Ok then, let me elaborate. I've never seen an Aspir for over 120 MP, so I assume it's impossible for an Aspir to exceed 200 MP.Originally Posted by Lordwafik
Except maybe in Dynamis, in which case that's a really shitty batch of test mobs.
Ok then, let me elaborate. I've never seen an Aspir for over 120 MP, so I assume it's impossible for an Aspir to exceed 200 MP.Originally Posted by Lordwafik
Except maybe in Dynamis, in which case that's a really shitty batch of test mobs.
I didn't say the higher resist chance wasn't true, it very well might be because of the dual nature of the spells (the fact that they both weaken the mob and buff/restore you at the same time).
However, you originally worded it like you came to this conclusion based on RDM experience alone, which is simply not a good comparison job. I bet RDM Divine magic gets resisted a lot too, so someone with RDM only might think Divine magic is less accurate than other magic, and he would be quite wrong.
divine magic is actually one of those magics, despite having a shitty skill in it and no +divine skill gear, Is very unresisted. I use it alot in KRT, it's rare that my banish2 resists. Unlike with dark magic, on the same skill level, gives me way more resists than banish does, I hardly hear any monks complain about the need for re-banishing on the ghosts (when im the only one doing it), and if there was a resist, they'd let me know.
Possibly the nature of the spell? Maybe.
Or maybe undead are weak to light magic...Originally Posted by Lordwafik
Banish gets resisted all the time in KRT, but most mages don't listen when we ask for reapplication ><
I always ask "did banish stick" and you say "yes". Silence aurik.
I have a feeling that this guy makes 100 bucks anytime he states the obvious, because it seems that is the only things his posts are composed of.Or maybe undead are weak to light magic...
I only state it some people seem to not notice it.Originally Posted by Lordwafik
Time to derail this derail. Banish defense down effect can get resisted(unlike say dia whose effect is never resisted despite the damage the spell does)?
yepOriginally Posted by DrObvious
This is not allakhazam, people know about stuff here. That's the problem with alot of people, because you dont state 100% of the obvious facts in each and every post, someone tries to quickly correct your post since you are obviously a moron who doesnt know facts.I only state it some people seem to not notice it.
Why are you doing the Banishing in KRT? I resist like 1/20 casts of Banish 3, and its way more effective than Banish 2.Originally Posted by Lordwafik
Either:Originally Posted by Koyangi
Because he's right, always.
or
This isn't alla you are expected to know why
Silence moron. I'm not always right, and I admit to it.
Here's why I banish in KRT : Because the white mages dont, and I like to keep chains going when the mnks are freaking "BANISH PLEASE" when they get a Haunt.
Once again, joethemoron assumes thought trails, when he needs to find a real one of his own. *States the obvious about joe*
From what monster does BLU learn Banish? Oh wai-
DERAIL
Wafik... you're being an idiot, and ignoring obvious things and treating them as that you're right.Originally Posted by Lordwafik
Unresisted banish on ghosts in krt with low base skill and no extras? Weak to light, high MND as RDM, etc.
Dark Magic resisted everywhere? Not everything weak to dark, it's a skill-only calculation (as far as data shows at the time), stats have no effect, so with a lower skill you will by default see higher resists.
You're just being stupid about it and actually ignoring the obvious things, even when you're saying their obvious.
Get some data with BLM resists on dark magic, and then some BLM casting Banish2 on mobs in krt. thx
PS: This is probably the only few pages I have ever seen where I agree with Maxx and think you're a complete idiot.
Then theres something even more wrong than you Banishing ghosts, its the fact your whm's aren't doing it, and you know that Banish 3 > Banish 2. I would think that since you complain about shitty rdm's in your pt's you'd at least make sure the job that's supposed to do the Banishing in KRT(whm) does the banishing.Originally Posted by Lordwafik
P.S. I'm on my toes well enough (I do enough burn pt's nowadays anyway, can't even remember last regular PT I had) where I know when a ghost is being pulled, I will have Banish 3 on them before mnk's even engage.
Actually, I much prefer whms and rdms alike to use banish2. Banish3 costs a lot, the damage sucks compared to 3 monks smashing at it, it takes a long time to cast, and I just LOVE chasing a lemure to the mages so that when it aoe drain it sucks hp from the mages.
The chance to remove weapon penalty seems similar, and that's all I care about really.
Wow...back on topic. I'm finding BLU should get fucking Wise gear. RDM wouldnt miss it.
Seriously...every time a rdm equips chausable, god kills a kittenOriginally Posted by Jooeetheplatypus
Please think of the god damn kittens
I have all of like 5 Divine magic skill, and in a 3 hour KRT PT I got resisted on Banish 2 once. Why do RDMs do it? Cause some WHMs don't, it's not a critical flaw either, there's absolutely nothing wrong with a RDM banishing and anyone who thinks there is something wrong with it is an idiot plain and simple.
PS Koyangi, I hate when WHMs banish 3 right off the bat and pull hate, it's annoying enough that KRT is so monotonous it's sickening to have to do extra running around. Banish 2 and Dia 2 is all ghosts need, that and Banish 2 will not pull hate and give the same effect for less MP.
In anycase, the only dark magic RDMs use effectively is Stun, Aspir and Drain are shit, Bio II sucks ass in most situations.
Banish 3 + af2 gloves = 15 second ghost ftwOriginally Posted by aurik