
Originally Posted by
Yugl
I'm using recast to tell me the time, and it doesn't make sense given that (I think) 50% is the recast cap, but that's what I get.
The extra magic fruit comes from your post:
Not sure I would opt for the reduced damage if solo. If not solo, I don't find myself curing as much, so the issue is irrelevant for the most part. If you add those buffs/debuffs, you're wasting MP/time, so I wouldn't even consider them.
Spellcast:
<var name="VARIDLE">1</var>
Make sets:
<set name="Idle-1">
<set name="Idle-2">
and so forth
Make a trigger to change VARIDLE to 1 through X
Your rule for equipping idle should then have
<equip set="Idle-$VARIDLE" />