssea short of brewing. Old content is the same way since you're losing a lot of STR and thus attack.

Page 409 of 649 FirstFirst ... 359 399 407 408 409 410 411 419 459 ... LastLast

Similar Threads

  1. Best overall DEF down spell? (Blue Mage)
    By Yvonne in forum FFXI: Everything
    Replies: 7
    Last Post: 2008-12-23, 21:48
  2. Blue Mage Compendium Thread
    By ½pint in forum FFXI: Everything
    Replies: 25
    Last Post: 2006-06-29, 15:25
  3. Ninja is the best job ever.
    By Genosync in forum FFXI: Everything
    Replies: 99
    Last Post: 2005-07-08, 15:03
  4. Dragoon is the best job ever.
    By macbain24 in forum FFXI: Everything
    Replies: 80
    Last Post: 2005-07-06, 18:18